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Cyberpunk 2077โs long-awaited 2.0 update has landed, and this is the first game on the market to support Nvidia DLSS 3.5 Ray Reconstruction. We test the technology today, seeing the difference it makes to both image quality and performanceโฆ Read more over here: https://bit.ly/3ENjC4c
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00:00 Intro
00:49 What is DLSS 3.5?
02:35 Some prerequisites for Ray Reconstruction
04:35 Image quality first impressions
05:40 The first issue we noticed
06:12 Reflection quality comparison
07:40 Performance in motion โ the good and bad
09:09 More issues with fine details and bright highlights
10:41 A clear benefit in motion
11:09 More positives โ diffuse lighting
11:34 Some strange behaviour
12:23 More examples of improved ambient occlusion
13:34 Performance testing โ RTX 4090, 3080, 2070 Super
15:05 Could it work with singular ray traced effects?
16:22 Closing thoughts
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#nvidia #dlss #rayreconstruction
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Is this only ever going to be available with path tracing switched on?
Gaming is interesting when you play online. How can dlss3 be used in online gaming.
So many software features to compensate for the disadvantages of realistic light calculation in games. Simply don't use it and you can do without upscaling, frame interpolation and ray reconstruction I think for many people the direct comparison of FSR3+FMF vs DLSS3+FG+RR will be much more interesting.
It will take several more years for DLSS to become standard. Not worth paying the extra money for now. I go with AMD for now.
dlls 3.5 was actually there before patch 2.0
Misleading thumbnail (kinda like how all YouTube behaves like clickbait trash Tube nowdays), you can't turn on (what is presumably implied as ray reconstruction) without turning on upscaling. And you're not getting any of that FPS either way with upscaling DLSS turned off either way, especially since the "RR" part is exclusive to the Pathtracing/Overdrive mode, which in turn makes this whole ordeal irrelevant (at least for now) to all except $1000+ GPU buyers.
Bravo nVidia, yet another way to bamboozle the consumerbase with even more quasi-irrelevant fluff. They truly are the new Apple.
Well I will fly in the face of Nvidia haters who will likely tell me im an idiot and its fake, and the feature is garbage – but it looks great to me !
Another junk feature no one needs, or wants ๐ฉ
does it run worse or better on low end hardware ?
Great work Dominic โค
Great work Dominic
If the aim of ray reconstruction is improving image quality then why do we HAVE to use DLSS upscaling to use it. I really hope we can use it with DLAA in the future at native 4K well if my 4090 can handle that ๐ฅฒ. Hmm just thought of something what If I use DSR 4x at 8K and then use DLSS with Ray Reconstruction ๐ค๐
For the RTX 5090 iโd like to have 4K native with DLAA and Ray Reconstruction on ultra setting with path tracing at 60FPS please. No DLSS Upscaling or Frame Generation ๐ maybe frame gen for a 120HZ 4K monitor but yeah ๐
Well in a perfect world not needing Ray Reconstruction and having pure path tracing power enough to not use it would be awesome but thatโs a while of I thinkโฆ
Ghosting is a thing even with dlls off, it's a very bad implementation of in engine rendering
Sadly this is only good for dlss SR quality RR starts to really fall apart with the shimmering on balanced and peformance in my game.
This is like procesing raw photo.. Up the clarity to get detail but than introduce more noise, use noise reduction to get rid of the noise but then lose details..
Bit silly you have to enable Dlss . I played this game not long ago and there was a significantly noticeable difference between playing 4k native and using Dlss that theres no way you would turn it on to use this feature.
Nice 4090 promotion.
image looks disgusting now and the fake sharpening removes all realism making everything look plastic. guess the previous patch is gonna be the last for me.
i can't activate ray reconstruction, does someone know why? the option stays gray (i have an rtx 3070)
RT is the most overrated tec in the last years. I compared it most likely over 100 times no with every update that came out and i am massively disappointed. That tec is not worth the performance it uses. A Good HDR Monitor though….
I just updated my drivers and I have an rtx 3080 but im only getting dlss 3.1
4:39 5:40 Ray Reconstruction looks terrible, the image looks worse than without it. And the shadows are way too dark, and have an unnatural transition. There is also flickering and noise.
7:54 Also the reflections look better on the left, on the right it looks like the floor is a mirror. The floor(structure) breaks the reflections in reality and dampens(absorbs) the light. This makes the reflection softer. 11:28 On the left side, the image looks better and more natural. On the right side, the bounce light is over powered, and over saturated(The light bounces have an unnatural behavior.). 16:47 And also the FPS difference make in my opinion DLSS 3.5 and Ray-Reconstruction not the holy grail. It looks like NVIDIA rushed this technology to market(Unfinished) because AMD's FSR3, Fluid Motion Frames, Anti-Lag+ and HYPR-RX were introduced.
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After some testing still prefer psycho rt over it. Currently its still too blurry and the ghosting is bad. Also npc faces can look really weird with it on, almost like some strange artistic filter is over them.
15:08 Dev's can't do it because nVidia must sell more 4090 ๐คก
Turning DLSS Ray Reconstruction on, automatically activates Path Tracing . When I try to put Path Tracing off, it automatically shuts down DLSS Ray Reconnstruction too. Any ideas how to fix?
I am going to enjoy this game in 2 years when hardware becomes more available, ohh wait…
Cyberpunk 2077 2.0 sucks. Fuzzy graphics with dlss 3.5 and poor frame rates. Never got that before, even though with dlss 3.0 some said they had what i have now.
Seems to have a lot of ups and downs. Overall itโs good to see them trying new things. Looking forward to trying the game
Interesting technology. Will look forward to seeing Nvidia work with more companies to push this harder in future. I want more iq
Really disappointed you didnโt do any image comparison with both frame gen and ray reconstruction. Since 99% of anyone with a 40 series card will be using frame gen to boost performance especially since cost of path tracing is high.
While it does look good in certain areas the issues with ghosting and oversharpening make it a pass for me until they fix it.
I get 45 fps on my 2080ti with near max setting at 1440p with pathtracing and re construction and dlss also set to balanced .. It's perfectly playable and looks great. Normal raytracing I get 60.
Ray Reconstruction lets all faces look weird for me. I have to turn it off other than that i like it very much.