RTX 3070 Ti on Cyberpunk 2077 | Ray Tracing Overdrive (Patch 1.62) Path Tracing



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

This RT mode was made for RTX 40, it requires at least an RTX 4070 Ti to run fine (since it will be using DLSS 3 features). I will be testing it at night time since I found it more demanding than in the daytime. Cards such as 3080 and 3060 Ti will perform quite similarly compared to this (using RT Overdrive of course)

00:04 – Ultra Settings RT Overdrive (1080p DLSS Quality)
02:47 – Lower Settings perform the same (1080p DLSS Quality)
05:30 – Ultra Settings RT Overdrive (1080p DLSS Balanced)
08:00 – Ultra Settings RT Overdrive (1080p DLSS Performance)
10:19 – Ultra Settings RT Overdrive (1440p DLSS Balanced)
12:57 – Ultra Settings RT Overdrive (1440p DLSS Performance)

CPU: AMD Ryzen 7 5800X
WC: Super Flower Neon 360mm
MOBO: ASUS TUF B550M-Plus
RAM: XPG Spectrix D41 32GB (4x8GB) 3600MHz
PSU: XPG Core Reactor 850W 80plus Gold
HDD: Seagate Barracuda 4TB
SSD1:Adata XPG Spectrix S40G 256GB NVMe
SSD2: Kingston A400 960GB
SSD3: Crucial BX500 480GB
OS: Windows 10 Pro 21H2
CASE: Lian Li O11 Dynamic Hall of Fame Edition

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8 thoughts on “RTX 3070 Ti on Cyberpunk 2077 | Ray Tracing Overdrive (Patch 1.62) Path Tracing”

  1. At this point the game is more of a benchmark than a actual good game. So much content and features cut from the promised experience, but hey at least ppl that overspent on the 4070ti+ gpu this gen, will have something to be proud of. They can keep adding pointless graphical updates even after i upgrade my gpu next generation, it still won't make me spend money on this abomination of a product and the way the company treated it customers.

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