The BioTechnica Flats We Never Really Got | Cyberpunk 2077



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we’re getting real cosy beyond night city’s barriers at the moment… this is a little look into the Biotechnica Flats which we did “technically” get but still reek of cut content. So join me will you for a further look into what might have been planned… and why it was removed.

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28 thoughts on “The BioTechnica Flats We Never Really Got | Cyberpunk 2077”

  1. I thought it was another area like city center that was gonna be important later in the story. Very disappointed I never had to go there but saw what it looked like in a Panam mission

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  2. We could have had so many easter eggs here…

    But instead I sus this was like this because of the first nomad mission.

    Which gives me Fallout 4 vibes. (Because how that game started and how it affected content.)

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  3. I guess it would have been too yucky, even for CyberPunk. There are disks with rumours about human meat as foodstuffs being incubated at the BioTechnica Flats, so i can only imagine the mission and its big reveal. Reminds me of the 70's movie Soylent Green starring Charlton Heston

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  4. One thing i always wondered was why did they choose to put night city itself so close to the edge of the generated terrain? What i mean by that is on certain days throughout the game, even with the world fog, you can see the map boundaries just past the coastal defense towers.

    Or if anything, they could’ve made the water look like it goes on indefinitely. Must be how the red engine handles things…

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  5. What's interesting with the grow houses is that there's a floor texture inside, and also support beams that go to the ground. If these houses were just supposed to be map props, there wouldn't be a need to have the inside textured or rendered

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  6. I'm sure I saw another person covering this, but they saw stuff inside a few of the white buildings, something like a human body and people in hazmat suits with those meat/skin pouches you see in the allmeat factory.

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  7. I think the main story was supposed to be much farther reaching and incorporate more of the map and corps. There are only a few times you have an actual reason to visit Santo Domingo, Pacifica, and the badlands.

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  8. I love your vids, but this is one area I don't think that it is odd that it's so big and not much is going on. It's a farm. And honestly, it must be the most productive farm on earth to feed everyone in Night City. It's really small. I think they made it just big enough to be a "this area is endless rows of farm" vibe and moved on. Sure, they could have added a few missions in the area, steal some crop data or something, but there's always something to add in an open world game.

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  9. Ooooh thank you so much for covering "the girth"! Here's something I like about the Biotechnica Flats, is that proportionately it's the best in-game farm I've never seen.

    What I mean by this, is that usually in other RPGs like Skyrim, for instance could no way in hell sustain the regional population with the tiny farm fields we run across. Biotechnica could, however at least keep Night City fed.

    What's interesting is that apparently it's not just Real Fruit™ and vegetables that are grown here, there are conspiracies floating around that at least some of the meat being vat-grown is "long-pig", if you take my meaning…

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  10. This is one of the reasons why I think we are getting a two city-map game for the sequel. There are so many holes left to fill in, that Night City would look almost like an entirely new game if they completed a lot of areas that were left undone. Not to mention if some of these unfinished locations get the vertical design treatment. By the way, check my post on your previous video. It would make an interesting video.

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  11. Definitely cut content, but i think it was at least necessary from a world building and environment standpoint. Like how are you going to feed a giant metropolis like NC, especially given it's kind of separate from the NUSA. Like it had to be within NC borders. Now I suppose they could have put it across a ravine or something with it being inaccessible (could make the buildings low res/poly if they're not visible from across the ravine), but that would have made the badlands feel even more barren or made it lose its sense of size (the badlands feel like the appropriate size to me. Wish there was about 25% more content in there, but i think that's what the biotech farms were supposed to be).

    I think what they should have done, imo, is swapped the casino with the farms. It could have been a cool way to insert a desert casino and maybe even introduce a Native American gang (one that was more like the mox in terms of where they fall on the evil spectrum – thinking they are very money first driven and don't do anything wrong unless you screw them over financially. Maybe they could send you to sabotage other casinos in night city). They wouldn't even had needed to make the whole casino and hotel accessible, could have just main floor, a boss's office, and pent house you could rent. Would have been interesting if they were pretty neutral to other gangs and even facilitated deals between gangs that want to meet on neutral ground (thinking they would be extremely high tech with a lot of firepower, but low manpower, so they can't really expand their territory outside of the reservation, making other gangs feel less threatened by them. They would likely take 10% from whatever transaction was being made or charge a flat rate to help facilitate the deal). They also wouldn't allow ncpd on their property, similar to what we get with Dogtown (it would be a mini dogtown essentially). You could also probably expand upon the nomad lore since you would imagine they would likely be hired out as mercenaries by the native American tribe/gang.

    Well, i went on an adhd tangent here lol.

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  12. I get that the focus was Night City, but considering that the vast majority of CDPR's experience has been in low-technology fantasy settings the Badlands/borderland of Night City is vastly underdeveloped and boring. A lot of it was frankly abandoned mid-production. Also, I feel Biotechnica is underdeveloped in the V story primarily due to their focus on gene-editing, gene-therapy, and cloning. The only real issue with V, in most game endings, is his own body rejecting himself due to the biochip's efficacy. However, a relationship with Biotechnica would provide opportunities beyond Arasaka/Millitech and perhaps even beyond Mikoshi. They hint at this, I think, with the dropped Biotechnica plot with the Aldecado's.

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