Night City 4K Walking Tour | ULTRA REALISTIC Ray Tracing Overdrive in Cyberpunk 2077 RTX 4090



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The technology preview of Cyberpunk 2077’s new Ray Tracing: Overdrive Mode is AVAILABLE NOW, bringing full ray tracing to Night City and running in RED Engine.

The most REALISTIC GRAPHICS we’ve ever seen so far in a game! It makes you think how will Cyberpunk’s sequel look like when it releases in Unreal Engine 5 in the future.

We captured this gameplay using a 4K monitor and RTX 4090 in the RT Overdrive mode in 4K DLSS Quality Mode.

00:00 Downtown during night
08:28 Downtown car driving during night
12:23 Sandstorm motorcycle driving
15:22 Sandstorm
19:23 Outskirts
24:21 Countryside

#cyberpunk2077 #raytracing

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21 thoughts on “Night City 4K Walking Tour | ULTRA REALISTIC Ray Tracing Overdrive in Cyberpunk 2077 RTX 4090”

  1. The most REALISTIC GRAPHICS we've ever seen so far in a game! It makes you think how will Cyberpunk's sequel look like when it releases in Unreal Engine 5 in the future. We captured this gameplay using a 4K monitor and RTX 4090 in the RT Overdrive mode in 4K DLSS Quality Mode.

    Thank you for watching. Please read the description for more details! If you enjoyed the video, please support the channel with a LIKE ❤, SUBSCRIBE ☑ and turn on NOTIFICATIONS 🔔 to watch more!

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  2. So is this game better now? I played when it came out and actually really enjoyed it, got very immersed, was just so disappointing with the amount that was cut from the game, have they even added simple things like sitting in chairs or animations for eating and drinking

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  3. I’m playing on a 4090 and I am just blown away by the difference. It gives everything a depth that just wasn’t there before. It helps take a way a big chunk of that uncanny feeling that even the Psycho RT couldn’t do. And it’s such a subtle difference in some places, but somehow it feels huge.

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  4. You can tell how CDPR and gamers have lost the point where they think footage like this is impressive because of RT, but there's no pedestrians and cars in a densely populated city.

    When CP2077 was first revealed, CDPR faked it and put a lot of NPC's/cars AND good graphics. A year after release they added the good graphics, but the NPC's/cars that would make the city feel populated still aren't there. They can't get it right. It's easier to code in more RT and expect gamers to own 4090's, than it is to accomplish what GTA 5 accomplished during the PS3 days, apparently.

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