My 1.5 Smart Shotgun Build! Too Easy | CYBERPUNK 2077



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Here it is! a deep dive on my smart shotgun character. This build is super fun to play and makes the game feel almost too easy. Enjoy!

INTRO (0:00)
ATTRIBUTES (0:56)
KEY PERKS (1:40)
GUNS OF CHOICE (4:36)
CYBERWEAR (7:34)
CLOTHING/MODS (9:17)

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24 thoughts on “My 1.5 Smart Shotgun Build! Too Easy | CYBERPUNK 2077”

  1. And here we are in 1.5 maxing tech for a shotgun build while CDPR still refuses to give us the legendary tech shotgun. very sadge.
    Also you convinced me to finally try the Ba Xing Chong even tho i'm not a fan of smart weapons.

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  2. I am honestly going for the exact same build, attribute point wise at least. I wanted to play around with the LMG since I have barely ever used it before now and so far I am really enjoying them, just a pity we only have one type of LMG.

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  3. Is there not a skill in cool that allows you to self heal the faster you move too? I remember seeing some old shotgun build where you was basically immortal as the self healing was so high through the cold blood in combo with the body skills.

    PS: You can go for intelligence first as you can kill everything from hiding with the virus daemon. Not fast but… And there is a reason way you want to go for intelligence first too is that you will earn so mush more money early on from all the hacking and being able to craft your own daemons will help you level the crafting skills really easily. But going for body first is not a bad idea either. I would recommend you get body, intelligence and engineering up to 12 before you do anything else. That way you can hack and open any door in the game and get access some real nice loot.

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  4. Great job. I think this build would be better if you showed how u got to this point. Starting out is the hardest part of the game. What does this build look like at 5-15-25…any early things you recommend? I feel like this is a endgame build. It’s been hard to find a start to finish build. I guess my only example would be PoE where there are early and late game builds. Sorry for rant.

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  5. This build is kinda similar to how I set up my netrunner. I even used similar clothing on that one for awhile but I got sick of the look; same beanie, the Wraiths bolero jacket, legendary netrunner pants, the techie ocuset, forget what boots/shoes maybe the NCPD boots. It's been awhile since I ran that gear, but it was very teal/green oriented.

    Stat wise I went 20 max on reflex/tech/int and did 8 body & 3 cool, but I like using rifles, handguns and mantis blades so yeah. One thing you didn't touch on with the Ba Xing Chong shotty is that the rounds are explosive, which the regular Zhuo doesn't have that bonus. Shoot that sucker at a car and it'll immediately blow up. Super fun.

    As far as other smart guns go, I mentioned this in the other video but the Genjiroh handgun is a better Skippy without the quirks. The Yinglong is an awesome smart smg that you get the recipe from one of those NCPD hustles with a gang leader. I used the Arasaka Shingen MK5 I think it's called for a bit but I didn't like the burst fire mode. A better alternative is I think the Saratoga that you can buy, and there's an Iconic version called Divided We Stand I believe, from the 6th Street gang mission where you have to do target practice (or just kill everyone and take it). I hate the color scheme but it's a rad smart smg.

    And what was that new shotgun called? I haven't seen anyone mention a newly introduced shotty elsewhere.

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  6. Fun build!
    I've completed the main story a dozen times and I've missed Cottonmouth every time, including the playthrough I'm on now. I'm also missing a bunch of crafting specs I'd like to have because they are in random crates scattered God knows where. They really need a New Game + to skip the tutorial stuff and get right into the fun part of the game. Start me after the heist ffs.

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