Cyberpunk 2077 Xbox Series S FSR 2.1 Update Does It Look Better?



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26 thoughts on “Cyberpunk 2077 Xbox Series S FSR 2.1 Update Does It Look Better?”

  1. The fact that we can't redistribute the atribute points makes this update, the shittiest update ever. I love Cyberpunk but this is crap.
    CDPR needs to adreess that issue right NOW, since it will unlock several gameplay approaches to all the players.

    Reply
  2. I see a difference I really do especially on my series x @4k the lighting reflections are more sharp and clear the fluidity of the entire picture seems alot more stable and I love it! I think it made the game run better than before and also they just announced FSR 3.0 and that is only for PC and xbox it's not coming to ps5 because ps5 doesn't support the full RDNA2 graphics and feature set unlike PC and xbox does

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  3. There is a difference. On console there's no way to stop pop in as far as I know as this is an LOD issue. LOD is Level of Detail where from a certain distance from your character the higher level of detail textures and things will load in. For some odd reason with every update no matter what CDPR never increases the LOD distance on consoles. They could increase it by like 5% or a bit more and that would make a massive difference in the amount of pop in that would be noticed.

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  4. On my PS5, FSR definitely added some “graininess” that I can def see in reflections, but for the most part it looks better IMO, because the framerate stays stable.

    On PC It looks noticeably worse than the equivalent DLSS setting, but not bad for a feature that works on any GPU and doesn’t require special hardware.

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  5. I see a difference on my Series S, but I don't know if I like it. On the 60fps mode, it is noticeably sharper and everything close to the camera looks better, though I'm not a fan of the shimmering that FSR2 brings on far away objects. When looking at details in the distance, you can sometimes briefly see the moment FSR2 tries to reconstruct the image, which can be distracting.

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  6. I will try this out on my Series X when I get home but just looking at your video in 1440p at 60hz I can clearly tell Series S has had a big improvement.

    Meanwhile what I’m hearing about Series X doesn’t make any sense to me.

    On XSX I was expecting raytracing should be 40 or 60hz and performance mode should have had the 60hz cap removed and I was guessing around high 60s, mid 70s and some low 80s which would freaking rule with VRR but folks are saying performance mode is still locked at 60 and raytracing is still locked at 30.

    So if that’s true since I’ve been playing with VRR and it was already very decent resolution I’ll notice very little difference on my Series X but you’ve got a nice big difference on Series S with a decent resolution boost.

    Series S in 1.6 60hz mode used to look so soft when compared to Series X that it was at times blurry. Not any more.

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