Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
Let’s test Cyberpunk 2077 on integrated Radeon Vega 11 (AMD Ryzen 5 3400G CPU) @1580 MHz and RAM 3333 MHz (drivers Radeon Software Adrenalin 2020 Edition 20.12.1). Cyberpunk settings: 1920 x 1080, low and with Static FidelityFX CAS 50%. No discrete GPU! Cyberpunk 2077 is a 2020 action role-playing video game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe (Wiki).
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But its lower the quality. So what's the purpose having fidelity fx? We can do that same thing with traditional resulation scaling. It's not like dlss.
Doesn't look its best, but when it goes from unplayable to playable that's great! Good to see AMD has a real alternative to DLSS.
The fidelityfx cas on looks blurry in comparison to off, but you get double fps, and looks like close to 900p. Really a great technology by AMD. It should be just below DLSS 2.0 and above 1.0 by Nvidia in terms of visual quality.
Running an i7 4790k & MSI 1070ti, play at 1440p w/ Digital Foundry's Standard Optimised Settings & Static FidelityFX CAS at 75% to get stable framerate at 45 – 65fps. Without it, i run at 30+fps avg. Very interesting setting…
And to compensate the blurriness from Static FidelityFX CAS at 75%, i toggle Nvidia Sharpening at 1.0 & Film Grain at 0 via Nvidia Control Panel. Game looks sharp and FPS is stable @ 45 – 65fps, Avg 50.
Dors thiz work in a me prossrseur or not
fidelityfx cas equal resolution down and got higher framerate.
some fanboy will say this same as dlss.
but the different is
40% resolution of native got x2 framerate vs 80% resolution of native got x 2 framerate
Looks more blurry than my future, that must mean something
this is amazing, especially when you turn on RIS to sharpen the image as well. This is very promising
fidelity FX Technology on every amd cpu or specfic cpu ? pls answer
Amd Vega!!!
It's not a real competitor to DLSS 2.0, it's more of a tool to use when you're not hitting that 60 fps. In this case, one must turn the slider to maybe 80 – 90%. Here it's not that blurry. It is, a little, but the smooth gameplay of a 60 fps experience, beats a choppy crisp graphics, in my opinion. The best thing of this is that, it can be dynamic. So in a scene not that graphicaly intense, the hardware will be able to hit 60 fps. But in a complex environment, the hardware will not be able, and this is when FidelityFX CAS will activate, to maintain 60 fps.
So AMD reinvented the resolution scale slider?
Use Reshade, it literally has an AMD FidelityFX sharpening filter and it's highly customisable to your taste, increase or decrease the sharpening as much as you like, modify thresholds, etc. all in real time while playing the game. If you don't like it there is half a dozen other sharpening filters but I believe FidelityFX filter costs only an FPS or two where other filters cost more FPS (also depends on your filter config).
I think it works best with Windows ME………
Static Fidelity or dynamic fidelity fx
Lol fidelityfx is not released yet on Cyberpunk….. shade bro shade
Game bad bad is shit
Holy sht
With a Vega 11
Thank you Amd still care for gtx users 😄 Not like Nvidia
Ciri in Cyberpunk 2077 – fan arts & cosplay compilation (Witcher x Cyberpunk) – https://youtu.be/5MYdfQ0fFWE
interesting because in some games fidelity does perform and looks better than dlss. in F1 2021 dlss makes distant stuffs blurry and glitching, with ghosting on antennas and mirrors, (heck even occasional fps drops) but no issue with fidelity. could be unoptimized dlss though