I strongly recommend: Cyberpunk 2077 (and Phantom Liberty) – Review



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Thanks to Nvidia and AORUS for sponsoring the video. Check out how their next gen tech can transform Night City through technology like DLSS 3.5 and Full Ray Tracing: https://www.nvidia.com/en-us/geforce/campaigns/cybe rpunk-2077/ . Also, if you’d like to see how Simple Modz put this Phantom Liberty themed build together, check out his build video here: https://www.youtube.com/watch?v=b92vFm0l7Rw

Update 2.0 and the Phantom Liberty expansion both expand and refine Cyberpunk 2077, but the truth is: coming back to Night City for the first time in 3 years, it wasn’t the new stuff that impressed me – it was how well a lot of the old stuff held up.

Video written by Ralph P., edited by Austin B. and Stuart K.

#Review #Cyberpunk2077 #phantomliberty

Timstamps
00:00 Sponsor
00:25 Intro
06:00 Bugs and Fixes
09:40 Last Gen Consoles
10:52 Xbox Series X & PS5
11:40 Steam Deck
12:32 RTX 2080Ti
13:12 Cyberpunk’s Technology Legacy
15:41 Cyberpunk 2077 Revisited
17:20 Cyberpunk: An Action Game
19:58 Futurism in Cyberpunk
20:58 The Illusion of Choice
22:07 An unresponsive sandbox
23:23 Night City
25:35 New Perspectives
27:27 Update 2.0
28:23 Vehicles in Cyberpunk
30:35 Police System 2.0
31:50 Perk Trees 2.0
33:40 The Limits of 2.0
35:34 Phantom Liberty
38:01 Dogtown
39:38 New Side-Content
40:36 Characters, Narrative and Missions
43:55 The Future – Cyberpunk 2
45:36 Redemption Arc
46:27 If it ain’t broke…


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27 thoughts on “I strongly recommend: Cyberpunk 2077 (and Phantom Liberty) – Review”

  1. Spot on conclusion.
    Cyberpunk rules because of the world, the atmosphere, the stories, the characters, and its unbelievable technology, not because of the police system and the skill trees.
    I obviously understand why people want a good video game which plays well, but for me that is less important when compared to what this game has managed to achieve for me, bugs included: total immersion.
    I hope the switch to a new engine and a new studio won't affect Cyberpunk 2 too much.

    Reply
  2. I bought the is game for $10 when Best Buy was doing a flash sale back in the day so I was happy. That being said, I didn’t actually play it till the PS5 upgrade was released cause that last gen version looked like it wasn’t even worth my time

    Reply
  3. Started replaying the game with a fresh save after 2.0 update, and after 20 hours of grinding to level 33 & street cred 50 and completing the voodoo boys questline, I finally started Phantom Liberty story yesterday. I played around 4 hours, and I like it very much. It's everything a good AAA game should be. Performance has been mixed bag, but the amount of volumetric fog & lighting is way ahead of other games with inferior performance, CDPR's games are at par with titles from Rockstar Games (except GTA Online).

    Reply
  4. I hated Cyberpunk after finishing it for the first time, realising what the game could have been. Then after the first proper update that made the game playable, I haven’t been able to stop playing this game since. I have finished as Streetkid and Corpo run. Now currently on the Nomad run, along side Phantom Liberty with my Corpo run from before.

    On the subject of Phantom Liberty, I have never been so immersed and lost into a game ever since Skyrim. I was expecting Starfield to deliver the same caliber of gaming but failed.

    Reply
  5. Ever considered locking your FPS and refresh rate to 60 when recording for YouTube?

    All the footage here is ridiculously stuttery and sickening to watch because the framepacing does not even remotely map to YouTube’s flat 60fps playback. It’s hard to take a slow pan that’s praising the visuals and performance seriously when it’s stuttering wildly the entire time.

    Reply
  6. and here iam.
    finished cyberpunk on a ps4.

    Had only one crash and some
    texture bugs.
    except for one:
    raining cars.

    will never forget that moment.
    maybe i will play it again on my ps5

    Reply
  7. Damn, I'm so bummed. Bought this today after waiting until it was finally worth buying. Refunded in the 2 hour window. Character creation crashed twice, where the options just disappeared on the right side, making me have to go back and start from scratch. Then did the first mission where you look for the kidnapped girl. The combat is SO FUCKING BAD that I was laughing the whole time. Big no from me.

    Reply
  8. Im glad this game eventually turned out great for so many people. I'm one of the rare occurrances who bought it for PS4 on day1 and played it and enjoyed it, cause even despite some bugs, i really loved it from the start, as no other game had anything similar to offer (still none do).

