The illusion of choice. Having the gun there is a threat, so your instinct is to move it. But if you move it or not, it all plays out the same. It doesn't matter what you choose because both end with the same result.
After stepping into elevator if you wait long enough and watch – you will see as Hanako opens the Box and put chip into Yorinobu head slot. Or at least it looks like it. Too much static here.
I'm not fond of the way you phrase your titles, Its clever enough that I cant call you out for lying but leaves just enough to the imagination to fool the viewer. Why post a whole video about what happens when you don't grab the gun if its the exact same as if you do grab the gun? what value are you offering? At least have the consideration to put in the description that nothing happens so that I don't have to waste my time watching a replay…
I'ma get downvoted for this…but whether you keep the gun or take it does change the scene…ya'll are just too up your own asses about "events" and not enough about what change actually means. You are hung up on what you think choice is when it's always been the illusion of choice…this is a videogame. This is a set of code with preset outcomes. If they give you a choice it's because it never mattered and they put it there as an illusion or it's over and therefor doesn't matter.
1) If he shot himself, nothing changes. Saburo is back. That's not change that's a superfluous event. Yorinobu dies in both endings of this ending because YOU chose to take him down. In the other endings it's a different story entirely.
2) Something did change in the scene. You anticipate the gun will go off if you leave it there, it does not go off…what does that say about Yorinobu? He is not a coward. What does that say about Hanako? She does not want to kill her brother. You learned something. If you TAKE the gun, you assumed he was going to kill himself, you assumed he was going to shoot you or Hanako…and therefor, the next time, when you leave the gun you find out the reality. The scene is about FEAR….and if you take the gun, you play into it. You made the choice out of fear, fear he wouldn't find retribution, or fear he would attack you…but your fear mislead you. If you didn't make the choice of fear the lesson is made clear. If you did you can read the scene as if Yorinobu is only doing this to trick you or he is out of options because you got the gun.
The game didn't fuck you, it literally just made a point within the choice itself. It's not NOTHING…it's just not what you expected or intended with the choice.
So it's still good writing, it's just not what gamer's think of when they say choice. When they say choice they want big boom, dead characters, narratives to end abruptly…but ya'll keep forgetting it's ALWAYS the illusion of choice. The only thing that matters is the narrative, whether you pick whatever fuckin side does not matter. What matters is how your choices effect the narrative and how does that reflect on what is happening.
If you get big boom from choice it doesn't matter, if you get a dead character they were always superfluous, if you kill them and the quest ends…that's not choice, you failed the quest and kept going.
It's ALWAYS been the Illusion of Choice, this game just does it differently, doesn't mean it's any less of an illusion as New Vegas or any other game. If you get an "alternate ending" it's because the ending didn't matter anyway. If you can kill the leader? He probably didn't matter. Those aren't choices, those are tricks.
I feel a little sad for Yorinobu I don't know why.
I HATE HANAKO SO MUCHH
ngl I thought he was gonna kill himself or kill Hanako, kinda dissapointed.
well how about that, nothing happens, like 95% of the deciosions that don't make a bloody difference in this would have been great game in 2 years 😀
Nothing, but hey OPTIONS and Saul.
you are turning s a u l into a meme
Why are hanako and yorinobu acting weird
Nothing. Nothing happens.
4:00
Yorinobu: Hanako.
Hanako: Nissan.
The illusion of choice. Having the gun there is a threat, so your instinct is to move it. But if you move it or not, it all plays out the same. It doesn't matter what you choose because both end with the same result.
This game is so great but incomplete, Wasted potential…
I only watch for Saul now
Just like the rest of the game, your choices do not matter.
After stepping into elevator if you wait long enough and watch – you will see as Hanako opens the Box and put chip into Yorinobu head slot.
Or at least it looks like it. Too much static here.
So, nothing different.
I tried it in my game, feel like there should have been another alternative here.
was there no change? i swear it was rhe same as if you take the gun. not sure tho cos i havent donethis ending myself
I'm not fond of the way you phrase your titles, Its clever enough that I cant call you out for lying but leaves just enough to the imagination to fool the viewer. Why post a whole video about what happens when you don't grab the gun if its the exact same as if you do grab the gun? what value are you offering? At least have the consideration to put in the description that nothing happens so that I don't have to waste my time watching a replay…
Saul is the Chuck Noris of this univers. Yurinobu didn't dear to reach for the gun because Saul was standing behind him…
Gonna make a tough choice? Join a corpo to save your live?
Saul: we are always here for you.
Crazy clouds are too.
Saul
Everywhere you turn, you can see cut content. It's such a shame really.
I'ma get downvoted for this…but whether you keep the gun or take it does change the scene…ya'll are just too up your own asses about "events" and not enough about what change actually means. You are hung up on what you think choice is when it's always been the illusion of choice…this is a videogame. This is a set of code with preset outcomes. If they give you a choice it's because it never mattered and they put it there as an illusion or it's over and therefor doesn't matter.
1) If he shot himself, nothing changes. Saburo is back. That's not change that's a superfluous event. Yorinobu dies in both endings of this ending because YOU chose to take him down. In the other endings it's a different story entirely.
2) Something did change in the scene. You anticipate the gun will go off if you leave it there, it does not go off…what does that say about Yorinobu? He is not a coward. What does that say about Hanako? She does not want to kill her brother. You learned something. If you TAKE the gun, you assumed he was going to kill himself, you assumed he was going to shoot you or Hanako…and therefor, the next time, when you leave the gun you find out the reality. The scene is about FEAR….and if you take the gun, you play into it. You made the choice out of fear, fear he wouldn't find retribution, or fear he would attack you…but your fear mislead you. If you didn't make the choice of fear the lesson is made clear. If you did you can read the scene as if Yorinobu is only doing this to trick you or he is out of options because you got the gun.
The game didn't fuck you, it literally just made a point within the choice itself. It's not NOTHING…it's just not what you expected or intended with the choice.
So it's still good writing, it's just not what gamer's think of when they say choice. When they say choice they want big boom, dead characters, narratives to end abruptly…but ya'll keep forgetting it's ALWAYS the illusion of choice. The only thing that matters is the narrative, whether you pick whatever fuckin side does not matter. What matters is how your choices effect the narrative and how does that reflect on what is happening.
If you get big boom from choice it doesn't matter, if you get a dead character they were always superfluous, if you kill them and the quest ends…that's not choice, you failed the quest and kept going.
It's ALWAYS been the Illusion of Choice, this game just does it differently, doesn't mean it's any less of an illusion as New Vegas or any other game. If you get an "alternate ending" it's because the ending didn't matter anyway. If you can kill the leader? He probably didn't matter. Those aren't choices, those are tricks.