RTX 4090 Cyberpunk 2077 DLSS 3 Psycho Raytracing



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RTX 4090 Cyberpunk 2077 DLSS 3 Psycho Raytracing

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14 thoughts on “RTX 4090 Cyberpunk 2077 DLSS 3 Psycho Raytracing”

  1. Mind-blowing graphics! 🤯
    And only a few fatalities!😝
    It looks so good!!! It is why I stopped playing Cyberpunk, until I upgrade to a high end Nvidia card, I want THOSE graphics! 🤞

    Reply
  2. The Caliburn! My fav car! OH NOES!!! YOU CRASHED IT!!!! That's not going to buff out…. Very clever of you to hide the speed with your WebCam. The NCPD will find it difficult to issue any fines, warrants or charges. And, of course, V has greased the wheels of justice a bit to make the authorities look the other way after those hit and runs. Gotta love that high Street Cred.
    Being that YouTube is maxed out at 60fps, it must look amazing at those high frame rates. Doubt I'll get the same results on my 3080, but going to try this later today after work.

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  3. Please try 1080p very low and dlss 3.0 on and frame generation on and set to ultra performance

    I know this is pointless
    But i just wanna see how much maximum fps can you squeeze out😂

    Reply
  4. I believe it introduced some stuttering issues for me, also noticed some artifacts in the benchmark. Artifacts did not seem to be an issue during regular gameplay and I felt the game was noticeable running smoother. One thing that annoyed me was that Nvidia Reflex setting was grayed out and left on "on" and the boost version of reflex was not available, I am guessing this will come with a future patch. So, room for improvement but I feel like it runs smoother except in rare circumstances where there is stuttering.

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  5. I've been complaining on their forum forever as to how slow and late they've been in giving us access to DLSS3 frame gen. I have no idea why it took so long but am at least glad it's not available, will have to check it out when I get back home.

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  6. Update. Setting it Ray Tracing to Psycho does not set screenspace reflection to Psycho so I will make a new video with it maxed out also. Thanks @emperorofmankind for catchin it

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  7. Amazing. Especially considering the CPU limitations in this game and Unreal Engine games… I 100% support DLSS3, but I also really want games to be more efficiently parallel and use all threads and cores too, I want it all, lol.

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  8. I work in the industry, Optimization takes a long time, its not just a coding thing, Materrials, shaders, # of lights, mesh generation, LOD, testing, when we implement DLSS it take like a 1/10 of the time. If timei is not issue then fine optimize optimize optimize. Hopefully you have time in production to do both, but we all know that is not true. As a developer, it means I can create, create, add and figure out what I like and then, worry about optimizing. And If I can create passable frame rate and then implement DLSS , that means my project come out faster and ciient have budgeets for other things.

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  9. Dlss 3.0 is actually a game changer. 4070 ti will now beat the 3090Ti significantly with Dlss3.0 activated, at the same time being far more energy efficient.Nvidia did the right steps as raytracing is really an issue and players want to see more realistic lighting and not only simulations of it. With Dlss 3.0 Nvidia is just outperforming the competition.

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