Lead Quest Designer plays Cyberpunk 2077! #20



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

During 20th anniversary stream we have met Panam and for the first time, drove an already functional panzer, and concluded her storyline with the Aldecados. Afterwards, we have moved on to open-world activities, because there is still plenty of them to be done.

Cyberpunk 2077 is an open world RPG that I have co-created. As I love talking about design, storytelling and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
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Timestamps for your viewing experience:

0:00​​​ – Music
04:49​​ – Stream starts
10:44 – Weekly Meme Review
15:55 – Quest Design retrospective
23:17 – Storylines of main characters in game
26:40 – Philosophy behind
30:10 – Shoutout to Miles Tost
32:20 – Mod list by Tyler McVicker – video: https://youtu.be/7JLjNDkzDH8
42:00 – Mod list by Tyler McVicker – google doc: https://docs.google.com/document/d/1LSlbfonhlGqt0tCg9O5ieuzTw_HHVVOs8gEJ1Q4T6mk/edit
46:15 – Back to playing the game
51:15 – Environmental Storytelling
54:13 – Horizon of the Badlands
55:55 – Meeting Panam, Mitch and Cassidy by panzer
56:20 – Scene staging of the Nomads fixing panzer
58:04 – Implementation of Johnny Silverhand
1:00:04 – 360 turns for Panam
1:02:22 – World-class storytellers
1:05:55 – Getting into the panzer
1:06:40 – Panam’s characterization
1:09:15 – Panzer’s unique UI
1:10:10 – Panzer’s design
1:12:00 – Panzer and unicorn sex
1:13:50 – Unique cyberpunk vibe in panzer
1:15:13 – NPC Ports
1:16:15 – Custom UI of a panzer
1:17:40 – Depicting passionate characters
1:19:10 – Romance scene with Panam
1:21:10 – Raffen Shiv arrive
1:23:12 – Confrontation between Panam and Saul
1:24:30 – Growth of Panam throughout her story arc
1:27:14 – Afterfall of encounter with Raffen Shiv
1:28:36 – Depicting Panam as a real person
1:30:15 – What makes Panam feel real
1:39:45 – Depicting values of characters
1:42:38 – Balancing storytelling and open worlds
1:46:18 – Deciding between cinematic animations and UX of the game
1:49:30 – My own mission
1:52:30 – Panam’s motivation
1:59:25 – Characters as caricatures
2:05:00 – Murky Man
2:07:00 – Crystal Dome on cars
2:11:20 – Designing principles behind Rogue
2:25:40 – Gig: Family Heirloom
2:29:00 – What I wish we have done differently?
2:34:00 – Lenght of Jackie’s storyline
2:39:26 – Designing Flathead sequence
2:46:15 – Crafting relationship with Johnny
2:51:10 – Connecting tarot cards to the storyline
2:52:10 – Meeting Dan to give back recordings
3:08:10 – Dual welding in the game
3:11:00 – Supporting the game post-release
3:15:30 – Characterization of Charter Hill
3:16:00 – Gig: Until Death Do Us Part
3:16:50 – Introductory chats
3:31:05 – Dex’s bodyguard
3:33:24 – Gig: Tyge and Vulture
3:55:00 – Designing Johnny’s gun
3:59:55 – Character’s in Columbarium
4:11:10 – Tarot cards
4:26:57 – Post-stream questions
4:36:21 – Stream is ending
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Thank you for watching!
#Cyberpunk2077

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28 thoughts on “Lead Quest Designer plays Cyberpunk 2077! #20”

  1. 3 quests that stood out the most for me are I Fought the Law, Dream On & Full Disclosure. Those last 2 I would love to see extended further, to more fully explore the underlying mystery. There are other smaller Gigs that stand out because they reveal a tantalizing glimpse of deeper mysteries within Night City.

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  2. If you were to do an overhaul of existing quests in the game, my main suggestion might be to add more situations where your abilities and/or background can greatly influence the outcome of the quest. Speaking of which, I would love to see the Lifepath Quests in the game fleshed out a bit more-especially the beginning ones, to give us more time to bond with Jackie.

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  3. Huge congrats on the profession upgrade! 😉 Just got through the mod list. This is the first game i ever modded.. my absolute favorite is the Appearance Menu Mod… i get to take Kerry EVERYWHERE i go so what's not to love? He helps out in combat too which is fun especially when he takes the heat off of me so i can heal. My life saver. i also love PinkyJulien's unstuck camera & Otis_inf Camera which allows me to see certain cut scenes in 3rd person and i now have an even huger appreciation for them especially going frame by frame… so good. I have little things like poses for VP, clothing, and poster changes but that's pretty much the extent of what i mod. I dont want to drastically change the game. I'll admit i have become dependent on having Kerry with me though. its extremely lonely to play when CET and AMM are broken because of an update.

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  4. I think it would have been nice if we could have had a couple of extra Act 1 gigs where we get the option ot having Jackie lend a hand, so we can get to know him better, but without delaying the intro of Act 2.

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  5. Hallo Pawel ich habe mal eine Frage könntet ihr das Apartment von V dass man von Ende kennt freischalten für alle Spiele weil ich dieses Apartment so sehr liebe und ich und Tausende von anderen Spielern sich drüber Freuen würden. Dann hätte ich eine zweite Frage könntet ihr ein paar AV ins Spiel bringen womit man zum Beispiel Zur Missionen hin fliegen könnte. Ansonsten wünsche ich euch alles Gute und alles Liebe der Welt ich freu mich auf eure Antwort LG

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  6. Anniversary stream! Time flies 🙂 Thank you for streaming for us, great way to spend a Sunday evening!
    On the topic of longer streams – if you decided to go for it, it'd be better to move the streaming day to Saturday, I suppose. No work the next day – more time to watch the stream!

