Cyberpunk 2077 – THE BIG UPDATE ARRIVES THIS WEEK!



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Hey, Cyberpunk 2077 Update 2.1! CDProjektRed, Phantom Liberty After Patch 2.1! ! Tips and Tricks!

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22 thoughts on “Cyberpunk 2077 – THE BIG UPDATE ARRIVES THIS WEEK!”

  1. Its always the golden handcuffs with CDPR you get some advantage you like with a new update but…other things that worked perfectly well (exploits or progression fixes or graphical glitches) become worse for no apparent reason – other than patching out exploits being a sick obsession of CDPR). I like the gang chase feature in 2.1 but…there are noticable graphic glitches in the shadow quality in some instance is horrible and the Chimera now since 2.1 glitches graphically after defeating it for no reason, and as stated the Finisher animation no longer works, but…they give you a ton more Cyberware capacity shards (maybe CDPR felt it needed to compensate those who felt the CWC was far to low and everyone complained about it. I am on PC and said F**k it. I downloaded CET and just give myself 30 extra CWC at lvl 2 when I really need the extra and by lvl 30 with Edgerunner could remove the extra 30 and I would still have more than enough CWC, but like I said in the early game I am quite Cyberware challenged without the extra. Instead of giving you 21 CWC to start they could easily give you 50 and it would make the game much more enjoyable. Also the amount of perk points you can get in game is pathetic. With 240 possible to only get 80 (1/3) just limits what you can enjoy doing and that shouldn't be an issue. You can use quake, throwing bodys (finisher) or use Blades or use guns (Focus) etc. but you can only do 1 thing at a time so why limit which thing you wish to use? It doesn't really make much difference except to limit your choices of how you experience the game, so instead of 1 perk per level they should give you 2 per level + the Pro Rewards + free perks in the world and that would be 140 perks gained, out of 240.

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  2. I'm curious, they have their own Redmod system I thought? Is there anything stopping them adding redmod support to consoles simular to how Bethesda has implemented mods for consoles? Approved mods through their own system that can port over to PS and XB through its own tab on the homescreen. Maybe I'm wrong, but I swear there was something with mod support awhile back. Again, I'm on console, so I don't really keep up with that side of things.

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  3. If you on PC doing money glitches, you lost already. Just use CET bro. But for my console people, CDPR leave them alone bro. It's a 1 player game bro. Let them folks get unlimited money.

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  4. I honestly don't get these glitches, what is the point of using them? Maybe I'm showing my age)) I'm currently on my 4th playthrough, and I already have almost 200k, keep in mind that I already bought two apartments and two bikes, and I didn't even finished Hellman's and Evelyn's questlines. My character from the previous playthrough has almost 2.5mil in the bank, while I haven't finished all the gigs in NC, only in DG.

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