Cyberpunk 2077 & Starfield Combat Aren't Even Comparable..



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Asmongold Clips / Asmongold Reacts To: Cyberpunk Phantom Liberty combat hits way too hard

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49 thoughts on “Cyberpunk 2077 & Starfield Combat Aren't Even Comparable..”

  1. Well. You can open the door by insterting key into the lock and turning it. But you can also do alot of unnecessary additional steps like doing a backflip before inserting the key. But the results will be the same every time – open door. And that's why cyberpunk sucks and all those "cool combat" footage is cringe tryhard bulls$Hit.

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  2. I stopped playing the game when they patched out the K-jump not too long after launch. I was kind of salty that with all the problems they prioritized removing a bug that was actually fun. But now it seems like they added in more movement abilities to compensate at least.

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  3. Keep in mind:

    – This game came out on DECEMBER 10TH, 2020. We're on OCTOBER 2023. It's been almost 3 years. So 3 years more of "development" which meant fixing and enhancing, aside from the newer DLC.
    – When it came out, I had literally no bugs on my first and only gameplay run of 160+ hours. And I still felt disappointed on most of the things. It's a story driven game, is not truly that much of a sandbox, which as a story is fine, but it wasn't mind blowing. And then the life paths and other things were so lackluster. Which was very far from what was advertised.

    So saying Witcher 4 is going to be like "the best". Peopel also forget Witcher 3 was also bad on launch. Let's just be cautions from now on.

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  4. After finishing Witcher 3 and playing cyberpunk at launch: WHY CANT I DEFLECT BULLETS!!!!
    Thank god they put it in 😆 being a Jedi was the best part of Witcher high AXI and focus on arrow deflection

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  5. Unfortunately what you see is all the combat. Each melee type has only like 3 anims for takedowns, reminds me heavily of ghost recon breakpoint. Also the gunplay on cyberpunk is boring too that’s why they didn’t show it lmao

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  6. 3 years after original cyberpunk launch… it's funny because in 2020, CDPR devs said that game needs like 2 more years to be done… well, if only suits listen to devs who make the game instead of pushing out unfinished product

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  7. one thing I love about Cyberpunk is that any build is OP once you put enough points into it. You can become a Borged-out beserker with Tech and Body, or a sneaky netrunner with Cool and Int, or a Brutish Shotgunner, or any number of unique builds that all become OP

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  8. I hope that one day asmon understands that comparing starfield to cyberpunk makes no sense. It’s like comparing a Apple to a steak. Nothing similar between except for the fact you can eat them.

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  9. Always remember, the fights you see in videos like these are made by guys who replayed the same fight 100 times, a normal player is never gonna do combat like that

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  10. Meanwhile my gameplay in CP as netrunner on very hard: look at enemies, press tab, press 4 hacks – dead enemies. Move on 😀

    I only use weapons when I remember about them 😀 Usually just to blow them with Contaigon -> Prototype Shingen explosions.

    I am too old for that dashing and slashing. I am old wizard now, I look at enemies, wave finger and they die.

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  11. Hard cut to V chilling to weeb radio in a properly parked and legally owned car, while everything inside the building drops dead electrocuted, burned, poisoned, starts shooting their alies or are hiding from turrets that suddenly changed allegiance. The diversity of builds and approaches to solving problems is fun.

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  12. Reading the comments has concluded one thing for me, modern gamers have developed their own culture, and it's entirely centered around complaining, there must and will always be something to complain about and so complaining must be done.

    When did people stop being happy with 80/100?

    You cannot possibly expect everything to be 100/100, that happens once every blue moon, most things turn out good, or pretty good, and that's fine.

    Factually, if you truly were to try to make a game that was a 100/100 experience for everyone, limitless combat, mind blowing graphics, endless character creation, limitless RPG capabilities, zero bugs at any point, all features delivered perfectly, and every gamer group satisfied with getting the experience from the game that they personally set out to get.
    If you really tried this, you would be stuck developing the same game for all eternity, perfection does not exist, it's a fundamental law of the universe, so please stop nitpicking and try to enjoy what you have and maybe you'll find that, actually, 80/100 was quite a lot of fun anyway.

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