Finishing Regina's Gigs & Second Conflict | Cyberpunk 2077 – Blind Playthrough [Part 44]



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Mods Installed:
Flashlight https://www.nexusmods.com/cyberpunk2077/mods/2913
Quiet menus https://www.nexusmods.com/cyberpunk2077/mods/3678
No intro https://www.nexusmods.com/cyberpunk2077/mods/533
Unequip Mods: https://www.nexusmods.com/cyberpunk2077/mods/2358?tab=description
No More Out-Leveling Vendor Items https://www.nexusmods.com/cyberpunk2077/mods/12500

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21 thoughts on “Finishing Regina's Gigs & Second Conflict | Cyberpunk 2077 – Blind Playthrough [Part 44]”

  1. Mapo you have to use Skippy and get a certain amount of kills because if you do you find out whos gun is it, you even have a exclamation mark on it in your inventory.

    Reply
  2. "Delayed after effects" are a CDPR specialty, even their first game (The Witcher 1) had multiple points where your choices earlier in the game can affect who's alive, who's dead, and can even lead to entirely different encounters and quests.

    Reply
  3. Oh Mapo, quick tip tho kind of a late one, dont need to go fetch the following npcs or try to get them unstuck, most of the time they respawn close by when they're not in sight, cant do so if you keep looking at them unless ofc theyre game brakingly stuck like tiny Mike, but gotta say never in my 4 playthrus has that happend to me, their ai is pretty bad but i nor looking at em usually works

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  4. The escort missions are definitely weird. I feel like they hang back a while before following you to give you the opportunity to clear enemies, loot, explore, etc a bit before catching up. But i agree that they don't feel great. One of the aspects I think they could certainly improve on.

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  5. You actually killed Tiny Mike's brother Big Pete in a gig btw. If you do this gig first, he tells you how he's the brother of the guy you already helped and wants you to get him out without killing him.

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