Cyberpunk 2077 PS5 1.3 vs 1.5 Next-Gen Patch Graphics Comparison & FPS Test



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Cyberpunk 2077 PS5 1.3 vs 1.5 Next-Gen Patch Graphics Comparison & FPS Test

Graphics comparsison of Cyberpunk 2077 Past-gen version (Patch 1.3 via PS4 Backward compatibility) vs Next-Gen 1.5 Patcher PS5 edition.
PS5 version has two display modes:
-Performance (Dynamic 4K in 60 FPS)
-Ray Tracing (Dynamic 4K in 30 FPS and Ray Traced shadows)

Timestamps
Streetkid Intro 00:00
Bar Stills 00:52
Kirk dialogue 01:10
Free ride Frame Rate Test 01:52
Ride with Padre 03:21
Underground Parking 04:40
The Heist Mission Frame Rate Test 06:36
Prologue finish 08:40
Stills 10:07

Music:
All My Money on the Double – Cyberpunk 2077 OST

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39 thoughts on “Cyberpunk 2077 PS5 1.3 vs 1.5 Next-Gen Patch Graphics Comparison & FPS Test”

  1. Powinieneś wersje z RT umieścić po prawej stronie a w środku dać tryb performance, wtedy idealnie uwidocznione byłyby przejścia jakościowe z patcha 1.3 na najlepsze ustawienia graficzne. Bez tego trzeba skakać wzrokiem z jednego skraju na drugi.

    Reply
  2. I have no problems in playing games in Visual/30fps modes (it's even my way of playing story-focused games), but this one is pretty much impossible to not play in the performance mode. The controls/inputs are pretty much made to be played at 60fps.

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  3. Worst ray-tracing implementation ever? It looks exactly the same as performance mode. Why didn’t they use ray-tracing for reflections and/or light bouncing instead?? Faked shadows are perfectly fine so it’s a waste. Maybe they can patch it?

    Reply
  4. Want full RT experience in Cyberpunk? You need to buy powerful PC, with at least RTX 3070, there's no way around it. Game look amazing on expensive PC's. Performance mode is the way in case of XSX/PS5

    Reply
  5. Definitivamente, no veo el Ray Tracing por ningún lugar. Me quedo con el modo performance, que al menos hace que todo vaya mas fluido. Ademas, el dibujado en las partes de conducción, en el modo RT, parece que son de otra generación anterior. No entiendo como no han podido mejorar esto….

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  6. Mam wrazenie że coś jest nie tak z tym RT . W każdym razie nie jest warte grania w niego gsy mamy 30 fps . Gram od kilku godzin , gra chodzi swietnie , dobrze wyglada i nie widze błędów na razie

    Reply
  7. Ray tracing all the way! After playing it on PC last year, I've been dying to see it come to PS5. I get the argument for 60fps but for me, it's worth losing those 30 frames for ray tracing.

    Reply
  8. dont play this fucking game and definitely do not buy this fucking game, all you are doing is showing shitty developers they can release unfinished games, have us QA test it for 60$, and then pawn it off as a success

    Reply
  9. It confirm what i experiment. (PS5 on last OLED 77" Sony XR). I cannot see much difference with RT vs Performance. So i play on performance cause 60i/s has more added value than the small impact of RT. I don't say that RT is not good. I'm saying that the quality image of Performance is very good 😉

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