Cyberpunk 2077 | Xbox One S/X – Xbox Series S/X | NextGen Patch 1.5 Graphics Comparison



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ONE:
Dynamic 900p at 30fps (common 720p)
56,8Gb

ONEX:
Dynamic 1440p at 30fps (common 1440p)
56,8Gb

SeriesS:
Dynamic 1440p at 30fps (common 1440p)
63,1Gb

SeriesX:
Performance Mode: Dynamic 2160p at 60fps (common 1440p)
Ray-Tracing Mode: Dynamic 2160p at 30fps (common 1440p)
63,1Gb

– Buy games with great discounts at Instant-Gaming: https://www.instant-gaming.com/?igr=analistadebits
– According to the official note from CD Projekt, Cyberpunk runs at dynamic 4K on Series X. However, in all areas tested its resolution is 1440p.
– Xbox Series X featured a 1800p resolution mode. This mode is no longer available.
– Load times on Xbox Series have been greatly reduced.
– The most notable improvement is in the general shading and lighting.
– Ray-tracing mode adds contact shadows and enhances others. Ray-tracing does not apply to reflections or global illumination. Xbox Series S doesn’t have Ray-Tracing.
– The pop-in has improved considerably in Xbox Series, but it is still present in certain elements (especially when we use a vehicle).
– There is a texturing improvement on certain elements on Xbox Series X.
– In general, a more solid game feels on all platforms. However, Xbox One is still a version with insufficient optimization.
– There is an increase in draw distance and anisotropic filtering on Xbox Series.
– The framerate in both modes is practically perfect during gameplay (with occasional drops in some cinematics or loads) except on Xbox One.

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44 thoughts on “Cyberpunk 2077 | Xbox One S/X – Xbox Series S/X | NextGen Patch 1.5 Graphics Comparison”

  1. ONE:
    Dynamic 900p at 30fps (common 720p)
    56,8Gb

    ONEX:
    Dynamic 1440p at 30fps (common 1440p)
    56,8Gb

    SeriesS:
    Dynamic 1440p at 30fps (common 1440p)
    63,1Gb

    SeriesX:
    Performance Mode: Dynamic 2160p at 60fps (common 1440p)
    Ray-Tracing Mode: Dynamic 2160p at 30fps (common 1440p)
    63,1Gb

    – Buy games with great discounts at Instant-Gaming: https://www.instant-gaming.com/?igr=analistadebits
    – According to the official note from CD Projekt, Cyberpunk runs at dynamic 4K on Series X. However, in all areas tested its resolution is 1440p.
    – Xbox Series X featured a 1800p resolution mode. This mode is no longer available.
    – Load times on Xbox Series have been greatly reduced.
    – The most notable improvement is in the general shading and lighting.
    – Ray-tracing mode adds contact shadows and enhances others. Ray-tracing does not apply to reflections or global illumination. Xbox Series S doesn't have Ray-Tracing.
    – The pop-in has improved considerably in Xbox Series, but it is still present in certain elements (especially when we use a vehicle).
    – There is a texturing improvement on certain elements on Xbox Series X.
    – In general, a more solid game feels on all platforms. However, Xbox One is still a version with insufficient optimization.
    – There is an increase in draw distance and anisotropic filtering on Xbox Series.
    – The framerate in both modes is practically perfect during gameplay (with occasional drops in some cinematics or loads) except on Xbox One.

    – Compra juegos con grandes descuentos en Instant-Gaming: https://www.instant-gaming.com/?igr=analistadebits
    – Según la nota oficial de CD Projekt, Cyberpunk se ejecuta a 4K dinámicos en Series X. Sin embargo, en todas las zonas comprobadas su resolución es de 1440p.
    – Xbox Series X presentaba un modo resolución a 1800p. Este modo ya no está disponible.
    – Los tiempos de carga en Xbox Series se han reducido considerablemente.
    – La mejora más destacable está en el sombreado y la iluminación general.
    – El modo ray-tracing añade sombras de contacto y mejora otras. El Ray-Tracing no se aplica a reflejos ni a la iluminación global. Xbox Series S no dispone de Ray-Tracing.
    – El pop-in ha mejorado considerablemente en Xbox Series, pero sigue presente en ciertos elementos (sobre todo cuando usamos un vehículo).
    – Hay una mejora de texturizado en ciertos elementos en Xbox Series X.
    – En general se siente un juego más sólido en todas las plataformas. Sin embargo, Xbox One sigue siendo una versión con una optimización insuficiente.
    – Hay un aumento de la distancia de dibujado y el filtrado anisotrópico en Xbox Series.
    – El framerate en ambos modos es prácticamente perfecto durante el gameplay (con alguna caída puntual en algunas cinemáticas o cargas) excepto en Xbox One.

