Cyberpunk 2077 – Ultra Modded – Flying Cars – Next-Gen Draw Distance – DLSS – RTX – 4K



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Mods Used
Nvidia Filters https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/
Draw Distance Boost – https://www.nexusmods.com/cyberpunk2077/mods/238
surfaces – https://www.nexusmods.com/cyberpunk2077/mods/2723
Shiny AF Night City – https://www.nexusmods.com/cyberpunk2077/mods/2845
Next-Gen Crowd Distance LOD and Density 2022 – https://www.nexusmods.com/cyberpunk2077/mods/4842
Let There Be Flight ( Flying Cars ) – https://www.nexusmods.com/cyberpunk2077/mods/5208
Input Loader – https://www.nexusmods.com/cyberpunk2077/mods/4575
RED4ext – https://www.nexusmods.com/cyberpunk2077/mods/2380
TweakXL – https://www.nexusmods.com/cyberpunk2077/mods/4197
redscript – https://www.nexusmods.com/cyberpunk2077/mods/1511
Mod Settings – https://www.nexusmods.com/cyberpunk2077/mods/4885
Blade runner 2077 Better Finer Rain v3.2 – https://www.nexusmods.com/cyberpunk2077/mods/2001
Better Vehicle Handling – https://www.nexusmods.com/cyberpunk2077/mods/210
Lamborghini Terzo Millennio (Rayfield Caliburn Swap) – https://www.nexusmods.com/cyberpunk2077/mods/2398
Improved Traffic_NPCs Draw Distance and density – https://www.nexusmods.com/cyberpunk2077/mods/3715
Holocall Weather – Call NPCs to change weather – https://www.nexusmods.com/cyberpunk2077/mods/3514
4k Complexion and Body for Female V – https://www.nexusmods.com/cyberpunk2077/mods/1873
Natural Freckles (Vanilla Edits Added) – https://www.nexusmods.com/cyberpunk2077/mods/2004

Music by _91NOVA (Provided by EpidemicSound)
_91NOVA – En Route
_91NOVA – Flounder

Specs
I9 12900k
32GB RAM
Nvidia RTX 3090 KP

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15 thoughts on “Cyberpunk 2077 – Ultra Modded – Flying Cars – Next-Gen Draw Distance – DLSS – RTX – 4K”

  1. NVIDIA Filters is a really nice feature; I just recently discovered it by accident. I was able to more or less resolve the issue HDR has by stepping down the gamma enough to let black actually be BLACK on my OLED TV/monitor. And a little tweaking got rid the ugly green tint the game has over everything.

    Normally an ENB or reshade or whatever would be needed for these things, but finding one that played nice with HDR was not really working out for me.

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