Handgun & Katana Broken OP Reflexes Build | Cyberpunk 2077



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21 thoughts on “Handgun & Katana Broken OP Reflexes Build | Cyberpunk 2077”

  1. Good tip on the reflex handguns tree having 11 one-point skills! Never counted the skill points needed in each tree. Definitely makes it one of the most economical skill trees to get OP quickly.

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  2. What do you mean every shot with the Dying Night staggers the enemy? I don't see that ability listed anywhere on it. Also, I found another great legendary lexington variant, one I like as much, if not more than the Dying Night. I scum saved the Shoot To Thrill rewards and ended up with one with four slots and the special ability of "eliminates vertical recoil." An absolute dream to shoot. I still haven't found a legendary crafting spec for this weapon, but if I ever do, I'll roll another one with the 10% damage bonus from the crafting tree.

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  3. Love the build, I’m new to the game and wondering what I put my starting stats in, guessing reflexes,tech,and body? Also what order do you prioritize perk trees? Do I max handguns while sprinkling in blade and crafting or just pick as they become available in all trees? And is it like most builds I’ve seen and max reflexes the tech then body? Sorry for all the ?s like I said new to game and still confused with builds. Thanks in advance for any info

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  4. I think the sandevistan depends on what you're acclimated to, except Warp Dancer, Warp Dancer is worthless what the hell am I supposed to do with a 10% time slow? Seriously who made that?

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