    Reply
  9. After playing and finishing RDR2 EVERY other open world seems like a joke. And I am talking about the life-like environment simulation. Nothing comes close and nothing compares.. Cyberpunk always looked cool and always felt empty.

    Reply
  10. My problem with Cyberpunk is that it never delivered on its experience of a next gen experience
    Not in terms of graphics but as a whole package for the genre
    It felt like the typical open world game with typical open world design and a cookie cutter plot held up mostly by an at times clunky and overused yet functional combat loop with some choice yet minimal consequence

    I wanted it to be for gaming what Red Dead Redemption 2 was or Baldur's Gate 3 is currently
    Instead we got the equivalent of Starfield but worse when it originally released

    Currently it's a graphical powerhouse yes, but eyecandy aside game is still a slave to it's original design

    Reply
  11. "these characters" bruh they where flawed to all hell. was ment to be an RPG but it turned into a forced line adventure story with the best part only being the start of it. but no im still not touching it.

    Reply
  12. I reinstalled after this latest patch. Played through the intro, remembered how disappointing it is and clearly indicative of swathes of cut content. I pressed on and after the intro chapter, I attended a certain social gathering. At this gathering, two NPCs asked me to have a drink with them. I did. Afterwards, they walked out of the building and towards their pickup truck. Oh, I thought, let's see where they go. I jumped in the back of the pickup, and they drove to the intersection about 100m away. The car idled for about a minute, and then unceremoniously despawned along with its occupants.

    Reply
  13. Night City feels immersive enough, it's not Deus Ex where you can get into everywhere and there's something there but it's not Mafia 2 where the city doesn't feel real and every objective is on the other side of the map from the last just to pad the runtime. Sure there's not much to do in the city apart from going quest to quest and not everywhere you stop is going to have an interesting quest to uncover, but it feels enough like real city places to make just walking about interesting and there's enough random gang placements to feel a sense of territory so despite not being able to go into most buildings and shops and not having minigame areas like Yakuza games, the immersion is still there.

    Reply
  14. Hey mate fellow aussie here Just like to say your one of the best at what you do. you make it fun and not boring and also you don't sugar coat any of your review like ff16 which I agree with you. Keep up the good work mate

    Reply
  15. I love this game, as an action game, however it's RPG elements are somewhat lacking, and have been brought down for reasons that didn't need to exist in the first place.

    Like take romance in this game for example, each romanceable character has their own sexuality, so your V's body and gender choices do matter, but no effort has actually been put into the game differentiate when a romanceable character is actually interested in your character (presumably because that would be a lot of work that would go unnoticed for 90% of players). And what it means is that characters will flirt, banter and behave like they are romantically interested in your character, right up until the point where it's time for your character to actually try romancing them, and if you don't fit their "type" they will look horrified by your advances and act like it's coming out of nowhere, despite all evidence to the contrary.

    Like it's a big meme in Mass effect that Shep can sleep with all of the other characters in the game, but in all seriousness, it's done that way to allow the players to define their own relationships with the characters. And it works specifically because it doesn't take that decision out of the players' hands.
    A more recent example is Baldur's Gate 3, which does a similar thing for the same reasons, and the romantic relationships are one of the most popular parts of that game, to the point where people have bought and played it purely to romance specific characters. The game would lose a ton of its appeal very quickly if the romanceable companions were more picky about which characters can and can't romance them based on body type and gender.

    There was no real reason for the romance options to be written the way they are in Cyberpunk 2077 and I would have had a lot less frustrations with it if they had just done what has been proven to be tried and true, and just allowed the player to choose for themselves, rather than forcing their hand. For example, you want to play a female V and you want to be exclusively a lesbian in this playthrough? You get to romance Judy, and if you don't like her character for whatever reason then you're shit out of luck because, at least in the base game, she's the only romance option you get.

    And look, the idea of giving romanceable characters agency over who can and can't romance them isn't a bad one, but good ideas are nothing without the proper execution, and it's because it's implemented in such a half-assed way that it falls flat on its face. It's the idea of trying to make the romance options more realistically limited, without the execution of making the characters act more realistic as to who they are and aren't interested in, because again they would have to do twice the work and barely anyone would even notice. But the flipside of that is the fact that in my playthrough as a female V, I had to google why I couldn't romance Panam, only to find out that I didn't actually do anything wrong, and that It was just impossible to romance her as a female V. The execution of this idea doesn't feel realistic at all, instead it feels artificial and arbitrary. Like if I ticked a different box at the beginning of the game, nothing about our relationship leading upto that point would have changed; in fact the romance is baked so deeply into her story missions that the only difference I would really get, if had ticked a different box, is that I would actually be able to romance her by the end of it all.

    And it's basically the same with every other romanceable character.

    I really hope that a new Cyberpunk game can fix this stuff but I have my doubts.

    Reply

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