Stop Comparing the Cyberpunk 2077 Launch to No Man's Sky



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Stop Comparing the Cyberpunk 2077 Launch to No Man’s Sky. Cyberpunk 2077, Fallout 76, Anthem and No Man’s Sky have 1 thing in common for their terrible launch. But that’s where the controversy ends. Today I make the case for why we should stop pointing to No Man’s Sky as the standard game to dunk on when AAA Publishers who can afford to delay their game, launch their games deliberately in a broken state.

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22 thoughts on “Stop Comparing the Cyberpunk 2077 Launch to No Man's Sky”

  1. I been saying this. Hello Games had a dozen people working on the game. They are not a AAA studio. They had a flood in their studio during production. The comparison is a bias from people who never even played NMS. Cyberpunk had zero reason to come out in he condition it did.

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  2. True. CD Projekt Red is already screwed- they had their IPO after finishing Witcher 3. They have no chance of redeeming Cyberpunk. No Man’s Sky’s developer stayed private the whole time. That’s why they were able to redeem No Man’s Sky.

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  3. Wow. I didn't know there are planets and creatures this cool in the game now. I mean, I found some cool planets recently. But I thought that was it. But man the planet you're on in this video is actually near the pre-release footage in terms of color palette and uniqueness!

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  4. I agree with everything you said. The comparisons between the two devs is not even close. CDPR are AAA and blatantly deceived their consumers, while HG were naive and are a small studio who had no money. Sean even sold his house to continue developing the game. Great video matey.

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  5. Stop Comparing the Cyberpunk 2077 Launch to No Man's Sky. Cyberpunk 2077, Fallout 76, Anthem and No Man's Sky have 1 thing in common for their terrible launch. But that's where the controversy ends. Today I make the case for why we should stop pointing to No Man's Sky as the standard game to dunk on when AAA Publishers who can afford to delay their game, launch their games deliberately in a broken state.

    Reply
  6. Even if it was 101% bug free, it'd still be a painfully mediocre game unfortunately. Easily the WORST fucking sandbox/map to do shit in, and to think this was supposed to be the "innovative true next-gen/open world experience". I've seen better from fucking PREVIOUS-PREVIOUS-PREVIOUS-gen games from also much smaller dev teams and budget. Also funny that CDPR was talking big fucking shit and bragging about them being THE company to "do it right" (super Keanue XD humble wholesome,I know!) because they got very lucky/successful with ONE game then release this pile of below averageness. They are almost no different then the other companies we rally against, they were just good at hiding their bullshit…until now.

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  7. Thank you for this video, It was very insightful and gives me a new view on NMS. I was not aware that Hello Games was such a small studio. This gives me new respect for Sean M and his team. And says a lot about the hard work put in this this game. I started to play NMS for PC right after launch and lost interest after a few weeks of play, But pick it back up a few months ago and now cant stop playing.

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  8. Yeah, it's more of a comparison made out of lazy convenience than accuracy or usefulness.

    *When X game launches*: "Yeah, looks like they pulled a No Man's Sky." This, in spite of far more logical and prominent comparisons.

    Cyberpunk 2077 is an unfinished and shallow game that was released in an awful state on every platform, especially 2K & base consoles. They knew what they were shoveling out.

    HG released a functional, if bare-bones game under a wave of hype that crashed down upon the tiny team with devastating force. This was followed by a long period of silence, then a nearly continuous stream of updates, tweaks, and expansions–for free.

    Time will tell if CDPR can rescue CP2077 from its shallow mediocrity after they fix the cornucopia of technical issues and broken elements. I hope that they truly can "pull a Sean Murray/HG" on this one.

