Something's really wrong with this man… | Cyberpunk 2077 Playthrough – Part 11



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Welcome to part 11 of our first playthrough – Cyberpunk 2077 gameplay series!

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FULL PLAYLIST:
▢️ Cyberpunk 2077 | Full Game
https://www.youtube.com/playlist?list=PLhx-CrgE_mDVOaHlvT-mAVWi8Ezhgisre

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CHAPTERS & KEY MOMENTS:
0:00 INTRO
0:15 WELCOME!
6:36 NOMADS GET THE BASILLISK
43:50 I’LL FLY AWAY
56:30 CLAIRE’S GARAGE
1:02:48 KOLD MIRAGE
1:19:58 SINNERMAN

Welcome back to another gameplay series! I’m diving into the dark world of Cyberpunk 2077 for PC with a corpo build. This is a two part playthrough. We’ll complete the base game and experience the original ending in Night City. Then we’ll take on Dogtown with Songbird, and Reed in the Cyberpunk 2077 Phantom Liberty 2.0 expansion. I’m excited to experience the action this game from CD Projekt Red has to offer. With enemies and bosses like Arasaka, Adam Smasher, Millitech, and Cyber Psychos, our missions and challenges will likely be high-tech mayhem for this newbie gamer.

#gameplay #cyberpunk2077 #cdprojektred

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29 thoughts on “Something's really wrong with this man… | Cyberpunk 2077 Playthrough – Part 11”

  1. The more I watch mazo's videos, the more I understand that before the game got the 2.0 update, vehicles were stuck for a couple seconds in almost all the driving scenes. This game really deserves the nickname Cyberbug πŸ˜€

    Reply
  2. For the Aldecaldos, their language always feels off to me. I've thought Panam's delivery felt a little wooden. Like, she doesn't use contractions, and says everything very 'properly' for someone in an outlaw band.
    "Sual has no wish to see us there anyway" for example. Feels almost translated into English rather than a native speaker.

    Reply
  3. Sinnerman quest is a typical Escobar dilemma. You have only two roles: Longinus the Centurion, nailing a Good Thief to the cross, or Lucifer, breaking faith, and forcing believer to abandon his plan.

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  4. The Sinnerman is one of my favorite quest, because it lets you think about things… And I found this psychologically interesting that some players tend to draw this clear line between Joshua and themselves forgetting that V is a merc that kills ppl for money. In the end, they are not that different.

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  5. Call Jackie. I know, he's dead, but you have his number – so if you haven't already, call him.
    Quest Sinnerman shows the world of cyberpunk in a nutshell – corporations for which human tragedy is just another opportunity to get rich, which enable people like Joshua Stephenson to become famous, which can decide for themselves how convicts are killed and can monetize it, and finally a society that accepts such behavior and becomes a mass consumer of braindances filmed in this way. The murderer becomes the victim, the braindance industry is developing, only real victims suffer in silence and loneliness (anyone still remember Bill Jablonsky, who dies at the beginning?). And in all this, V, who can basically only observe all this madness. Good morning Night City….

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  6. The Sinnerman quest has one critical flaw imo: There is no path where you kill Joshua as the target initially and take your money. The dev's want you do continue the quest, but they aren't keen on giving you total freedom either. No matter how much a player wants to put a cap in everyone involved in the quest, the game says "NO!" and the illusion of choice is shattered.
    As always, awesome vid Mazo!

    Reply

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