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I wanted to create a build guide for making your own build work the best it can. This video focuses on helping new players make better choices with their playthrough!
INTRO (0:00)
DECIDING ON ATTRIBUTES (0:34)
LEVELS 1 TO 20 (1:25)
LEVELS 20 TO 30/STREET CRED (2:28)
LEVELS 30 TO 50/MODS (3:33)
ARMADILLO MOD LOCATION (4:48)
CRUNCH/PACIFIER LOCATION (5:35)
CYBERWEAR (6:48)
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Absolutely loving these guides you've been pumping out since 1.5 as a next gen first playthrough.
It's clean & straight to the point leaving me with just the right amount of details for me to experiment and enjoy my first time in night city 😀
bro, HERES A TIP put the game name in the title or in the thumbnail. or dont i guess it got a click from me even tho i have never played this game or showed interest in it.
why the last quest still active even if you completed?? it is sooo annoying
Is the assault tree worth putting skill points into?
Thanks
Played the game before the newest patch, maxed out my crits and used blunt weapons and a revolver. Was dope, interested to see how the new patch changes the perk tree.
I want to play this game but it still runs like doggy poo on my PS4..
Tysm my guy, this helped so much with my first playthrough atm 😀
Tech builds are great but are way OP, I don't use it past level 4. Body, reflex, and cool I find to be a bit more of a challenge and more fun to play. But of course, you're free to play any way you want.
First off great video. I waited till 1.5 to play the game. I wanted a ghost sniper build but most of these types of builds builds are outdated and nerfed with the update. Most devastatingly I ran into a bug that stop me from completing some of the ncpd , even after restarting the game and reloading the save. Any tips on the order of play my first run through? And a good sneaky build outside of a net runner?
So could you break down how to level up your gunslinger build? Like what to focus on per level interval? Should I go full stealth and reflex in the char creation screen? What should we focus on lvl 1-20? Lvl 20-30? Thanks.
So I found 2 green armadillo crafting mods in the location u provided in the video. I picked up 1 and left the other 1. Can’t I just craft higher tier armadillo mod
I can definitely confirm that I found the armadillo crafting mod in the area mentioned in this video. In fact I located 2 armadillo crafting mods but I grabbed 1 of them and left the other 1.
As mundane as it sounds, a small tip I'd give is to loot everything and then break them down into components if you don't intend on using whatever item you looted. Components weigh nothing and you can make a pretty penny just selling excess components. To add, another tip I'll give is: At mid to late game, if you're unhappy with the loot rarity/quality, save and reload/leave area and return to re-roll the rarity/quality of it. I've lost count of the amount of times that I came across a weapon with a bad rarity and perk on it just to re-roll it and get one with a way better one. A pretty good example is I came across a blue Quasar with something like "reduce charge time for tech weapons" and then I save and reloaded and I got a legendary Quasar that shoots two bullets at once. Unless CDPR changed how this works in 1.5, it's still something you can do.
Does it make a difference if you don't kill your enemies? It doesn't feel like it but I'm still early game.
It says on the mod crafting (top right) that it will upgrade to the next rarity with what level of crafting skill.
Mod crafting specs upgrade with your crating skill. That includes Armadillo. You don't have to wait to get it, you just have to keep leveling up your crafting skill through dismantling, crafting and upgrading items. It's the same story for Crunch, Penetrator and Pacifier mods. Get them as soon as possible and just keep using your Crafting skill until they upgrade themselves to the next tier all the way up to legendary. It's been this way since… patch 1.3, I believe?
I find Crunch and Penetrator to be far superior to Pacifier. It's nice to have extra crit damage, but unless you can guarantee the crit then it's not very useful. As your base crit modifier and crit chance with specific weapons (via perks) goes up, you can start replacing the Penetrators with Pacifiers.
I am going to challenge myself one of these days to not upgrade Tech past like 6 at the start of the game. I wanna see if it's even possible to play it that way, because I suspect that it's just not really a fun experience to rely only on loot drops and upgrading lower tier weapons. If that's the case during "Normal" difficulty, I think CDPR really dropped the ball as far as balancing this game. Because that takes an optional attribute and makes it essential… for everyone.
Invest in quick hacks and smart weapons and your character becomes bustedly op.
Just my opinion: If you play for the first time, try to avoid the "Optical Camo" Cyberwear. It indeed is so hopelessly overpowered, it might kill the fun for you. I have multiple play threw's with multiple different builds and every time I add "Optical Camo" to any of them, they're broken to a point it's not fun anymore. The game itself is really not hard in terms of difficulty, as soon as you understand how the NPC act and react. Having invisibility on top of that knowledge, turns you instantly in to a god.
The crafting specs rarity is based on your technical ability lads. You can pick these up whenever you want crafting specs max out at level 18 so technical is the best tree to have in the game and a must on every build
I got an epic crafting spec crunch mod. Is it possible to craft a legendary one if i keep crafting purples? My crafting is at 18
great quality video. Made really well
any tips on what attribute i should pick for smart weapon build?all others build guides seems outdated
Thanks for the help i realize Technical Ability (Craft) is a must regardless of the build. Does the tech weapons level up Engineering
tony miller
1 second ago
YES.. i was about to comment that.. i found the white armadillo and scale it up to legendary and my level is only 25 and street gred is 36… My grunch, pacifier, and the combat amp mod is already on legendary, .. GET TECHNICAL ABILITY TO LEVEL 18 FRIST.. AND YOU WILL HAVE A LOT OF MODS ON LEGENDARY FAST
I'm pretty sure the reason you were finding some mod specs at lower qualities is because the changed it too where the mods you create will be a guaranteed quality base on your crafting lvl for example if your crafting lvl is 18 all mods you create should be legendary quality
Do Reported Crimes, Bounties, cyberpsycho (jobs) disappear after the main story ? i know side quest do but what about jobs!!!!
You’ve over earned a subscribe with this video. I hope your quality keeps up and that you develop a fruit full YT career.
2:20 I felt tht had my dude wearing a dress with a motorbike helmet
I am level 20 right now. Using lizzis gun, Panam sniper with a okayish armor of 250.
legendary weapons aren't such a huge damage boost. you can ignore tech ability and crafting and still one shot people way before level 50 with epic weapons. i feel like too many people are seeing tech ability as a must have without actually looking at the numbers.
I think i stuffed up with my attributes as i evened them all out at the start. But am now working on my tech ability so i can craft stuff sorta got my hand guns up and my ninjitsu. Ive got some pretty decked out cyberwear like epic tetra cyberdeck ive got heaps of different mods, am running a the kongou lizzie and a sniper. Also have the blades as well