Cyberpunk 2077's Police System Is Improving | 1.2 Update Insight



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Damn it seems CD project red are making some changes to NCPD behaviour in the upcoming 1.2 update. This is along other additions which were spoken …

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8 thoughts on “Cyberpunk 2077's Police System Is Improving | 1.2 Update Insight”

  1. so instead of police spawning 5meters behind you now it's spawns 12 meters away from you. Damn that's incredible, what an achievement . makes you think how fucked the game code actually is

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  2. Honestly? This is rather pathetic. It's pretty much a hotfix. The code must be so messed up they can't fix the game as it frigging should be. There be no redemption arc for this game. Sorry, but it's, true.EDIT: If the game goes down to Β£5 I consider it. Having played the PS4 version at a neighbours it's a frigging mess. No excuse for it to be released in this state.

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  3. Spot on how I felt while reading the update notes mate… These patches feel a little too little too late… they needed to add a few things to bring people back in, like a few new missions.

    The car steering is just embarrassing, and some of these other fixes like you said seem to be the verge issues not the core… Where's the wall running ? Where's the choice to kill a main character to take their weapon or change the story ? Why is every fecking door welded shut ?… Wheres the sub way and NCART travel system… Come on !!!… Do these patches even get the game back on the PSN store… Doubt it…

    Wish you would do this approach to the patch notes on NMS and do the patches actual fix the issues or do they remain… Like pets now attack hazardous flora…. Errr… No they don't..lol

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  4. I can't believe the police cars still dont even chase you.

    I still wanna play the game, hope its more polished in a year or so. I would rather wait until it is then play it in its current state

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