    Reply
  2. Man achte auf die unerträglich verwaschen Texturen bei der Series S, eckelhaft. Und bei Minute 11:10 kann man bestaunen wie toll die KI der NPC's verbessert wurde. Geil wie bei der Series S und X ein NPC versucht durch eine Palme zu laufen, ganz großes Kino.

    Reply
  3. Veo que hay muchas quejas por La Series S en 30fps pero pero se ve Bien. SI ponen modo 1080p yo prefiero que Tenga HDR y un Poco de raytracing que mas fps. Pero solo es un gusto personal en campañas.

    Reply
  4. Yo jugue la demo en la xbox serie s , me fue muy bien ni un solo bug , depronto algunas personas por creerse inteligente se quejen de los 30 fps etc , pero la verdad ni se nota . En el xbox serie s se juega muy bien y me gusto el juego , lo comprare con el 50 % que tiene.

    Reply
  5. The RT mode only has ray traced shadows which you can clearly see aren’t worth the “dynamic 4K” which commonly drops down to 1440p. Why didn’t they just scrap the RT and have a locked 4K/30FPS? Ray tracing is such a gimmick nowadays man. It gets people excited when in many cases it can be so overrated and not worth the dip in performance. Games like Metro Exodus and Spider-Man remastered are good examples of where RT is well implemented and worth whatever sacrifices the developers may have to make in order to hit the resolution and frame rate targets.

    Reply
  6. Definitely disappointed about the Series S since I was just given one for Xmas. I beat this game when it was super buggy on my OG Xbox One and loved it… But I was hoping to get at least 60fps at 1080. I would rather have 60 fps than high resolution

    Reply
  7. I am amused that the xss frame counter is as if frozen at 30fps, it did not move wogule even for a moment and this shows that this console would be able to cope with 60fps, the only problem is CDPR laziness, I hope it will improve it after some time

    Reply
  8. Me está llamando la atención ahora jugarlo (eso sí, después del Dying Light 2, elden ring, horizon, halo y Sifu). Pero no sé si comprarlo para PS4 o para Xbox One S que son las consolas que tengo.

    Tengo PC pero aún no tengo la gráfica

    Reply
  9. I am strongly considering getting it for the One X cause of the update. I’m interested and wanna try it for the first time, finally. But can anyone let me know how it feels and plays on the console? I understand how even on the One X it would be slightly inferior to how it handle on a One S objectively, but again, I don’t own that one lol. Can anyone let me know?

    Reply
  10. La gente solo dice gilipolleces en los comentarios, solo saben criticar a la Series S por no poder ir a 60fps. Si que puede, solo que tienen que poner un modo 1080p 60fps (que por cierto, ya estan estudiando el como hacer un aumento de fps). Así que callarse de una vez que para lo poco que vale la consola esta bastante bien coño.

    Reply
  11. Yo lo juego en series s y hay zonas de la ciudad que se ven muy feas por la iluminación.
    En especial si ves uno de esos npcs que tienen su ropa brillante 😆
    Creo que YouTube mejora muchísimo la iluminación del gameplay, pero ya en tu consola es muy diferente.
    Pero el desierto es muy lindo.

    Reply
  12. Para los que tienen pensado comprarse la one x les recomiendo que junten un poco mas y vayan por la SX o si no quieren gastar mas la SS, puede ser que la one x se vea bien y todo, pero no le quita el hecho de que ya es generacion pasada y se vienen juegos solo para la nueva generacion (por ej el RE village 🤷‍♂️)

    Reply
  13. 1X & SS basically the look the same (Maybe a little less crowd density on 1X due to CPU limitations). If you have a 1X just get portable usb 3 SSD and your loading times will be better. I'm glad CDPR is continuing to improve this game. My first playthrough was on PC (RTX 3080, Full RT, 1440p, DLSS Quality) and I hope this update allows more people to experience the game in a positive way like I did.

    Reply
  14. Happy to see that the XBOX One X version is finally playable at a relatively solid 30 FPS. My One X has an SSD installed, so I hope framerate will be even further improved towards a solid 30 FPS. It may finally be time to give this game a go, but by now I feel underwhelmed regardless of the improvements. Cyberpunk is the 'next-gen' game that never truly was, even current-gen.

    Reply
  15. I STILL have terrible framerate problems on the Xbox One X when in combat in any open world area. When you meet with the guy who shoots the dealer who shoots V, try getting into a fight near the cafe he is in. Best example of this problem. Makes the game unplayable.

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