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Evening champs, welcome back to a new new video. Today we’re all about exploring the No Tell motel in Cyberpunk 2077 and finding its infinite extending backrooms…
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Quiver with anticipation…
Oh are we getting some Archery next !
+4:44 "Hi Alma long time no see!"
Autism coming out haha! Man me too, I haven’t played a game with elevators in it until cyberpunk.. I get the same lift-tism myself every time. Haha
May I suggest a similar visit to the Heavy Hearts Club? Mr Hands 'office'. Or even better yet. The Pistis Sophia hotel at which Silverhand bring V to after a heavy stroke. Or maybe even this deserted apartment unit right across pacifica's arms dealer parking lot.
i just love cyberpunk (^0^)/
Ahs Hotel design could really fit the No-Tell Motel
I think CD Projekt doesn't understand the purpose of garage doors, NC is full of examples like that.
Sorry to say it but Nope there wasn't a big Do this and the Game changes Moment Dex was always suppose to do what he did.
The no-tell hotel scene does play out quite differently in game compared to the cinematic trailer where bug is in the room as well and the whole scene is.more tense. they also spoiled Jackies death in it. A lot of fans thought, oh shit, maybe Jackie dies if we mess something up, or there was another outcome where he lives, but no that's on rails like the rest of the game.
I wonder if a future mod will just make things or walls transparent?
People are really good at unconsciously spotting inconsistencies.
Could be easter eggs and credits the designers may have left behind.
Back fire door is there cause of the cutscene, even though that scene in final version of the game doesn't use it, just implies that that's how we get in. Might have been that at some point the cutscene was different. Same as for people discussing different options with Dex – one of the early gameplay trailers showed V, Dex, Dex's guard and T-bug in that room, as well as V fighting back Dex's minion, winning and then having to face T-bug.
The official E3 2019 trailer in question –
https://youtu.be/qIcTM8WXFjk?si=rSzHl299-50ZPv83
I do enjoy this kind of content
I dont think it was a case of could of been more story content with Dexter, but rather there was supposed to be more choices.
Remember in the original trailer, Bug was in the room instead of his hired muscle and V had to fight both her and Dexter.
In the actual Game we fought with the Bodyguard and Dexter, Bug got killed in the heist.
There was possibly supposed to be another path, instead of returning to Dexter, we should of been able to return to Evelyn and bypass him.
In that case perhaps we lost Jackie and got Silverhand inside him as a replacement if he never removed the chip from his neck. Then we find ourselves in a war against Dexter.
They obviously cut down on the storyline because they ran out of time.
You should do the public high school or the other rooms in the Japantown apartment building
That fire escape is the entrance players are forced to use due to plot developments in the first arc of the game.
I also recently no-clipped through the motel, and I’m surprised you didn’t mention the moaning noises you immediately hear when you clip out of the hallways! You hear the audio normally when you’re walking the streets around the hotel
2:33 Interestingly, I found one of these panels somewhere else in the game a few days ago during the "The Hunt" job. There's one hidden out of bounds under the house at Edgewood Farm. For some reason, it can actually be interacted with if you no-clip to it, and if you know where to look/ping it, you can actually (de)activate it remotely. Beware though, as it seems to activate/deactivate the farm's defenses (mines and turrets). I have no clue if that's cut content or something they put there (and forgot about) for debugging purposes, but it's using the same model. Maybe a very early design for panels/buttons?
Watching this brings back memories of playing Bioshock for the first time back when it first came out on PS3, particularly the welcome to Rapture level (the first in the city proper). There's so many areas that are just out of reach that make you wonder what's around the corner, especially the elevator room which floods as you take the elevator up. As confined as the levels are, the developers managed to convey that sense that you're only seeing a small part of what's actually there.
What a shame and lost Del dont stop în front of building No-Motell and not where is now, secondly what a shame and lost V is not able to carry a gun or to use his monowire and kill Dex and his lapdog inside that room în No-Motell like in that traillers, is not fair seriously.
Ooooo this is great thank you. your commentary is chefs kiss
"it's probably the Autism coming out" hahahahha this made my week
That back door "fire escape" is the first time you go into the hotel after the heist mission
"This place… Um. Well we don't have to talk about this?" WHY NOT?? HMMMM???? (x) (x)