Cyberpunk 2077 Overdrive is Baby Path Tracing



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Cyberpunk 2077 Overdrive is Baby Path Tracing

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48 thoughts on “Cyberpunk 2077 Overdrive is Baby Path Tracing”

  1. I'm expecting 8fps and will try it anyway 😀
    Btw…If you enable raytraced skylighting in UE5, it could cast somewhat good shadows. Not per pixel accurate but definitely better than Cyberpunks psycho ray tracing

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  2. Great video. I don't think it will be IMPOSSIBLE to run on cards besides rtx40 series, even Portal RTX and Quake 2 RTX can be played on weaker cards, even AMD cards. Dlss3 will be missed though, no doubt.

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  3. What these cyberpunk devs don't understand is the god damn gameplay and mechanics and the experience they promised is the issue in this game the environment was already good enough (it's only saving grace)

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  4. I Guess i would be good with RTX 4080 and 8700K at 1440p 60+ Fps Right ? Previous update Run with 150 Fps for me max out DLSS3, i just don't have legit geme i need to redownload whole game to get an update lol it's nightmere.

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  5. I have played quake 2 RTX allot. Without a rtx card and with a rtx card. Granted its all nvidia. I have used a 1070 ti on low settings while playing quake 2 rtx. Its still path traced. I have played a little bit of Portal RTX. Runs fine on my 3090.dlss 2 performance is shown in the very video your watching. I think I can run overdrive just fine if I lower the resolution enough with a 3090. Its a misconception if you ask me. I have seen developer interviews regarding this game with over drive. They recommend 40 series cards. It doesn't mean it won't run on a older gen rtx card if its powerful enough with dialed settings. It won't be 120fps It may not be 60fps at times. But I think it will run around 30fps depending on high the light bounces are and high the resolution is. I looking forward to trying it out.

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  6. We haven't seen that new game on UE5 with a new heavy load, with a full breathable world with systems intacked yet but this is a hell of a start this year only. getting there in the now surely, Just the hardware to expand to more people. UE5 scalability are going to help drive this nicely across the board, with a lot of room for options on PC and Console. PC can have that ultra+ mode 😍

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  7. Hey JSFILMZ, can you make a tutorial on how we can install RTXDI to a already existing UE5.1/2 project?
    Would help out a lot, thanks!

    edit: I'm assuming RTXDI for 5.2 won't be released for a while, or at least until 5.2 comes out of preview; UE5.1 is what I need now, but I'm also not sure on how I can update a UE5.1 project (w/RTXDI) to a UE5.2 project, and keep RTXDI.
    I'm assuming I'll have to wait for UE5.2 and the RTXDI version for 5.2 to both be out, before I can update such project, but a video on that too would be game changing!

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  8. JSFILMZ great video! Im playing cyberpunk 2077 currently with ray tracing but the new update looks gorgeous. Btw, I have a question maybe you can help me answer: I want to learn unreal engine but it takes up memory quickly on my C drive. Is there a solution to this? Let me know thank you!

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  9. saw the df video when i woke up and was hoping youd do a video on this, i wanted to tweet at you but i recently deleted my account and honestly thought you wouldve already been told of it. looks just absurd doesnt it? i want to see if a 3090 ti can handle this at 1440p with at least dlss quality or maybe balanced as i plan on that being my next build later in the year. although if i can find a 4080 for close to 800 as you said, that sounds like a decent deal to me!

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  10. Damn if its baby path tracing, we re gonna need whole lot better GPUs… When a 83Tflops 4090/191Tflops of Raytracing gets 18 fps in 4K… and DLSS doesnt work in VR… Maybe in 10 years we'll be able to get VR games in pathtracing… 4K per eye at 100+fps in path tracing is gonna need like what, 300-500 TFlops of rasterization GPU power and what, 2-3 petaflops of raytracing? More?

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  11. Whats sad is that we wont see next gen path tracing UE5.2+ games until we get the next gen of consoles since the “new“ consoles are already years behind in terms of tech… Maybe the consoles could get a next gen upgrade next year or something to really kick it up a notch but I doubt it will be enough.

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  12. 🤯 Holy Sh. It actually might be one of the nicest examples of real time lighting I've seen in a game. Don't know if this is using ReSTIR GI with NRC, but we need that in Unreal. Crazy thing now is that the 4090 is on the verge of new tech, just like the 2080ti was when it first launched. This is just the beginning.

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  13. when you have a close look on the objects you can see that also the materials are affected …. several look completely different when it comes to reflection and roughness for example. It seems not just a better "raytracing" or "path tracing" approach i guess…

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  14. Not only does full raytracing enable more shadow-casting lights, it enables EVERY shadow-casting light. Even walls that bounce indirect light will produce shadows, that’s just a byproduct of the tech.

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  15. How are you allowed to just replay a whole video from digital foundry that they actually worked hard to make for your own benefit then just say a few comments? This is not a reaction video. Doesn’t YouTube have guidelines for this?

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  16. Hazzah! I just ordered a 4090 top spec pc just last week. It’s not due for deliver for another 10 days. I’m thinking this will be my 1st game I try on the new system. 🤌🏻

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  17. Looks so much good, but I don't want to buying it on PC, I already have it on my ps5, but really, is a big difference. Probably the next cyberpunk will be released like en 3-5 years more but they are releasing a DLC for this current Cyberpunk, so it might have more graphic improvements, but really, probably it will be 3, 5 or 8 years more, unless since they are using UE5, maybe thing will be smoother and faster, and probably will look like completely real, or the closest that we have seen ever, since they are using unreal engine 5.

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  18. I want to see Mr. DeShawn smiling in the dark. Nothing would make it more realistic than seeing a black mans slightly glowing teeth while smiling in a dark place. That is what I call: an eye for details

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  19. For me, the "old" raytracing image looks better. The materials in "path tracing" mode are more blurry, especially when the camera is moving. Probably because of the denoising.

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  20. I've tried it. They kind of exaggerated the technology tbh. I know path tracing is obviously such an impossible task in the current situation but from what I'm observing in Cyberpunk, Lumen works way better and more accurate compared to overdrive. It seems like Overdrive uses a low resolution tracing technique that still most of the times leads to no shadows being visible which wouldn't make it so much different from ray tracing or rasterization.

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  21. You can play this on a 3000 series card, i get between 35-60 fps in 1440p with DLSS Balanced, everything maxed out including overdrive on a 3080, so depending on how susceptible you are to lower framerates you can play this game on a 3000 series card with overdrive. If i would drop 1 or 2 other settings i could easily bring the minimum FPS upto 42-48 fps which would be a perfectly fine on a 144hz monitor in this type of game if you lock the framerate or enable GSYNC. You could play with nextgen visuals at console level performance and considering how hard they are trying to sell their 4090 card which cost around 2000€ (which should be roughly 2200$) thats pretty much fine by me.

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