    Congratulations on your recent promotion! Very well deserved! Stay awesome and have a good week 🙂

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  7. @Pawel Sasko Thank you so much for keeping these streams regular and frequent. I keep playing, exploring, discovering stuff as often as I can in Cyberpunk 2077 and Night City. Thanks to the CDPR and modders teams for all that the game has to offer. I will be hanging out in Night City, anticipating and observing the promise of all that is on the way.

    Cheers! Chooms.

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  8. A GTA like police system(if i drive 4 blocks the police just vanishes)why arent you guys using the Machs or the Dropships for anti-Phyco Police,a bounty system(for extra cash),a actual traffic system(im tired of the lights turning green just because im driving,this world should not feel like it is made for the player it should feel like the player just live in it ),npcs that actually drive the cars,no more "rails" for traffic,persistent pedestrians system(no more just random on the spot NPCs generation just because the player turn his/her back at them),everything is setup for the trains to work just open them up, access to the Flathead as a pet (like it was going to be ),Vending machines with 3D gotcha toys for collecting,i need the water to have Physics, and who is Legion??? ( a group of NPCs ones said to me "We are Legion" ) ????……thank you for all the works you guys have put on the game,good luck….PS: If you guys had release the game on Early Access gamers would had no complaints at all, early access are expected to be super buggy and have missing features.

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  9. Paweł, regarding the length of main story – it defenietly should have been much longer! Right now game fills like it lacks spine and grand goal because of how tiny the story is. It is low level and it ends before almost everything else available on the map. W3 didn't have this problem. In the W3 there was always main goal to find and save Ciri present, looming in the background, no matter what player was doing (even 100hrs in) and it was the major motivation to continue playing. W3 has much better balance between main and side content (50/50) vs Cp2077 (30/70). Ideally:
    1. Prologue with Jackie should have additional two 1 hour quests to better connect with Jackie.
    2. Main story should have 4th additional at least 5 hour long parallel questline (for example Dex' brother looking for revange or smth) mixed in all other main events.
    3. There should be more main choices and major consequences in main story.
    4. All major characters deserve more time on screen!! (especially Jackie, Dex, Johnny, all Arasaka family, Takemura, Oda, Hellman)
    5. Each class (korpo, streetkid, nomad) should have exclusive at least 3 hour long questline later in the game that somhow influances main story.
    6. Gigs desperetly need storytelling upgrade. Right now it looks like this: hey V, I need you to kill this guy, btw if you want know more read text file. V goes to destination, start fight, fights for 5 mins, kills everybody without even noticing who was the main target, loot everything, exits. Hey, V, well done, here is the money. Result is that the player has almost zero connection to main target and doesn't even remember his name.
    I hope this overview help you enhance the game. I wish you and the team the best. This game can be saved!

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  10. Hi Pawel, in general I really liked most oft the quests; the writing standard is top notch. The main characters are excellently written and feel like living, breathing persons. There are, however, some aspects in the story line of Panam that bothered me. I would like to describe them as an example what IMHO could be improved in future quests.

    In the beginning, we are told by Panam that she has an inner conflict – she is supposed to be torn apart between starting a new life in Night City and being happy with her old “family” of the Aldecaldos. But this is something we are never really shown:

    First of all, we never see her being connected to the city at all (despite we can see her two times in the Afterlife). We don't see her doing any jobs, she has no living space there, no friends or allies or any other thing that shows us what she tried to do in order to “find herself” in Night City. In one of the endings, we are told (not shown!) that she liked the food, but that's it.

    Second, she acts like she was the black sheep of her family; we quite expect her to be banned or at least have some enemies in her tribe. But then she gets a warm welcome and support and basically everyone tells her that she could come back anytime. When we talk to Saul, we find out that even he likes her and still sees her as part of the “family”. The only real conflict in the “family” is that Saul wants the Aldecaldos to cooperate with the corpos and to play safe, while Panam and her close friends prefer the traditional way. So it is not even a personal dilemma, just a different agenda, and this is, to be frank, a little bit underwhelming.

    If Panam never liked Night City and there was no real conflict with her “family”, it becomes unclear why she wanted to leave her life as a Nomad behind her in the first place. A possible answer could be: She needs something that she can only do or get in Night City. But we never got an idea of what that could be. Or: She felt that she, as an alpha-female, would be a better leader than Saul. But she never strives for power and only gets the job of leading the Aldecaldos when Saul is killed.

    So in the end she is basically someone who just wants to leave the city – a motivation that has already driven another main character (Judy) and therefor is a little bit repetitive.

    In conclusion, I see potential in showing us more of the motivations that drive the (main) characters: Panam (as an example) should risk something to get her “wants” and “needs”; there should be real consequences of her decisions. As a bittersweet ending, she could be really banned from the Aldecaldos and become a respected (but unhappy) legend of the Afterlife. Or she could become the leader of the Aldecaldos, learning the hard way that it is easier to criticize those in charge than to take the responsibility of leading hundreds of people yourself.

    Hope my observations can be useful; thanks for everything. 🙂

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