Cyberpunk 2077 Patch 1.5 Ray Tracing Optimised Settings FSR 1440p | RX 6900 XT | Ryzen 7 5800X



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Check out how Cyberpunk 2077 Patch 1.5 with Texture Mods and Ray Tracing performs using Optimised Settings at 2560x1440p FSR Ultra Quality on my AMD RX 6900 XT and Ryzen 7 5800X. Smart Access Memory was enabled.

My PC Specification
AMD Ryzen 7 5800X PBO2 Cure Optimizer Negative 25 +200MHz Off Set
Gigabyte Aorus X570 Elite Motherboard
XFX MERC 319 Speedster Black RX 6900 XT
EK Quantum Velocity Block Magicool 750ML Reservoir and Pump, 280mm XSPC Radiator
AMD Radeon Adrenalin 2020 Edition 22.2.1
32GB DDR4 4400Mhz Patriot Viper Steel
Samsung B-die Tuned to 3733Mhz CL14-14-14-28 1867Mhz “IF” Corsair HX1000i PSU | Cougar Panzer Evo RGB ATX Case.
TeamGroup L5 3D Lite 480GB
Samsung 480GB 850 EVO
SanDisk 256GB
Samsung 128GB M.2
Samsung “55” Q6FN QLED

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15 thoughts on “Cyberpunk 2077 Patch 1.5 Ray Tracing Optimised Settings FSR 1440p | RX 6900 XT | Ryzen 7 5800X”

  1. Could you tweak some settings? Disable TAA and lower Anisotropic Filtering to x8 (with 4k it will be perfect), Disable Screen Space Reflections and Disable Ambient Oclusion (with RT this options shouldn't be needed), and check how FPS has changed.

    Reply
  2. Since you have literally all the GPUs and have tried and tested them, I have a question. RX 6900 XT TUF or RTX 3080ti GameRock? Planning a build. Thanks in advance. (USD difference is about a Ryzen 5 5600X CPU)

    Rest of the build is:
    Ryzen 7 5800X
    ROG STRIX B550 F
    16GB 3600MHz//
    1440p Monitor, 144Hz

    Leaning towards 6900 XT myself, because I could save the money for a car.

    Would be happy to enable DXR, but it's definitely not a necessity. I've played this game already on a XBOX series S and it's already uncountable levels above 2012 games I used to play.

    Reply

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