MUST WATCH BEFORE YOU START CYBERPUNK 2077 [ BEST Tips for ANY BUILD ]



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#CYBERPUNK #CYBERPUNK2077 #TIPS
This is the most important thing that you have to know before building your character.
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45 thoughts on “MUST WATCH BEFORE YOU START CYBERPUNK 2077 [ BEST Tips for ANY BUILD ]”

  1. You seem to know a lot about this game so, question. If my main objective is to be able to open any locked door in the game, should I go for body or tech? I thought body maybe, but I won't have guerilla arms I'll have mantis blades if that matters, then I thought if I can open the same doors with tech I might do that because tech overall might come in more handy than body?

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  2. #1 tip is to not pay more than ~$30 to play it.

    It's got a pretty decent story trapped inside janky gameplay. The entire UI feels cluttered and overcomplicated. The game world feels about the same way cluttered and hard to enjoy.

    So far the game feels pretty middle of the road. Nothing really stands out as impressive. It feels like an upgraded version of Deus Ex: Invisible War.

    I'm sure the bugs will be fixed but there's some pretty bad ones that I don't see how they didn't fix before lunch.

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  3. Take this suggestion with a MASSIVE grain of salt. In theory, this is great. In practice, it takes FOREVER to level up some skills. Athletics for example, doesn't gain xp just from sprinting or dodging during combat, only certain actions, which means it is hella slow. If you spread your playstyle around to try and maximize the perk points, your primary style is going to be stuck at low levels forever. This locks you out of the capstone perk.

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  4. This game is a blast and more than enough to explore and tinker with for a long time. Multiple play through guaranteed on different playstyles and I should've checked your video sooner dyude man but I was in the game, I will add the perks now at level 8. EroktiSalut

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  5. important!!!!
    for the lack of materials at the beginning ..u can buy soda cans from vending machiens disasemble them craft shotguns and sell those = infinit money
    so the skill of gettting more components is very important to make money early on
    if u buy those cans slowly the vending machiens never run out of stock. however if they do run out just drop a quicksafe and reload .they will be restocked

    also handguns are broken as fuck with all those critical hit bonus u can get via perks because the system combines flat bonus dmg with % dmg (headshot dmg of 2k is nothing special )
    you can make the shitty starter pistol more powerfull than any other weapontype in game
    there is also a perk that will remove the distance penalty from handguns wich means u could slap a scope/sight on ur handgun and have an extrem powerfull sniper
    and all this is possible very early in the game

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  6. paste into sticky notes to save for later

    —BODY—

    athletics: 3, 7, 8

    Annilation: 3, 6 ,9

    Brawler: 3, 6 ,9

    —REFLEXES—

    Assault: 3, 6, 9

    Handguns: 3, 6, 9

    Blades: 3, 8, 9

    —TECHNICAL—

    Crafting: 2, 5, 8

    Engineering: 2, 6, 8

    —INTELLIGENCE—

    Protocol: 2, 6

    Quickhacking: 2, 4, 9

    —COOL—

    Stealth: 3, 5, 7

    Cold BLood: 4, 5, 9

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