The Top 10 Cyberpunk 2077 Mods of 2023



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Today we look at the best of the best, the top 10 mods to release for Cyberpunk 2077 in 2023. These include combat overhauls, romance overhauls, and even some incredibly handy quality of life mods for Cyberpunk 2077 2.0 and Phantom Liberty.

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The Mods:
Equipment-EX: https://www.nexusmods.com/cyberpunk2077/mods/6945
Cyberware-EX: https://www.nexusmods.com/cyberpunk2077/mods/9429
Enemies of Night City: https://www.nexusmods.com/cyberpunk2077/mods/8467
Survival System: https://www.nexusmods.com/cyberpunk2077/mods/7510
Stealth Finishers: https://www.nexusmods.com/cyberpunk2077/mods/9360
Quickhacks sort by slot: https://www.nexusmods.com/cyberpunk2077/mods/11425
Stealthrunner: https://www.nexusmods.com/cyberpunk2077/mods/7616
NIGHT CITY ALIVE: https://www.nexusmods.com/cyberpunk2077/mods/10395
Preem Weaponsmith 2.0: https://www.nexusmods.com/cyberpunk2077/mods/9692
Deceptious Quest Core: https://www.nexusmods.com/cyberpunk2077/mods/7831

Thumbnail: https://www.nexusmods.com/cyberpunk2077/images/68626
Author – efgrank

Thumbnail: https://www.nexusmods.com/cyberpunk2077/images/43672
Author – Banshee2077

#Cyberpunk2077 #CyberpunkMods #Top10Mods

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35 thoughts on “The Top 10 Cyberpunk 2077 Mods of 2023”

  1. Now if only someone can make it so lifepath actually matters. the fact choices don't matter and you can just play all the angles, is whats made me not consider this a true rpg. Hopefully they fix this with cyberpunk 2

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  2. Some of these mods are already in the 2.0 game update to some extent especially gang activity. The biggest issue with these mods or ANY mods is they all break with a update. While that might not sound like a big issue it is when a Modder has moved on to something else and no longer updating. That of which if you've been hibernating under a rock has been happening quite a lot this year.

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  3. Night City Alive is a must have mod for me. In fact, CDPR should implement this mod into the game itself. Not only does it make NC feel more alive, the latest version actually spawns NPC bike riders in normal traffic. So, now normal residents of NC also drive bikes instead of just V and other gangs/factions.

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  4. CAN anyone answer this for me? "Are the the sleeper rounds for the arm launcher no longer a thing? as I do NOT see slots for the arm launcher anymore and NO cyberdocs carry the rounds for them anymore??" I know there is/was a Mod for this, but cant seem to find either a doc that carries arms with slots for ammo type for them or even the ammo for them, even at the recomended places for pickign them up…

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  5. I’ll be surprised if modders make fire physics mod that makes the fires in the game more realistic like in Far Cry 2 and RDR2 as well as a better water physics like cars can stop fire hydrants.

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  6. I had to uninstall Night City Alive because it becomes f annoying fast, at the 4 time you see the same cars with same enemies doing the same things and disturbing my beloved Night City npcs lol

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  7. Correction, Enemies of Night City was available about a week – 2 weeks tops after the big update, it came out far earlier than just a few days. I was playing modded Cyberpunk with well over 40 mods within the first week. It was previously on v1.3 or 1.31.

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  8. The problem with Night City Alive is it only is a RedMod version, no standard version. And RM is VERY unstable. Expect it to crash your game every 1-2 hours. I have about 20 others mods installed and they run fine, game is quite stable. I turn this mod on and CTD around every 90-120mins. I love the concept and what it does but using RedMod causes issues. I posted this problem on the nexus mod page, asking for a non-RM version and the mod author deleted my post. So take that as you will.

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