GTX 1650 4G6 | Cyberpunk 2077 | Best Graphics Settings



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Running Cyberpunk 2077 Patch 1.52 (next-gen update) on the GDDR6 GTX 1650 4GB. Let’s figure out with how much eye candy we can get away. In this video, I’m using FSR which was introduced in patch 1.5

Ryzen 5600G
16GB RAM (2×8 3200 C14)
Palit GTX 1650 4GB GDDR6
B550i Aorus Pro AX
450W Gold SFX PSU

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4 thoughts on “GTX 1650 4G6 | Cyberpunk 2077 | Best Graphics Settings”

  1. Videos like these are awesome. I generally see people just dropping everything to low with low-end cards. But in some games you truly play the game with an inferior experience, loosing the valuable aesthetics of the game. I really think the key take-away is SSR and AO… These settings are truly the key to make the game look nice. 🙂 I have reasoned somewhat differently myself when running the game with a 1050Ti on a non-freesync display, I lock the framerate to 30fps. these are my settings (with comments):

    – 1080p FSR Auto FPS target 30fps (getting as high resolution as you possibly can) – use nvidia control panel to lock the framerate, not the in-game frame lock.
    – Preset: Low
    – Shadow settings (All): Medium (Low shadows can look extremely quirky in some lighting situations)
    – AO: Medium (The AO is MUCH more apparent at medium, everything look truly grounded)
    – SSR: Low
    – AF: 4x
    – LOD: Low (I actually don't think the pop-in is all that noticeable when you are starving for performance, and when doing tests between the three settings there's actually no difference on apparent objects, like AC units popping in and out of existence, no matter if I use low, medium or high the pop-in distance is the same. I'm just having a hard time seeing a difference, and pop-in is a quirk, yet very subtle, in the game. But you do gain a lot of performance going to Low)

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