Quest Director plays Cyberpunk 2077! #32



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

The last Cyberpunk 2077 stream in 2021 took us to the crime story, involving Randy, River’s nephew and our favorite cop. We have been following the clues, trying to figure out where is Randy and if he can still be saved!

Cyberpunk 2077 is an open-world RPG that I have co-created. As I love talking about design, storytelling, and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in the AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
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Timestamps for your viewing experience:

0:00​​​ – Music
04:54​​ – Stream starts
11:24​​ – Cyberbang 2069
13:30​​ – Giveaways update from anniversary stream
16:00​​ – Miłogost Reczek
17:55​​ – Us, Cyberpunks
23:48 – Meme Review
41:41 – Back to the game
44:50 – Virtual photography and screenshot art
49:00 – Hateful comments
54:16 – Metro system mod
56:20 – Responsibility of a gamedev
1:01:06 – Turning tables
1:01:30 – World interactivity
1:08:00 – Cohesiveness of game design
1:10:45 – Crystal Dome
1:12:00 – Vehicle Design
1:14:00 – Inspiration from DDOS games
1:17:00 – Meeting River by NCPD lab
1:18:30 – Picture-in-picture storytelling
1:21:30 – Absence of information
1:25:00 – Empty vessel vs. defined character
1:25:56 – Meeting of key characters
1:35:20 – Death Stranding’s easter egg
1:39:00 – The narrative structure of lifepaths
1:48:03 – Interior design in Cyberpunk 2077
2:01:58 – Iterations of River’s quests
2:03:30 – Corinne Tilly in The Witcher 3
2:04:25 – Adapting The Witcher books
2:08:10 – Investigating children’s room
2:09:55 – Marketing and devs
2:11:30 – River vs. Dr. Packard
2:13:20 – Dosing the information
2:15:00 – Relationships
2:16:28 – River’s storyline
2:20:20 – Environmental Storytelling
2:22:20 – River opening to V
2:25:30 – Designing main storyline
2:30:20 – River confronting Joss
2:33:12 – Timeline of game production
2:38:25 – Common root of the cyberpunk genre, part I
2:41:40 – Common root of the cyberpunk genre, part II
2:46:50 – Refreshing cyberpunk genre
2:49:30 – Investigating Randy’s trailer
2:53:40 – Localizing Cyberpunk 2077 in time
2:56:30 – Time of year for Cyberpunk story
2:59:04 – Style over substance
3:05:04 – Crafting in the game
3:07:04 – The narrative structure of Cyberpunk 2077
3:11:25 – Entry level for Cyberpunk 2077
3:18:20 – Toxic relationships in the internet
3:24:00 – Common strategy of predators
3:31:45 – Closing thoughts
3:35:17 – Stream ending
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Thank you for watching!
#Cyberpunk2077

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14 thoughts on “Quest Director plays Cyberpunk 2077! #32”

  1. Gotta say it's pretty cool to see these streams. Love seeing the devs interact with the community. Pawel is extremely enthusiastic and brings quite a bit of energy to these. It's kind of funny. Love Cyberpunk and really looking forward to what's ahead. Wish more gaming devs did this.

    Reply
  2. Merry Christmas and Happy New Year to you and Sapphire plus your families! May you two have an amazing holiday season with stress free and safe trips. Thank you for brightening up my 2021! I hope you didnt mind the little shout out on my page in Us, Cyberpunks and that you got to read it before handing it off :). Thank you too for the back up with a certain someone's behavior towards a certain group. it is appreciated and it means a lot. We're all just trying to have a good time. As for that certain devise, i have pictures of that spot cause i found it amusing what they were no doubt doing in the open alleyway and it was a completely different devise for me. a rather Black one. ill find it and tag you in it. you'll love it 😛 Im definitely going to miss this for the three weeks. Take care Choom. Merry Christmas once again. <3

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  3. 54:38 you must be joking…How do not know the obvious answer to that question as a designer? It's like asking why do you need a transmog system, or multiple dialogue options. It's called interactability and immersion. It's to make the game less boring and more interactable.

    This lack of interactability is why NC is so fake and empty. There is nothing to do. Adding a metro would simply add something more to do.

    And this is just a part of ineractability. You need to add more than that.

    Of course A.I should be priority, but the little thing that this game lacks adds up to a lot.

    Even with better AI, the game lacks any content outside quests. This is why little things like the metro would help the game a lot

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  4. Pawel, great stream as always.

    You will probably not going to read this all, but this is not even criticism or "bad comment", just want to share my opinion and maybe give some thought to consider.
    Love the game, love that you do. So.

    If you read this, I want to talk about the immersion-breaking factor, which is related to Metro mod and other similar mods. Immersion breaking factor or IBF, for me, it's how often the game throw player out from the immersion. And this is why players hate bugs and “lifeless” city. When the player walks around in Night City, they can see the Metro system (also, it was in a game trailer, but…whatever), and most typically they will have a question “Can I use it? — And why I can't use if it exists”. It will break the immersion, it will break the balance between the Story and the City. As an example, the player decides to eliminate the Maelstrom gang from the face of Night City. So after some time and dozens of dead Maelstrom members, players will expect that Maelstrom will want to kill V—the Actions and Consequences. And if it's not happening, then it will be – IBF factor.
    And also, like Victor said that V doesn't have a lot of time, like maybe a couple of weeks until she/he is gone. But the game rarely puts you in that kinda situation, you never feel the pressure of the time, and this is also some kind of IBF. The fewer amount of IBF players will see, the greater the final product will be. The right balance between the story and the open world.
    And totally understand your point a bit about the time, money, and devs.

    Thank you, once again, for being with us, it's mean more than you think.

    Reply
  5. When it comes to adding more things and activities to the game like metro etc, it doesn't even matter how important they are and how many times players will use them. In my opinion, the debut of Red Dead Redemption 2 has a big impact on the expectations of players. What Rockstar did is amazing, they put into this game situations, activities, human and animal behavior that many players would not even notice, but they did it because they knew that if at least some people see it or use it, they will appreciate that someone wanted to spend their time even on such little things and I'm not talking about horse balls, but for example that in the game world you can do so many refined things, find some psychopath in the woods that links to a newspaper you read in another city. I know, Rockstar/Take-Two has the money and time to do such crazy things, but when the Cyberpunk's promotion promises to raise the bar for open-world games, in my opinion you have to fight Breath of the Wild or Red Dead Redemption 2.

    Reply
  6. Dear Paweł, thank you so much for this amazing stream series! It definitely was one of the most pleasing surprises of 2021. Happy New year and merry Christmas to you and the Red team!) Hope that 2022 will be much better in all terms for all of us, the players and the devs.

    Reply
  7. Personally I do think world interactivity should a priority somewhat, because as great as the story focused part of the game is, the open-world aspect is very underwhelming, sorry to say.
    A city so carefully made should have more things to do inside it.

    Reply

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