Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
With the latest Nvidia RTX 30 series and AMD RX 6000 series graphics cards reaching record prices and everyone talking about ray traced graphics, I wanted to take a look at ray tracing used in games and in this video I’ve done a side by side comparison between graphics with RTX on and RTX off. Let me know what you think about Ray Tracing in the comments below.
My PC
i9-10900k (Stock and MCE on)
64gb DDR 3200Mhz ram (RGB!)
Gigabyte RTX 3070 Gaming OC
Cyberpunk 2077 running on an 1TB SATA SSD.
Chapters
0:00 Intro
1:05 Games support for Ray Tracing
2:33 Ray Tracing Definition
3:08 Ray Tracing Comparison – Reflections
6:02 Ray Tracing Comparison – Shadows
Song: Markvard – Obsessed (Vlog No Copyright Music)
Music provided by Vlog No Copyright Music.
Video Link: https://youtu.be/4qkJ_nAG_w0
source
cyberpunk was built around raytracing as a result the normal Rasterisation looked muddy when it comes to water or
more realistic objects like metal and non-existent pretty lazy design if you ask me
During my time with cyberpunk I noticed how some objects can look detached from the scene without ray tracing, almost like they are floating in some areas.
I’m with you here, I’ve tested this game on my 6900XT and I bare can tell the difference except when it comes to gameplay. It’s just not smooth enough to play with any forms of ray tracing on at 1440p for me. I must say I really like the reflections. Looks like I’ll have to wait for next Gen to really enjoy raytracing without this massive performance hit. I would love it to hit 120hz without DLSS/FSR ultra visuals w/RT maxed out. If I have to go Nvidia to do so next round, so be it.
Mario 64 had the best “raytracing” in the mirror section.
I noticed it way more in day light
Not worth the performance hit, but i like raytracing. Normal reflections sometimes looks bad, worse than other games, i don't think this is intentional, i mean the game is a mess.
I have a 3080 and in CP2077 I run with RTX ultra and DLSS quality and see 65-75fps average. I don't run that way because it looks better; I use RTX because with RTX off and using screen space reflections, there is a grainy look of shimmering dots that just looks bad, especially on wet surfaces. With RTX and SSR off, there is a "flatness" to the image that looks a little cartoon-ish. Overall I'd say RTX doesn't really look any better than without, other than the poor SSR implementation. If that were fixed I'd leave RTX off and get much better frame rates.
I'm getting my 6800 back tomorrow from Gigabyte RMA that was fried by Cyberpunk. They said it was a bad component.
Nice video, keep up the good work 👍
I played the first 30-40 percent of the game without RT because of the smooth frame rates and lack of dlss. I really didn't like how dlss blurs things and causes ghosting. I ended up finding with some Nvidia sharpening applied the best settings were dlss quality and RT mostly high settings. I agree it's often hard to pick out the subtle differences in a scene that RT provides. When you just leave it on and play the game tho the cumulative effect just ultimately takes it to another (amazing) level.
Excellent video! The fact that you had to put the images side by side to see the differences just shows how unimportant RT is at the moment. And I believe with a little more work, rasterization could possibly match these RT differences well enough for it not to matter.
Very interesting and depth of video.
Great and useful ray trace overview. Thx.
Yes it is a gimmick