How to Make Cyberpunk 2077 Look Like Real Life



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Today we take a look at one of the most insane visual mods to ever come to Cyberpunk 2077. Photorealistic reshade, along with some other visual mods, can create a near life-like Cyberpunk 2077 and it has even gotten the attention of CDPR.

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Get Cyberpunk 2077 with my affiliate link: https://af.gog.com/game/cyberpunk_2077?as=1716164547
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Twitter: https://twitter.com/JuiceHead33
Discord: https://discord.gg/jzhzrhm

The Mods:
Nova LUT: https://www.nexusmods.com/cyberpunk2077/mods/11622
Photorealistic ReShade: https://www.patreon.com/NextGenDreams
2019 Mercedes G63 AMG: https://www.nexusmods.com/cyberpunk2077/mods/12167
Hyundai N Vision 74: https://www.nexusmods.com/cyberpunk2077/mods/11974
High-Res Graphics Pack: https://next.nexusmods.com/cyberpunk2077/collections/g0tcm4
GITS 3.0: https://www.nexusmods.com/cyberpunk2077/mods/9274
E3 2018 Lighting MOD: https://www.nexusmods.com/cyberpunk2077/mods/1347
Project E3 – HUD: https://www.nexusmods.com/cyberpunk2077/mods/8800

Sources:
CDPR Reaction: https://twitter.com/Marcin360/status/1751205247274434656
Photorealistic Videos: https://www.youtube.com/@NextGenDreams/videos

Thumbnail: https://www.nexusmods.com/cyberpunk2077/images/10278
Author – Musiclover542

#Cyberpunk2077 #CyberpunkMods #Cyberpunk

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39 thoughts on “How to Make Cyberpunk 2077 Look Like Real Life”

  1. I can actually get collections for "free" on Nexus. Back in the day it offered a one time payment of like, around $10-15 for a permanent premium membership.

    I'm so happy I bought mine back then. Thanks past me.

    Reply
  2. That dude selling ReShade for a monthly sub is cringe. If you have an Nvidia card, just use your built-in game filters (alt f3 default I think). Free and almost no fps hit on most modern GPUs. Contrast, sharpness, saturation, tint, depth of field, etc on top of the Nova Lut should be just as good if not better.

    Reply
  3. Couple years ago, while me and a buddy of mine were talking about RDR2 lifelike reshade, I mentioned something that's need for all of this lifelike reshade to work: You need the focus to be bound to an eye tracker. Without that, there'll always be a random blur here and there that will brake immersion.

    Reply
  4. I don't know about most of the human race, but when I'm standing near a car, the next car sitting maybe 5 to 10 meters away doesn't look blurry. I did try NovaLUT and found the world looked dull and lackluster. Maybe there's some way of tweaking the settings, but just dropping it into the game seemed to wash out the colour and make everything look dull. Perhaps it's because I have the 4060 ti and not one of the higher ones.

    Reply
  5. To me these are nice YouTube showcases but Iam running a virbrant ReShade and some lighting fixes for Cyberpunk. Photorealistic is less colorfull but for many people its nice to have a brighter image, Cyberpunk can be awefully dark at times. I think the how the game is supposed to look more colorfull than dull.

    Reply
  6. Sorry, but the depth-of-field in your examples is way overexaggerated, almost as if it's using tilt-shift photography. it doesn't make things look "more real," it makes them look miniature. Dial it down a few notches, and it'll be fine.

    Reply
  7. as someone whos used reshade for years at this point id say that lut is definitely doing all the work [and possible RT if you got that on id assume you do but thats not something everyone can use either]. Anyways if anything inless this person made a custom shader for the reshade preset its definitely not worth the money lol cause this is something anyone could do without any real effort. Also from what im seeing in this video it doesnt even seem to have UI masking meaning it would mess with the HUD elements [which you can see it doing in the video]. This reshade preset is practically like me paying someone to make me a sandwich while im in my own house sure you can do it but why when you could easily do it yourself?.

    Reply
  8. Idk man the first one takes out alot of the light colors and colorbleed into things like smoke & the second one has weird blur glow around the characters & adds in way too much depth of field blurring, that aint realistic at all, especially when it has a slow auto focus. Also im noticing alot of line/cavity stuff w/e you call it. Black thick lines around things in the distance like bin bags or lamposts its like a cartoon line shader post process effect on things. (not that I dont like cartoon effects just doesnt seem realistic to me) Cars close up look good though.

    Reply

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