The Cyberpunk 2077 Ending No One Talks About



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‘Quiet life, or blaze of glory?’ Cyberpunk 2077 has a multiplicity of endings. Some are objectively worse than others: but none are perfect. However, in this video I discuss an ending for Cyberpunk 2077 I believe is too harshly derided.

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37 thoughts on “The Cyberpunk 2077 Ending No One Talks About”

  1. going out in a blaze of glory by attacking arasaka is much better than just suicide. one is suicide with style and the other is just suicide.

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  2. I'm going with the "Go in alone" suicide mission ending. V either takes down Arasaka alone thus making him the ultimate legend or ends up just once more body on Arasaka's pile.

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  3. First of all, female V is best V. Dude V is fine, I guess, but female voiced V kills it. So if you played V as a dude you better play a freaking gen. Anyways, I loved the suicide ending. Very visceral, very real, raw and emotional, I loved that they made it an option.

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  4. In any real world analogies CD Projekt Red look disturbingly like Arasaka, built on corporate greed and crushing any opposition under their boot. Is that an extreme comparison? Definitely, but shouldn't you ask how subversive a major corporation can really be when it's making any form of media that is supposedly questioning their entire business model? Surely the better question is: Has Cyberpunk completely sold out?

    Personally, I think the term "terrorist" is thrown around too often to have any meaning for one thing. For another to argue that Johnny and V's actions aren't worth it because they are too small-scale is the same argument of the apathetic everywhere who allow dictators and oppression to continue. In the context of Cyberpunk's roleplaying, it's always implicit that others are constantly struggling against the system, whether it's Arasaka or others, and this is true of the real world too.

    However unlike the real word, the setting is a key character in Cyberpunk, so to change the world beyond recognition for the better would be to stop it being the Cyberpunk world that Mike Pondsmith created. This does not mean that any attempt to change things is foolish or morally misguided.

    To say life under any condition is always superior to trying to bring about a better world is an intrinsically flawed and defeatist mentality. A slow painful death under miserable poverty and oppression is not better option than taking up arms. What people think is acceptable and what isn't when making this choice is up to them. V and Johnny don't force anyone to take up arms for them. Anyone who does so in any of the endings does so by choice.

    Equally, I'd argue that by the standards of wars, Arasaka forces are a military target, and anyone who takes up arms for them is "in the game" and as a footsoldier for an oppressive occupying force, they are a fair target. If you aren't prepared to accept that risk your life, you have no place joining an aggressive military occupying force. To use force and then call anyone who fights back a terrorist is a standard tactic for authoritarian governments, which only muddies the water when we think about groups like Al Qaeda, Islamic State or Boko Haram who target and kill civilians as a matter of policy and live up to the what people truly imagine when they think of terrorists.

    I don't have a problem with the suicide option being in Cyberpunk, but I see it as defeatist and out of character for any form of V. As you say, it's not a satisfying conclusion, but I don't believe it's an ending that honors Jackie's death or memory at all. The suicide mission to me is the most selfless option. Takemura presents a loyal dog who serves his master and has been too well indoctrinated to see how destructive and damaging Arasaka really is. To let Arasaka get away with their crimes unanswered is a betrayal of Jackie and everyone who helped V along the way.

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  5. This impressive video provides us with a morally sound and intelligent rationale for socially motivated suicide. It's not really a suicide, it's more of a self-sacrifice. In this moment, V values the lives of others as much as her own – and facing her own certain death, she gives everyone else another chance. Because – every other decision costs lives: the Aldecaldo version Saul's and Teddy's, the Johnny Silverhand version Rogue's, and the Hanako version Youruba's. Ultimately, someone has to pay for V trying to survive. That's where the decision to choose suicide to spare others this fate of sacrifice is the true heroic choice. I credit CD for including this option. It doesn't make a difference from a gameplay point of view, but it certainly offers the great philosophical solution. It's nice that Avarti has elaborated on this in this video.

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  6. Every single cutscene that they could have added would have had more emotional weight to the story and the connection with your character. And with the way they deliver the last cutscene being in third person instead of first was both fantastic and honestly more frustrating to me because it could have been throughout the whole game. Don't get me wrong I loved the ending that I got but I was very disappointed once I saw they added one third person scene for every ending instead of having these types of cutscenes throughout the game to have you connect to your character.

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