NVIDIA Lied* – Cyberpunk 2077 "Path Tracing" works fine on RTX 30 Series!



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Cyberpunk 2077 Path Tracing Patch 1.62 – Working on RTX 30 Series. Playable Framerates on RTX 3080 ti. With Cyberpunk OVERDRIVE Ray Tracing mode!
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RTX 4070 Performance Leaks – “FAKED Framerates”
https://youtu.be/USUMF0b6znA

HUGE UPDATE – Path Tracing vs Ray Tracing in Cyberpunk 2077 Patch 6.62 https://youtu.be/uy-yBb9wq6g

*Well not REALLY but they didn’t tell us teh WHOLE truth, because MARKETING.

Digital Foundry;
Cyberpunk 2077 Ray Tracing: Overdrive Technology Preview on RTX 4090 https://youtu.be/I-ORt8313Og

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50 thoughts on “NVIDIA Lied* – Cyberpunk 2077 "Path Tracing" works fine on RTX 30 Series!”

  1. Enjoyed watching the video from the developers on this tech. I gave it a go on my 4090 @ 5120×1440 using the Overdrive preset not adjusting anything and the benchmark gave me avg fps 56.47 min fps 46.72 max fps 70.73 so a playable experiance and certainly looks nice.

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  2. 3070ti, It runs alright! I have tried a few configurations. I was sorta impressed with xess performance mode, it has some strange visual artifacts that make dlss the more attractive option, but I got between 40+50fps on the performance modes of all 3 upscalers.

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  3. I tried it with my RTX 3080 10 Gig. I am using 2560x1440p with DLSS Balanced. With that I get 40- 60 fps. It's quite playable. In most cases it looks better then my 4k performance rt ultra settings. For me the much more believable lighting is more important then the extra sharpness/pixels. Only in rare scenes like the entrance to Victors hospital shows smudges which can mean that my card isn't fast enough to compute the rays there or it'S one of the still work in progress areas. I don't know.

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  4. I've found the journey from first introduction of RTX, to fully path traced "simple" games like Minecraft, to fully path traced triple A games (well, game) at acceptable frame rates on enthusiast level cards, to have gone faster than expected. I only wish it had been in a game that doesn't interrupt gameplay every 3-5 minutes to show me a movie.

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  5. I've just tried it on my rtx 3080 10G. It's playable only at 1080p with dlss: performance. Only in this case fps can be between 60 and 80, but image blurry and dlss sharpness is not helping well. Last hope to FSR 3.0

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  6. I am building a new rig right now so i'll try it out at the end of next year when I've finished building it… yes I could try cyberpunk with path tracing now I got a ROG Strix 4070TI OC Edition and a 5600x which i'm about to get a cooler for but no… i'm gonna wait i'm getting a ROG Helios by late summer and next year I'm getting
    DDR5 32GB RAM 6000Mhz, a ROG Strix NVME with 7000 Read/Write, an AM5 ASUS X670 Gaming WiFi motherboard and a Ryzen 7 7700X to put the 4070 with it's gonna be a full ROG build (which exception of RAM and CPU and CPU Cooler ofc it suffices to say I'm build a monster gaming rig this gpu I got alone is 13.2 inches and it weighs about 4x as much as my old gpu at least!

    I've caculated that it will probably either just under or just over 30KG with all components glad i'm keeping it on the same desk i'll be building it on… thankfully no need for watercooling since the cpu and gpu coolers will be efficent enough i'm getting some Grizzly Thermal Paste and an ARCTIC Freezer 34 eSports DUO for now I think that will be enough for the 5600X dunno about the 7700X maybe i'll have to get a Rog AIO some point late next year if I got some spare cash left over!

    I think once i'm done building my pc i'll take a break cause my next big purchase will be vr and a beyond headset is £1000 so I will take a break and by some games end of next year e.g. cyberpunk!

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  7. Running the game in dlss performance mode is a no go for me. The drop I'm image quality isn't worth it just to hit sub 60 fps on a 3080ti in 1440p. That may be playable for some but for a lot of people even with pathtracing that image quality isn't something worth the effort.

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  8. Playing on FTW3 GTX 3080.
    Ryzen 5950x
    32 gb 3200mhz ram.
    MAX graphics on all settings (-film grain)
    1440p
    40-60 fps in performance mode
    50-90 FPS in ultra performance mode.
    reflex is turned off btw. dont feel the need to lose frames for no gain.
    Game still looks amazing.
    Can get arguable more fps tweaking 3d settings in NVidia control panel. Haven't had time to play with it deep yet, but no noticeable drops in game fps in 3+ hours of playing post launch.

