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Hey guys, this obviously isn’t my main video for cyberpunk 2077 or even a video I intended on making but but as you know I’m very much team “Cyberpunk 2077 isn’t an immersive sim, it’s just pretending to be one” WHELP, I’ve done it: I’ve found hard proof that cyberpunk 2077 is ABSOLUTELY NOT an Immersive Sim in any way whatsoever. This clip perfectly demonstrates how you’re only allowed to think outside the box when CDPR wants you too and only in ways they intended and they will straight up break their own game and softlock you before you’re allowed to do something that they didn’t think of.
By the way I went around this entire building looking for alternate entrances and found nothing. All the doors were locked, unable to be skill checked, and some of the doors out back didn’t even have any sort of prompts on them period as if it wasn’t even possible to interact with them at all.
I was gonna post this on twitter, but for some reason Adobe Premiere’s Twitter encode settings are completely incompatible with desktop Twitter
source
Yeah yeah cyberpunk is not an immersive sim who cares. The REAL question is: is Hard Time an immersive sim?
Fuck, this game sucks ass.
Cuz it's like, the matrix, dude. The game is playing yoooouuuuuuuuu
Well, be grateful you can at least raise your gun. I found myself stuck in a firefight and my ability to use my gun completely shut off. It looks like it’s a lockout from an earlier dialog scene that never got released. Thus, I’m in some warehouse, surrounded by Borg drones shooting at me, and I’m only allowed to fight back with my fists. And this effects every single one of my saves. According to research I might be able to fix this through some manipulation of fast travel or by storing guns in my apartment then picking them up again, but I just don’t have the patience to have to macgyver this game just to play it as intended.
Who cares if sim or not. It's still immersive and has immersion inducing quests, characters, cutscenes etc.
Deranged hacker kills a man, proceeds to attempt bribery with the deceased
This doesn't make it not an im sim this makes it broken and barely functioning.
Objection! You can't claim it's not because of glitches or bugs, which this clearly is. Everyone knows it was released in a horrible condition.
This is a bug. Not a feature.
fuck cyberbug. stupid game
he also doesnt notice your big ass gun
What a terrible game
…that was really disappointing to watch… Glad I never got this game.
it tries to be too many things at once. Ubisoft games are more focused and can't believe I just said that.
He heard you 😉
Also .pretty chill for guy who just lost his vision
I remember I was actually able to get past this because I had the double jump when I played this mission. There are other ways to get past the gate, you may have just missed them.
Cyberpunk is still a hugely broken game in general, whichever genre you want to call it. I will never trust CDPR to make a good game ever again.
Really makes you appreciate the level of skill and talent that it took to create masterpieces like Dishonored. In a completely different league.
Dude could hear you bro… there’s a hack for ears as well
Pretty sure this part is fixed; I just blinded the guy and then opened the door behind him undetected.
???
hey hey chums. anyone tried this after all the patching ? Wonder if they fixed it
I wonder how it's right now…
Bugs aren’t proof
JSUT
I know this vid is old, but I can think of at least 5 different ways off the top of my head to get inside.
1. Frontal assault from the footbridge
2. Hop over the crates and head into the security building
3. Use the maintenance tunnels to remain undetected
4. Steal the van, drive right in, and get to the floats via the roof
5. If you chose the Corpo path, convince the guard to let you through and nobody will question you
It’s amazing to me that people claim this game is good
its a rpg with imsim elements, hopefully in the sequel they take it to the next level and make it more of an immersive sim
rpg with imSim elements
Id highly suggest coming back to the game now its far more in line with the Deus Ex games (specifically the Prequels) and thus feels more like a insim
was never destined nor designed to be any kind of imsim, wasn't even designed to be a good game