Let's Play Cyberpunk 2077 Part 53 – Chippin' In



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Game Description:

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.

Become a cyberpunk, an urban mercenary equipped with cybernetic enhancements and build your legend on the streets of Night City. Create your character from scratch and choose their background out of three unique Lifepaths. Take the role of a gang-wise Street Kid, freedom-loving Nomad, or a ruthless Corpo.

Enter the massive open world of Night City, a place that sets new standards in terms of visuals, complexity and depth. Explore the bustling megalopolis of the future and its extensive districts, each with exceptional visual flavor, inhabitants and chances to earn cash. Interact with members of powerful gangs who rule the streets of Night City.

Take the riskiest job of your life and go after a prototype implant that is the key to immortality. Guided by the legendary Rockerboy, Johnny Silverhand (played by Keanu Reeves), you will change the course of the corporate-ruled world forever. All this while listening to an intoxicating soundtrack from artists like Run the Jewels, Refused, Grimes, A$AP Rocky, Gazelle Twin, Ilan Rubin, Richard Devine, Nina Kraviz, Deadly Hunta, Rat Boy, and Tina Guo.

Game features:

Dive into an open-world RPG and explore a futuristic city where anything goes.

Create a unique character, along with their looks and background. Craft your own destiny by making tough choices as the immersing story follows.

Utilize a wide arsenal of high-tech weapons against your opponents.

Drive futuristic vehicles through the city streets or race to earn cash.

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9 thoughts on “Let's Play Cyberpunk 2077 Part 53 – Chippin' In”

  1. Apparently if you go back after the ambush you can save Takemura, but due to the game's general linearity and lack of choice most players wouldn't even consider that a thing.

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  2. I only found that out later, but Takemura could have been saved. I took the game by its word and thought he was dead. Welp.
    Yeah, the motivation for most of the characters is really… simple. There is also no deep characterisation for most of the antagonist on which the people always want to take revenge. Except "I'm evil and i do evil things!"
    You can see the tattoo in your cyberware inventory. The other tattoo would have been a heart with "Johnny" written on it.

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  3. 7:21 It is funny, at the starting of the gameplay Keith used to say that Johnny's gun was bulshit, one shotting everyone but now his build has made his gun do the same 😀
    This does makes the gameplay more dramatic from the prospective of as a badass hero, rather than using self targetting guns or charged shotguns or even sniper rifles.

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  4. Pistis Sophia (literally, Faith's Wisdom )'s an apropos name for the plotline it kickstarts.
    This is a Polish, if unpolished, game. I don't think putting on a Che Guevara Tshirt earnestly was ever in the cards.
    I feel we get enough relevant backstory in the intro to slip into the shoes of the character, and that part of it is technically interactive doesn't change much. I don't see how a detailed timeline and family tree would improve things.

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  5. You know what's funny? First Witcher is set in a few different locations, tiny levels with just a few sidequests in them aside for the main plot. It's not like concept of that form is foreign to the studio.

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  6. I am now curious as to what the "canonical" order for the main questlines is supposed to be. The start of Takemura's missions is portrayed like it happens shortly after the prologue, but then you get to the Oda fight, which is either level-scaled or very bullet-spongy, and get lots of glimpses of who's probably the final boss of the game (I doubt Yorinobu is much of a combatant)? Are you meant to do them interchangeably because they all make you wait for calls, but then where do gigs/side quests fit into the whole thing, and how is the timeline supposed to work, and when does V get time to eat/sleep…?
    Probably no use thinking too hard about this, it's just as awkwardly slapped together as the rest of the game.
    By the way, is the next game for the slot mentioned on Twitter…

    …Elementals of Evil Temple, by any chance? Or Fax Artalis? Or even Laffout 1, after having been spammed by Colonel about how great it is?

    Reply
  7. I do disagree that the game doesn't acknowledge that the character's issues are systematic. Hell, even some characters, like Judy and Johnny, realize themselves that the issues they're facing are part of a bullshit system and try to confront it, often with disastrous consequences (attempted take-over of Clouds and nuking of Arasaka tower).

    Claire is forced to recognize that she wants revenge on a dude for simply acting in accordance to the rules of the racing environment. Panam recognizes that she keeps getting into dangerous shit due to her reckless attitude. The dude from the Jesus-guy quest gets shot to death before anything happens. And finally, River eventually recognizes how pathetic and cruel it'd be to strangle a helpless, comatose person to death (one whose problems arose from Corpo expropriation of land) instead of just helping his drug-addicted nephew.

    This game's narrative is definitely presenting a critique of revenge, and using the Cyberpunk setting to expose how interpersonal conflict is usually fueled by societal conflict. Unfortunately, the gameplay often seems to rob it completely of depth with its repetitiveness and absurdity.

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