Modders Are Adding INSANE New Features into Cyberpunk 2077 – 10 Best New Mods to Download



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Today we take a look at some of the best new mods for Cyberpunk 2077. In this video we focus on some of the mods addressing some of the current issues or most highly requested features that weren’t in the game on launch. But also some of the mods that are already overhauling the game itself.

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The Mods:

Stock Market and News System: https://www.nexusmods.com/cyberpunk2077/mods/6319
Preem Weaponsmith – a weapon crafting overhaul: https://www.nexusmods.com/cyberpunk2077/mods/6228
Better Fast Travel Map: https://www.nexusmods.com/cyberpunk2077/mods/5937
Legendary Cyberware Mods Collection: https://www.nexusmods.com/cyberpunk2077/mods/6113
EQUIP MULTI SLOT – equip more items on slot: https://www.nexusmods.com/cyberpunk2077/mods/6245
Pet Your Cat: https://www.nexusmods.com/cyberpunk2077/mods/6198
Apartment Cats – The Glen (Nali): https://www.nexusmods.com/cyberpunk2077/mods/6276
Apartment Cats – Motel (Jack): https://www.nexusmods.com/cyberpunk2077/mods/6379
Apartment Cats – Corpo Plaza (Leia): https://www.nexusmods.com/cyberpunk2077/mods/6329
Better Housing Buffs: https://www.nexusmods.com/cyberpunk2077/mods/6181
Customize Tattoos at Ripperdocs: https://www.nexusmods.com/cyberpunk2077/mods/5974
Chop Shops: https://www.nexusmods.com/cyberpunk2077/mods/5917
Make A Living – Courier: https://www.nexusmods.com/cyberpunk2077/mods/5755

Thumbnail: https://www.nexusmods.com/cyberpunk2077/images/10278
Author – Musiclover542

#Cyberpunk2077 #CyberpunkMods #EdgerunnersMods

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47 thoughts on “Modders Are Adding INSANE New Features into Cyberpunk 2077 – 10 Best New Mods to Download”

  1. Really cool with the stock market in the game and how your actions and choices you make as well as the story line can affect the stock market. Stuff like that is what reminds me of when CDPR said everything you do, your actions, ect will can change the city. But nonething like that was really implemented. Not on the scale I thought it would be. Far as I remember nonething in night city changes no matter what you do. Even if you could rob stores or something, and say you escape before the police showed up, and the police would have that area locked down maybe, trying to investigate what happened, and later the store might be shut down for a week or something. Even something small as that would have a temporary change in the city. But nope everything stays the same mostly

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  2. Cyberpunk needs a real mod manager. It's getting to the point now where players can easily hit 50+ mod builds and without a manager it's a bit of a nightmare trying to manage all your installed mods

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  3. Ok — I definitely like the opportunity to earn more €$. The exploit I used (trading in the art at a drop-point for €$5K and then buying it back for €$5 — or whatever the amounts were, I forget) was what I did to earn money before, but that's been gone awhile now. Definitely need a new way to get some money. Thanks!

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  4. i respect all modders i wont play most of the games i do without mods.
    im just not understanding why its so hard to create multiplayer for cyber punk with a launcher or server list . beam NG has one and its pretty flawless.

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  5. zoomer thinking = Lets FREE the fun quirky (i.E. mentally insane) AI from the evil Corpo overlord version of Delemain! That'll definitely make the stock go up!…… Oh…. OH that was a bad thing?…. but… but why?!

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  6. I can't wait till they revamp the menus in this game. For example, "Hi clothing salesperson let me buy some clothes". "Sure go ahead" Opens the same generic menu that can be seen for every vendor in Night City. Like GTA has been doing it for decades at this point I fail to understand how CDPR didn't just do what they did but better.

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  7. I spent like 3 days reinstalling all 100+ of my mods and an update comes out rendering all my work worthless. Now I gotta do a fresh game install and reinstall everything again. If only I could turn off auto updates on GoG lol

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  8. I really like the idea of that "Preem Weaponsmith" mod, but I wasn't so into the execution of it. It's closer to what I was hoping for in the game to begin with, were you'd get a gun and keep it throughout the game, so "levelling" it would be done through customizing it, not the looter-shooter style we got. It needs to be balanced, though, at least for my tastes. I'm not the best at any game, I won't pretend otherwise, but I get bored fast if I'm not challenged.

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  9. Wish this was on console to. I think gaming companies should look into doing mods for console, since they are always delivering unfinished products with no long term post launch support.

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  10. Enhanced Craft + Preem Weaponsmith + Overdrive and you really get 300% extra out of your crafted weapons (tho overdrive works always, not just for crafted ones, you just need a weapon with a mod slot or several). I'm doing a Tech Burya playthrough and it's just insane. The only time I have to switch to a different weapon is when I tackle some of those ultra-dodgy types like MaxTac where you can just NOT hit them at all unless they're sprawled on the ground after a grenade or punching them in the face (which for some reason is harder to dodge than sandevistan enhanced revolver fire)

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