I Turned CYBERPUNK 2077 Into My Dream Game | Cyberpunk 2077 Best Mods That Overhaul the Gameplay



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I Turned CYBERPUNK 2077 Into My Dream Game | Cyberpunk 2077 Best Mods That Overhaul the Gameplay

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Mods List
1. Custom Level Cap – https://www.nexusmods.com/cyberpunk2077/mods/2909
2. Level Scaling and Balance – https://www.nexusmods.com/cyberpunk2077/mods/1712
3. Enhanced Throwing Knives – https://www.nexusmods.com/cyberpunk2077/mods/1944
4. Sellable Cyberware – https://www.nexusmods.com/cyberpunk2077/mods/2979
5. E3 2018 HUD – https://www.nexusmods.com/cyberpunk2077/mods/3023
6. Full Gameplay Rebalance – https://www.nexusmods.com/cyberpunk2077/mods/3010

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30 thoughts on “I Turned CYBERPUNK 2077 Into My Dream Game | Cyberpunk 2077 Best Mods That Overhaul the Gameplay”

  1. Telling me, a multi BILLION dollar studio can’t even deliver when a couple of modders have given us more since this game launch!? Something is clearly wrong. You can tell this game lack passion during development.

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  2. The Full Gameplay Rebalance is literally the best mod I have ever used for cyberpunk. I think it makes the game what it should be. This game is at its core still a fast-paced shooting/action game. If you hard push it into a RPG genre which emphasize a lot on comparing numbers, it can easily break. In the base game it is very easy to feel completely powerless or totally overpowered because how scaling is implemented. In this mod, a baseline is hard drawn and strictly controlled: no more scaling; player damage/defense and enemy damage/defense are hard controlled around the baseline. You always have a reasonable kill time to defeat an enemy even without any progressing. You can still become pretty godly in the end game but the progress is more gradual and smooth. Every game system have its place now and your power rely more on how you combine and utilize all systems, not just some "I win" buttons. This makes the experience so much more consistent and just better.

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  3. Hey; great news for the modder, or anyone playing on PC. But for me; this means nothing, as I have this game on Google Stadia. This means they have the game and I don't. Normally; I play most games on Console, so this also wouldn't affect me at all, as consoles usually don't allow for mods unless they go through the publishers as Bethesda does. Either way; this isn't news, and therefore is meaningless to me.

    Normally; I enjoy your channel and your take on things. But when you spend half the time on speculations, and the other half on modding which has no bearing on my life as a Console gamer, I have to ask myself why I'm subbed here. I guess your channel just isn't for me, but if something should come up, I'll watch that. I hate being one of those unsubbed watchers, but that's the way things are.

    Reply
  4. i wish clothing/physical appearance wasnt tied to stats at all. in addition to being able to get a haircut, change piercings, tats, etc., i should be able to change every aspect of my character's body, even with non-organic looking parts (chrome skin, anyone?). all with little to no effect on stats.

    stats should be relegated to an internal cyberware, attributes, and perks system that is more in-depth and expanded than what we have now

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  5. It was kinda weird how they implemented the throwing knives so that alternate mod which doesn't give you infinite knives is really cool. I feel like the infinite version is a bit too powerful.

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  6. I play with the mod by the same author as Level Balance called 'Life Paths', and it definitely works real nice and feels more connected to the world. I'm going to try a few of these mods on a new character, though I do need to point out (if I remember the patch notes) that the newest vanilla version of the game does allow you to pick up your knives. Not sure how you can say infinite knives was the way the game was supposed to be, but to each their own.

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  7. in order to enjoy the vanilla game past level 50 you have to literally become a detective. there are tons of things to see/read/fight after level 50 but it is all unmarked and often spawn in after you did something in that location previously. definitely looking forward to what CDPR might provide in a ng+

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  8. I haven't played with mods yet, but am on PC. How do the mods compare to say the early months of Fallout 4 or Skyrim?

    By that I mean, do lots of mods randomly break the game every new update? And are most mods just small things, or have we gotten bigger mods yet?

    Oh, and any good 3rd person mods?

    How many mods require a new game btw?

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  9. Man these really disappointed I had big hopes for it but for the ps4 it was a disaster I played it for an hour and I couldn't play it cuz of how broken it was i haven't touched ever since…

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