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  9. Dude my 3060ti even though it doesn't have 12 GB of RAM like it should "Nvidia" it still runs games with Ray tracing just fine although I need dlss activated I think it's a pretty good representation of what Nvidia is right now with marketing they're exaggerating things over pricing things under developing cards it's getting annoying

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  10. Ryzen 7 5800x3d with a RTX 3080. I did not even bother lowering graphics (everything maxed) and turned on path tracing. I had to up DLSS to performance and i do get under 60 dps most of the time but i can still enjoy this new technology at reasonable frame rates. I was kinda happy about that.

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  11. bruh i tried this out. THIS is what everyone expected for raytracing to look like. THIS is what would've made RT cores a real selling point. Some scenes look borderlines like real life no bs. i can already imagine a future where currect graphics card are gonna be laughed at 5 years in the future for running something thats so basic in the future. and then when it reaches the VR industry spike and it becomes a staple item in every gamers home. raytracing in future VR gaming is going to be a literal game changer.

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  12. CPU: Ryzen 7 5700X@4,6 GHz, 32 GB RAM@3600 MHz, RTX 3080(10 GB ver.) – 1440p, DLSS: Quality, everything on MAX and I have 45 – 60 FPS (mostly 50 FPS) with PT On.

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  13. Pretty impressed with the performance of the 3080 Ti here. My 7900 XTX running at 1440p FSR Quality mode with RT at Psycho has broadly similar FPS to the 3080 Ti at 4k DLSS Performance here, around 70 fps. But turning on the path tracing tanks the FPS down to around 20, obviously completely unplayable. I haven't tested at 1440p FSR Performance as you have here but I can't imagine it'd be pulling 45-60 FPS, not that I'd personally choose to play like that anyway lol

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  14. Walking around the industrial and port area in Watson or Santo Domingo feels different with PT on. Feels more real, it's invoking memories, specifically when i had to process a business permit and i had to walk from one government building to another in the provincial capital. Immersion aside, PT is absolutely useless anywhere else tho, barely notice anything when you're driving around knocking gigs and ncpd hit list.

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  15. Very interesting, thanks for sharing. We have a 3080 in one of our 3 PC's we share at home, so I know I could do this with that GPU. But I wanted to be a real oddball and tried it with the 7900XT we have in one of the PC's, (I got it for a good price, long story). As we know, despite its rasterization performance, its RT still needs some work. But I got 65 FPS with following settings: FSR 2.1 Ultra Performance, mode, upscale from 1080p UW to 1440p UW. Just Performance mode was still only 38 to 45 range, unplayable for me. This was with the Default High/Ultra settings the graphics settings menu sets. I have a screen shot of the CP2077 Benchmark run with these settings. Our 7900XT OC's and UV's well, but obviously Nvidia GPUs RT better.

    I am still going back to my regular settings obviously of only RT and RT Reflections on, (my fave part of regular RT is the reflections), as I got 89.58 fps this way. Take too much of a hit turning on other RT features for my liking, (78, 75, 65 fps for each subsequent RT feature turned on).

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  16. Cyberpunk 2077 works perfectly fine in 1440p for me and with all settings cranked to the max, including having PT enabled on a server i built with a 3080 ti, 13700k, 128gb ddr5, and 20tb storage. Cyberpunk is being run inside a kvm with the 3080 ti passed through, only 6 cores of the 13700k, and 24gb ram.

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  17. I've been wondering if some of the old settings are even necessary like ambient occlusion, screen space reflections local shadows etc. I turned all of them off and I think it's not really contributing to the lighting when path tracing is on so there you can shave some frames (maybe? I think?)

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  18. Yeah, it is not too bad on my laptop 3070ti, which gives me fps in the 30 to 40 region. Not ideal but not the massive tanking i was expecting. Obviously DLSS saves they here. Without it i think i saw 11 fps consistently.

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  19. I play with a 4080 and Rizen 5900X, getting 60 to 70 fps at 1440p with path tracing, DLSS balanced, and graphics maxed out.I just turn off motion blur and depth of field. Can't stand those two.

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  20. I switched from my trusty Gigabyte 1070 Ti to Asus TUF 4070 Ti, I also have i5-11400F and 16 GBs of RAM. Currently installing the game, so I'm yet to check the game's performance with the new fancy path tracing feature.

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  21. Dedicating hardware accelerators to raytracing is where the industry is going, and in a few generations we will get playable framerates without interpolation. And eventually you will run VR with PT.

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