Hangin' with Hideo | Cyberpunk 2077 Gameplay [#24]



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Title & Thumbnail by: Chelsea Schneider
Recorded: June 20, 2021
Platform: PC

Thank you GOG for the game code!

STREAM SCHEDULE: http://bit.ly/lawstream
I stream at http://www.twitch.tv/sirlarr

I am sponsored by G FUEL, get a discount by using this link: https://gfuel.ly/3dLQnQK
I’m also partnered with Good ol’ Games, here’s my referral link: https://bit.ly/3qsvbWk

Patreon: http://patreon.com/lawrencesonntag

All times are approximate! Follow me on Twitter @SirLarr (http://www.twitter.com/sirlarr) for updates and notices.

source

12 thoughts on “Hangin' with Hideo | Cyberpunk 2077 Gameplay [#24]”

  1. Mann, if Bioware doesnt take the facial software that this game uses for expressions; they are missing a huge opportunity to fix their robo face problems

    Reply
  2. Yesterday was the 25th anniversary of the release of Quake, asking with the Nine Inch Nails soundtrack. The soundtrack for this game made me think of that. Was hoping you'd do an anniversary play, but I know you have a lot happening at any given time.

    Reply
  3. ill be honest I just started playing the game again yesterday, (after a long break, still on pc) but the game actually feels good now, better fps and waaay less bugs?! combat and driving were actually fun

    Reply
  4. tbh i pushed unlike b/c you weren't grabbing items or even logging onto computers for information or just not doing any of the steps in the game that a new player of the game might need to see or just someone like me who likes to watch. I do not understand how you can choose not to take items when you are already on them. Disassembling items is one of the most helpful aspects of this game. People who watch games like this live do it to vicariously play through the streamer and if you are not doing most of the immersive content it just feels off and takes from the viewers experience.

    Reply
  5. I reckon the 'claw' controller would be more universally (and maybe ergonomically) acceptable if it were rotated (rolled) to the left so that the analog stick is facing upward like on a controller instead of right. Somewhere between 30 and 45 degrees. Could be easier on the tendons too!

    Thoughts?

    Reply

Leave a Comment