Quest Director plays Cyberpunk 2077! #33 part II



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Technical issues interrupted our first Cyberpunk 2077 stream in 2022, but I have got back up quite quickly and got to the second part of The Hunt! We have managed to gather all the clues and figure out where we can find Randy.

Cyberpunk 2077 is an open world RPG that I have co-created. As I love talking about design, storytelling, and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in the AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
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Timestamps for your viewing experience:

0:00​​​ – Back among the living
02:40​​​ – Back to playing the game
06:36​​​ – Design of Braindance mechanics
11:15 – Creation of Braindances
11:18 – Implementation of subtitles for Braindances
18:05 – Bladerunner as a source of inspiration
18:20 – Second dream of Anthony
20:54 – Role of the mum figure in the BD
22:24 – Cyberpunk 2077 modding community
23:56 – 8ug8er character and unique assets
25:15 – Design of It Takes Two
28:18 – Explaining “Flux Capacitor” implementation
32:40 – My love for design
37:50 – Advice for aspiring Quest Designer
39:50 – Third dream of Anthony
44:20 – Designing clues for DB investigation
46:40 – Players visiting quest locations early
47:40 – Background story about codenames
50:28 – “Playing it safe” as an artist
55:28 – David Bowie’s example
57:55 – Differentiating harsh feedback from hate
1:02:10 – Track record of improvement
1:03:08 – Leaders Ear Last by Simon Sinek
1:06:50 – Arriving at the farm
1:11:15 – Designing Skippy
1:22:50 – House of Anthony Harris
1:36:20 – Peter Pan’s secret room
1:41:00 – Criticism from polish players
1:43:50 – Finding Randy
1:46:15 – Saving Randy
1:48:40 – Trauma Team showing up
1:49:50 – Design of River’s story arc
1:54:58 – Storyarcs for main characters
1:56:52 – Unique locomotion for main characters
2:01:15 – Designing the quests on paper
2:03:00 – Generating trash for the landfill
2:07:40 – Creating a believable world
2:13:46 – Post-stream Questions
2:20:05 – Stream ending
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Thank you for watching!
#Cyberpunk2077

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18 thoughts on “Quest Director plays Cyberpunk 2077! #33 part II”

  1. Thank you for the stream!
    I have just one question, so if everything about 1.5 update is a rumor, is there any updates coming to cyberpunk? Or the support stoped ?
    It’s a genuine question cause I’ve not been following up lately on what is going on with the game and planing to play it in a few months
    Thank you

    Reply
  2. Cześć Paweł, mam pytanie czy według ciebie CDP jest w stanie (nie ważne w jaki sposób) odzyskać zaufanie graczy? takie jakie mieliście przed Cyberpunk 2077. Jakby co dla mnie CP2077 jest jedną z lepszych gier w jakie grałem i czekam na rozszerzenia fabularne (tylko boje się że będą strasznie krótkie) ale pytam z ciekawości o to jaką masz opinie.

    Reply
  3. You've got some wonderfully crafted environments but a ton of the interior rooms are too dark to appreciate the level design especially in HDR, hope the team can add some sort of flashlight/nightvision functionality as a gun or optics mod in future updates similar to the cat potion from witcher.

    Reply
  4. The analysis around "The Hunt" and it's background is excellent. There are many interesting criminology(I say it as criminologist) and social issues, for which you can speak for hours. As I have said along with "Sinnerman", it is perhaps the top quest in writing with up-to-date sign-ups. Simply, thank you Pawel for sharing the "backstage" from this amazing game! 👏

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  5. Hi pawel, I want to give you a feedback. I'm playing my third run As a nomad right now. I wanted to talk you about 2 things:
    – When johnny spawned for the first time telling you he wants to kill you, in V's appartment, there is a big problem. When you go out like 5 minutes later you will receive the message to go to your car, and probably is the first mission the player go in because is nearby. You enter the car the after the delamain crash V is like "hey johnny! Buddy! You see that?". This DESTROY the immersion. I think it would be fundamental to have only the takemura's quest as avalaible at that point, so you can talk with johnny and start to have feelings with him. This is very important. Probably would be important also to have the difficulty of the missions setted in order of how much V and Johnny are getting along.
    – the fact that in the act 3 you only have the final mission as main one. I think this is a little bit strange, because at that point to go with Rogue's, Kerry and Blue Moon quests I started to skip 24 Hours every time, and this also is strange to V, because he is dying and is strange to getting all these days passing by doing only secondary quests.
    The messagge is incredibly long and sorry for that and for bad english. Now I started watchin you playing.
    This game is incredible, third run is gone and I can't wait for main dlc's. In the witcher 3 dlcs are my favorite part.

    Reply
  6. The Twitch is giving us two streams instead of one again, what a generous lad 😀
    The Hunt is definitely one of the best and scariest missions in the game, it was great watching you playing it!
    Thank you for streaming! Have a nice week!

    Reply
  7. Thanks for sharing! Didn't have a chance to watch online, but during the week watched the whole stream.

    Again thank you for all your efforts and work. Cyberpunk, despite all the issues, is one of my favourite games. You know, I am programmer and watching your streams and stories behind the scenes during the production of games are really inspiring me! Maybe one day, I will become a developer in CPDR. A man can dream).

    Anyway, greetings from Tashkent, Uzbekistan!)

    Reply

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