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  9. It's not fair to compare in both ways. Lots of people expect EA or CDPR fix failed games and do years of free DLCs like HG did. But HG's development cost is very much NOT the same as dev cost of Anthem, Andromeda or Cyberpunk. After NMS launch even after some refunds HG had insane amount of money to spend on development. They already had "brand recognition" for all the wrong reasons, so journos were happy to write and make videos every time there was anything from HG. It was free scandalist marketing for each free Update that generated sales for the base game. Cool. It works, when your studio is 20 people and you maybe pay for some outsourced art. This is not gonna fly with big games, where you need to feed thousands of employees every day. They just wait for outrage to die down, release a tiny cheap "fix" to cover their asses and move on to other projects, because it's too expensive to do the right thing for free.

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  10. Unpopular opinion rant follows: I strongly disagree with you on "some video clears Sean from everything". I'm sorry, but there is no "YOUR PIZZA WILL HAVE EVERYTHING ON IT, but please listen to some fine print, where i, maybe, like, whisper in some obscure video, that it actually won't have everything when we deliver it to your doorsteps and you will have to wait 5 years for some of those features, and won't get other features at all, and we also will completely subvert the whole premise of the product by that time". If it's alright to do that, why not to say this on Sony's E3 stage, when you show your game it front of 80 million viewers? Or why make clearly false statements on Colbert's show? Yes, we both know why: awkward truth won't sell preorders and playstations.

    NMS Oranges is not NMS i expected. I would not pay 60 bucks for it if i knew, what it's going to be. And it's not the NMS that was described in interviews either. I bought a single-player game about exploration of seamless proc gen universe, with "limitless variety", where the closer i'm to the center, the weirder it gets.

    Today NMS is an online multiplayer service. A dozen of dancing pre-sculped colored character heads do base building music box racing "haunted space-station" banal theme-park fluff, with same the pre-determined items everythwere in the universe made with a collection of colored pre-made models. It would be okay if they tried to do more bold innovative proc gen stuff after they got the money. They did not. And everyone cheered, because it's free, it's shiny and it's such a cute redemption story.. Sigh.

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  11. 7:33 – I just want to say I deeply appreciate your complete dismissal of the vignette. That is all.

    It is pretty surprising how NMS has climbed the YT algorithm and has been spread and tried and played by more and more people. I've met players in recent days who haven't heard of the game until recently, tried it out and really enjoyed it. It's like a slow burn that hasn't even peaked yet. As long as they keep updating I feel like it will last much, much longer than other fiasco games * COUGH * Battlefront 2 *COUGH *

    I tend to avoid these conversations because I know I'm biased. But you're right. Some perspective from the few folks at HG could really show anyone how genuine the game and the devs are. On Cyberpunk: The latest video they released with an apology is virtually unheard of from dev studios. Especially with a team as big as the ones whom worked on the that game. The fact that the higher-ups took ownership of that mistake says a lot, imo. Doesn't change the state of the game, but their genuine response to their "botched" release is reassuring. Plenty of games release these days with bugs that get worked on in the first few weeks of the game's life. I wish HG had that kind of communication during their launch. Hell, I'd love to hear from them regularly now! That would be stellar! Monthly/bi-monthly dev updates. Or whenever they release an update. Go back to streaming their own game again! Man, that would be awesome.

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  12. Thank you. CDPR is a billion dollar company with hundreds of people in their development team. They announced this game before PS4/Xbox One was even out and launched it when PS5/Series X were already released. That's an entire game generation. HG barely had a double digit crew for the majority of their development. They also had a relatively small budget. The fact that people are even comparing Cyberpunk's launch to NMS's is a huge stain on CDPR reputation.

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  13. I dont think it is fair to Judge Cyberpunk with any other game, which may have been in there situation. My point is , open worlds, character movement, shadows, car mechanics etc, are not new. You would expect many game companies can program these things in correctly. The biggest Cheek is, that they released Cyberpunk broken and unfinished, Yes Covid may not have helped, CDPR, BUT Covid has also not helped alot of there customers, I myself am still unable to go back to my job. For CDPR, to knowingly sell an unsatisfactory game, especially when many people are still feeling the pinch, and are more careful how we spend our money, of course we are Not going to be at all impressed with Cyberpunk in its unfinished state at £60. This was nothing but greed and total cheek by CDPR, selling this game, to make there Christmas profits.

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