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A breakdown of the pros and cons for each weapon type in Cyberpunk 2077, structured into an overall ranking.
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Comment below your favourite type of weapon and Why! #cyberpunk2077 #phantomliberty #gaming
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TIMESTAMPS
00:00 Intro
00:26 Precision Rifles
02:02 LMGs
03:07 Assault Rifles
04:51 Revolvers
06:48 Throwing Weapons
08:36 Blunt Weapons
10:08 Arm Cyberware
11:29 SMGs
13:07 Shotguns
14:39 Blades
17:24 Pistols
19:11 Snipers
21:08 Quickhacks
22:51 Conclusion
source
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At the end of the day, everything in this game is fun asf to use, so you can’t go wrong with anything
The xletalis of cyberpunk
Dude knives are the only things that stun MaxTac with one hit. And many of the perks for them are open combat perks. To be honest its probably the most versatile weapon with 2 Zero G mods on a Punknife you have sniper.
I even have videos of me clearing a whole enemy base with just a Punknife. They had 2 snipers and I was able to have a sniper battle with them from sniper range while keeping off enemies that were closer. Im thinking about uploading. Yall are playing this game limited asf.
Great Video as always. I really need to get my hands on this Katana asap 🤩
I find the Moron Labe and Psalm to be much better than any SMG in the game, but I guess that's just me.
We need new game plus now. Only way to play with a the weapons you want for a full playthrough
Credit to you man, the rankings of the weapons have been great, and for some reason I truly feel this video makes it all come full circle. Feels nova choom.
Divided we stand supremacy 🔛🔝
Man I love cyberpunk so much. I never followed the genre before release so i don't know there's so much hype behind it. I just bought it because it looks cool.
And I actually looking forward to the bugs during patch 1.06 funny enough the only bug i get is people start T posing and V suddenly naked. I don't even make any build for my first run just pick a gun and blasting no perk added
Now I try many build, follow the lore and many other. I'm glad i bought this game
I think CDPR did as well as one could expect, balancing fun and, well, balance. I have some quibbles, but who doesn't?
Revolvers: Only having one suppressed/silenced revolver is a neat. Because of their design, revolvers are difficult to suppress without using oddball designs like the M1895 Nagant with its "uncircumcised" ammo. There are others you can suppress, but they're usually rare, goofy, expensive, impractical, or some combination of the previous. CDPR being in the old Warsaw Bloc, I wouldn't be surprised if Mancianella is a nod to the M1895. There needs to be more high damage tech variants for shooting through walls.
Shotguns and/or Gorilla arms: 12/10, this much fun should be illegal. Adding a suppressor to the Headsman at the cost of making it unwieldy would be outstanding for a hitman build.
Blunt weapons: The first time I did a finisher with Tinkerbell, my V died because I was laughing so hard! That sound tickles me, IDK why. 10/10
Non-ape cyberarms: I didn't care for them. High body builds get the perks to properly use gorilla arms, and low body builds benefit from gorilla arms in dialog, door checks, and I think HP pool. The launcher is pretty good if you're perked for it, but getting locked into the relic animation has gotten me killed more than any other single weapon. I can see the appeal of monowire, but as implemented, it's not for me.
Disappointing weapons: I find precision rifles, snipers, and LMGs disappointing. PRs and snipers should support more suppressors and less terrible optics/irons. The only use I found for LMGs was summoning MaxTac while preserving shotgun ammo. A suppressed precision rifle for a commando build is sorely missed.
SMG/AR: SMGs are great! Excluding a few great ones, ARs are mostly for when you're running low on pistol ammo.
Throwing weapons: I think they're goofy, but I can't deny how fun they are. Much better for stealth in the early game than suppressed pistols.
Swords and pistols: They've gotten enough love, I don't need to add anything here.
Quickhacks: I wish we could get basic stealth quickhacks without a cyberdeck. 10/10, even if I don't think they fit the video.
I don't even know what to say at this point, you just keep putting out high quality videos about Cyberpunk. This game is an infinite wealth of knowledge and content.
It's also crazy how precision rifles are definitely the worst type of weapons in the game, but within that class, there is Widowmaker. It's still hands down one of the best guns in the game if you play around charged damage.
I swept the entire game with a tamayura silenced pistol and knives.
On a second playthrough I ended up building into smart weapons and the yinlong turned the entire game into a joke
“Babe wake up, SamBram just dropped”
Over the shoulder, mocapped by a Ninja/Samurai, melee combat…awesome! First person, mocapped by any random 3rd grader, melee combat…boring!
Me when i see blades in 4th.
Smgs or shotguns. The variety is insane
The blunt weapons don't have enough cool factor and they're super slow a lot, I want to feel fast. But in a "Get Physical" build, that shit DOES feel good.
i'm just starting the vid so don't know what your list looks like, but in my opinion pistols are by far the most versatile class in the game
EDIT: oh wait you counted quickhacks as a weapon, i wasn't thinking of that. ok yeah those are the most versatile because there's literally dozens of quickhacks
Seriously dude, your amazing 👍👍👍
Point of Pedantry: How could Comrade's Hammer "no longer be the GOAT (Greatest of all time). To be the GOAT is to imply there cannot be a "no longer" part of that statement.
I think that throwing knives are the superior stealth weapon. They are silenced out of the box, deal an immense amount of damage and have a larger hit box than a bullet which makes them easier to use than pistols that share the same range as throwing knives. And aiming with knives is easier because nothing is blocking your view in the center of the screen like with pistols or snipers. And they work perfectly with sandy if you use the instant return perk.