Cyberpunk 2077 Update 1.2: The Biggest Changes and Updates



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The long-awaited Patch 1.2 is finally here for Cyberpunk 2077 for PC, Consoles, and Google Stadia which introduced hundreds of updates and fixes for the game. The big takeaway from the patch notes is that there aren’t a lot of big changes that will be notable upon launching Cyberpunk 2077, but instead what you’ll allegedly find is a more stable experience across the board. Let’s dive in to see what the biggest changes to look forward to are!

Cyberpunk 2077 is an action-RPG developed by CD Projekt Red. It released back in December 2020 for PlayStation 4, Xbox One, PC, and Google Stadia.

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21 thoughts on “Cyberpunk 2077 Update 1.2: The Biggest Changes and Updates”

  1. Well, with every single update i install the game gets worse for me. Had actually very few and really minor bugs at the beginning (v.1.02), then with the first patch that was supposed to "fix" stuff started having the diving palm trees, the cops spawning right on top of me, cars spawning under my car, blasting me in the air, then with 1.06 the performance sunk with about 40% and naturally now i'm scared to try the new patch. I blocked all access of the game to the net and still play on v1.02. Think i'll risk it all, once some major story or gameplay changes come out, like additional quests, all of the additional systems working (Brain dances, transport such as trains and AVs, more clothes, further character customization and so on).
    Edit.
    with v1.02 currently i'm getting ~50FPS at 1440p all settings at Medium to High with Ryzen 3600X, GTX 1070, 32GB 3200MHz CL15 and PCIe gen4 NVMe SSD. With 1.06 can barely manage 50FPS at 1080p, let alone 1440p. Idk which is the buggier code but with v1.02 my GPU is utilized perma 98%+ and with 1.06 it barely get above 60% utilization

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  2. The most notable bugs on PC I've seen since 1.2 dropped are:
    – Slower rendering than before (I see more way blobs)
    – Massive frame drop when V's headwear/hair renders in third person.
    – NPCs floating above their chairs when entering vehicles. (They correct themselves once their animation's finished)
    – V's HUD appearing instead of Silverhand's in certain scenes.
    – V's/Silverhand's body/viewmodel occasionally T-posing in place in "nsfw" scenes.

    Honestly? Way less noticable bugs than when I last played and my FPS is much more stable in most cases. Kudos to CDPR!

    Ran on:
    Radeon RX 5500XT
    Ryzen 5 2600
    Game installed on M.2 SSD

    After 1.2 dropped, I averaged about 45-55 FPS on low-medium running at 2560×1080 21:9 at 95 FOV with FidelityFX CAS off. On the game's release, I got about the same framerate with dynamic resolution on, and hot damn was the game blurry with CAS.

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  3. This game has no hope, this would be the shittiest game release of all time and then the game is pretty much mediocre at max and that's saying all the bugs are fixed which they aren't

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  4. Played it on ps5 yesterday… feels/plays like a less fun version of Fallout4 excluding the base building… Still less fun. For what cdpr told and sold this to be…It's terrible. Playing around in a new city with new guns and cars is the only fun but I've only put in about 10 hours. I'll put in 0 more hours after today…Done wasting any time at all with this.

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