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Cyberpunk 2077 patch 1.5/1.52 testing whether or not you can still defeat bosses in one clip after the nerfs. This video also includes a comparison of direct firing and ricochet damage.
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Had no intention of making/playing a ricochet guns build until this video.
Thanks for the video
With another one! Keep ‘‘em coming!!
I started a Hard build to see how much I could level up a pure melee (Gorilla Arms) build, so that I could finally win all the boxing fights, but even at level 32 with Berzerk I'm one-hitting people. Now I'm not as motivated to finish the game; since Body is 20, I was thinking of now switching to Assault weapons (primarily shotguns) and building out that tree with the time/levels I have left. Suggestions welcome.
So my guess would be at least invest in 20 Cool, 18 Tech, and the rest of the points in whatever weapons you want to play with. Reflex for assault rifle, handgun and blades, Intelligence for a net runner build and Body for melee weapons/fist and shotgun/machine gun build. I'll be waiting for your build videos. You make the best Cyberpunk 2077 content so far.
legendary static hack + high magasine rifle /smg = destroy everything. ricochet is just a dumb mechanic.
"Let me just aim into the ground before pressing the trigger" So fucking dumb
how would you get legendary iconics without 20 tech ability?
Hi O.D, another comprehensive guide , thank you 👍👍👍.
Looking forward to more content.
Take care mate
Magazine, not clip. Just sayin'. Thanks for the great content as always 🙂 I wish there was another difficulty level higher than very hard.
This is great! I still find it funny despite all the rebalancing to crit chance and crit damage that you could still make a pure crit chance build. I did a crit chance blades build with Sandevision and a legendary Satori and it was power fantasy junk food. Good work as always!
ricochet is broken, and it makes no sense xd
For me it just feels bad when I'm better off shooting the ground in front of my enemies instead of directly at them.
I think the only time ricochet felt good was fighting Placide when leaving VDB's crypt.
Most random fights when enemies duck behind cover you don't have terrain to bounce off shots, so when they finally pop out you go on and shoot the ground. It's a bit retarded if you ask me.
Sweet!
Your channel is a very good resource for CP2077. Appreciate the work.
Just finished a ricochet playthrough last night and was surprised how ridiculously OP it was. Kongou will carry you until Problem Solver, and then Problem Solver is the last gun you need. With Legendary Muzzle Brakes, it's not even remotely a challenge. Earlier today, I sped through the game to get Problem Solver and at just lvl 31 w/ Epic Ricochet Brakes and Sandevistian, Don't Fear The Reaper was child's play.
Nowhere near as broken as before, but still extremely easy with the right set up. The one Gig for Padre where you get the shard off the corpse at the funeral was hilarious. You can just hop on the roof, open the roof window, and just blind fire into the hallway. All the enemies funnel into the hallway and die via ricochet and you literally don't have to put yourself into any danger. Might as well be the Ping/Contagion build all over again.