Patch 1.1 Stealth Fixes And Nerfs Cyberpunk 2077 Update



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In today’s Cyberpunk 2077 video, we take a look at patch 1.1 and see what has changed as well as talk about a possible stealth nerf and some awesome stealth fixes.

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Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour, and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. ~Steam Store
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Iғ ʏᴏᴜ’ʀᴇ ʟᴏᴏᴋɪɴɢ ғᴏʀ ᴀɴ ᴇxᴄᴇʟʟᴇɴᴛ ᴄᴜꜱᴛᴏᴍ ꜱᴇʀᴠᴇʀ ʜᴏꜱᴛ ᴄʜᴇᴄᴋ ᴏᴜᴛ Nɪᴛʀᴀᴅᴏ
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❤ 𝐒𝐮𝐛𝐬𝐜𝐫𝐢𝐛𝐞: https://goo.gl/zL8Euw
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👕 𝐒𝐡𝐨𝐩: https://teespring.com/stores/firespark81
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💬 𝐃𝐢𝐬𝐜𝐨𝐫𝐝 𝐒𝐞𝐫𝐯𝐞𝐫: https://discord.gg/av5BQtV
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By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
#Cyberpunk2077 #Cyberpunk #Cyberpunkbuilds

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35 thoughts on “Patch 1.1 Stealth Fixes And Nerfs Cyberpunk 2077 Update”

  1. for god's sake, all the items should have slots corresponding to its' rarity. There are still many bugs they havent fixed and they broke the loot.

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  2. So rather then making legendary system good they opted to make it worst?? so now if you find a legendary Item with no slots tough luck sucks to be you??? wtf I would love to know their reasoning behind this.

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  3. STEALTH FIX: Crafting XP exploit where you could bug huge stacks and disassemble one (w/o actually disassembling it) and get XP as if you disassembled the entire stack. No longer possible. They did not fix that disassembling doesn't work, nor fix loot message you get for no components gained.

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  4. I never understood the RNG for item stats. Just make them static so we know what we're putting-in all that effort for. It just makes weapons and armor unnecessarily more complicated and adds nothing to game play. Also, the bug where you stop getting quick hacks from access points looks to still be there. I did like 20+ access points yesterday after the patch and still not a single quick hack.

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  5. There is a new update about the wacky world of the CDPR management team. This is what happened to CDPR in March 2021:

    The following account is a lie, which of itself is not true.

    Adam and Adam meet with Piotr and Piotr on the morning of the 10th of March in a tightly sealed basement room deep below the famous Pałac Kultury.

    The boys had never used this room before but they promised to meet here in the unfortunate event of a nuclear holocaust or a bad game release. Many would say that they got both and the boys did agree that they would have preferred the former.

    But alas the holy trust was broken on this cloud drenched day of night: Marcin had left for the woods, with his mother and sister, while Michał on the other hand was still at the headquarters shredding papers and collecting the last scraps of gold.

    Adam, Adam, Piotr, Piotr knew that they would not see Michał again: he had changed his name and refused to give it to them. He was a different person post-launch, both legally and mentally, and the only thread he gave them was a message that he would move to an undisclosed location provided by the state – with his mother and sister. A selfish act (according to the boys) as they had family of their own but had decided to ride out the storm 300 feet below Warszawa.

    Here they would be isolated from the world outside and were expecting to reenter society when the harsh online-fallout had subsided into one or two angry trolls. The doors closed with the lingering hope of a new tomorrow…. or at least a functioning game.

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  6. For me, this patch felt like bringing the game up to the state where it's maybe 3-4 months before launch and now they start fixing bugs and optimizing. Not that it's ready to ship yet.

    And about the loot. CDPR really have to make a decision on what this game is. Should it be quasi-Diablo loot-fest. Or have fix loot stats. Not to mention it is pretty costly to upgrade legendary weapons and armor to top level, if you happen to ran into them early. Moreover, some of these legendary seems to have bug that make it spawn with level 1 armor stat. Not fun to keep looking for both legendary parts to upgrade when it's kept needing one more for each level. I really believe that currently CDPR do not have any dev who are experienced with creating good loot and gear system. At least not the way they try to make the loot more RNG. And they definitely lack the time or the expertise to balance the loot with the skill tree.

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  7. I dunno about max slots default. When you have a crafting system… why not add/change a perk so you can say upgrade gear to legendary or add slots?
    It makes it impossible to dress how you want while at the same time being completely functional.

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  8. Did they fix the weird body grey patches on 90% of innerwears and also the shoulders that glitch through for a number of outerwears when you (or even when you don't) have the monowire?

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  9. To be honest, I don't really care about the RNG nerf/bug or whatever you want to call it because the game gets way too easy after a certain level anyway, even on the highest difficulty which I find rather annoying. Even when I try not to skill anything that increases damage, everything is dead after one hit or shot :/

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  10. Will wait till the next gen upgrades are going to be available. I don't expect any huge fixes and upgrades till then, just basic polishing and minor dlc. It seems that their main attention now is to work on old gen consoles.

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  11. It's so annoying. I'm glad I got most of the legendaries in both of my playthroughs before this. Totally agree that weapons that are legendary should have max mod slots no matter what. Otherwise, what's the point of having legendary items? It's even more annoying that they're concentrating on nerfing when that's another actual fix or two they could have been concentrating on. I'm trying to be patient, but that REALLY annoys me.

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  12. Thank god I’ve seen this. I just started another play and so far just got the legendary overture, I’m not grabbing any preset loot until they fix it, gotta make my way through crafting specs then 🤷🏻‍♂️

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