Nvidia DLSS 3.5 Ray Reconstruction Analysis – Cyberpunk 2077 2.0 update!



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Cyberpunk 2077โ€™s long-awaited 2.0 update has landed, and this is the first game on the market to support Nvidia DLSS 3.5 Ray Reconstruction. We test the technology today, seeing the difference it makes to both image quality and performanceโ€ฆ Read more over here: https://bit.ly/3ENjC4c

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00:00 Intro
00:49 What is DLSS 3.5?
02:35 Some prerequisites for Ray Reconstruction
04:35 Image quality first impressions
05:40 The first issue we noticed
06:12 Reflection quality comparison
07:40 Performance in motion โ€“ the good and bad
09:09 More issues with fine details and bright highlights
10:41 A clear benefit in motion
11:09 More positives โ€“ diffuse lighting
11:34 Some strange behaviour
12:23 More examples of improved ambient occlusion
13:34 Performance testing โ€“ RTX 4090, 3080, 2070 Super
15:05 Could it work with singular ray traced effects?
16:22 Closing thoughts

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35 thoughts on “Nvidia DLSS 3.5 Ray Reconstruction Analysis – Cyberpunk 2077 2.0 update!”

  1. So many software features to compensate for the disadvantages of realistic light calculation in games. Simply don't use it and you can do without upscaling, frame interpolation and ray reconstruction I think for many people the direct comparison of FSR3+FMF vs DLSS3+FG+RR will be much more interesting.

    Reply
  2. Misleading thumbnail (kinda like how all YouTube behaves like clickbait trash Tube nowdays), you can't turn on (what is presumably implied as ray reconstruction) without turning on upscaling. And you're not getting any of that FPS either way with upscaling DLSS turned off either way, especially since the "RR" part is exclusive to the Pathtracing/Overdrive mode, which in turn makes this whole ordeal irrelevant (at least for now) to all except $1000+ GPU buyers.

    Bravo nVidia, yet another way to bamboozle the consumerbase with even more quasi-irrelevant fluff. They truly are the new Apple.

    Reply
  3. If the aim of ray reconstruction is improving image quality then why do we HAVE to use DLSS upscaling to use it. I really hope we can use it with DLAA in the future at native 4K well if my 4090 can handle that ๐Ÿฅฒ. Hmm just thought of something what If I use DSR 4x at 8K and then use DLSS with Ray Reconstruction ๐Ÿค”๐Ÿ˜…

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  4. For the RTX 5090 iโ€™d like to have 4K native with DLAA and Ray Reconstruction on ultra setting with path tracing at 60FPS please. No DLSS Upscaling or Frame Generation ๐Ÿ˜Œ maybe frame gen for a 120HZ 4K monitor but yeah ๐Ÿ˜„

    Well in a perfect world not needing Ray Reconstruction and having pure path tracing power enough to not use it would be awesome but thatโ€™s a while of I thinkโ€ฆ

    Reply
  5. Bit silly you have to enable Dlss . I played this game not long ago and there was a significantly noticeable difference between playing 4k native and using Dlss that theres no way you would turn it on to use this feature.

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  6. RT is the most overrated tec in the last years. I compared it most likely over 100 times no with every update that came out and i am massively disappointed. That tec is not worth the performance it uses. A Good HDR Monitor though….

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  7. 4:39 5:40 Ray Reconstruction looks terrible, the image looks worse than without it. And the shadows are way too dark, and have an unnatural transition. There is also flickering and noise.
    7:54 Also the reflections look better on the left, on the right it looks like the floor is a mirror. The floor(structure) breaks the reflections in reality and dampens(absorbs) the light. This makes the reflection softer. 11:28 On the left side, the image looks better and more natural. On the right side, the bounce light is over powered, and over saturated(The light bounces have an unnatural behavior.). 16:47 And also the FPS difference make in my opinion DLSS 3.5 and Ray-Reconstruction not the holy grail. It looks like NVIDIA rushed this technology to market(Unfinished) because AMD's FSR3, Fluid Motion Frames, Anti-Lag+ and HYPR-RX were introduced.

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  8. After some testing still prefer psycho rt over it. Currently its still too blurry and the ghosting is bad. Also npc faces can look really weird with it on, almost like some strange artistic filter is over them.

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  9. Really disappointed you didnโ€™t do any image comparison with both frame gen and ray reconstruction. Since 99% of anyone with a 40 series card will be using frame gen to boost performance especially since cost of path tracing is high.

    Reply
  10. I get 45 fps on my 2080ti with near max setting at 1440p with pathtracing and re construction and dlss also set to balanced .. It's perfectly playable and looks great. Normal raytracing I get 60.

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