Cyberpunk 2077 – RX 580 | Ryzen 5 3600 | Detailed Benchmark



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Cyberpunk 2077 – RX 580 8gb | Ryzen 5 3600 | 1080p | Performance test | Fps test | Detailed Benchmark | Gameplay

The difference between my custom high preset and the developer medium preset is not very big (4 fps), so the custom high preset in my opinion is optimal for RX 580. You will get excellent graphics and 40+ avg fps. If you need a little more fps, then choose the middle preset. It looks good too.

Timestamps:
0:00 custom ultra
6:23 custom high
10:35 medium
13:50 low

P.S: Someone may ask a question about why the utilization of the GPU is not maximum in this video. And that would be a good question. The point is that there are two different metrics in MSI Afterburner: “disable unified monitoring of GPU usage” and “enable unified monitoring of GPU usage”. The default is “disable unified monitoring of GPU usage”. For this reason, more than 90% of benchmarkers and users use it. But the fact is that AMD video cards have a bug related to this setting. The displayed GPU will always be equal to 99% and 100%, sometimes the value may change to some other value (92%, 80%, 90%, …) but only for a second. Moreover, if the game has 60+ fps and you set the fps limit to 15 frames, then the GPU utilization will also be equal to 99% and 100%, but the values ​​that slip for seconds will already be lower (25%, 30%, 27%, … ). I hope I was able to explain this point in an accessible way. And it turns out that if you have a low fps in the game on AMD and have problems with the hardware, then it will be very difficult to notice. Therefore, “disable unified monitoring of GPU usage” is imprecise and misleading (for AMD). “Enable unified monitoring of GPU usage” works well in DX11 applications, but AMD GPU utilization almost always shows less than 100% in DX12 and Vulkan applications. In my opinion, this is not entirely accurate, but nevertheless, if you have 120 fps in the game and you limit fps to 60, then the displayed GPU utilization will become less. Therefore, I always select “enable unified monitoring of GPU usage”. Both of these options have absolutely no performance impact.

PC specs:
CPU: AMD Ryzen 5 3600 (Zen 2)
RAM: 16GB DDR4 3200 MHz (dual channel)
Chipset: X570
GPU: Sapphire Nitro+ Radeon RX580 8gb (similar models: rx 480 8gb)
Amd driver: Adrenalin 2020 Edition 20.12.1
Windows 10 2004

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Thanks for watching 🙂
#rx580 #cyberpunk2077 #ryzen3600

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20 thoughts on “Cyberpunk 2077 – RX 580 | Ryzen 5 3600 | Detailed Benchmark”

  1. ⚠️ It looks like Cyberpunk 2077 does not use multithreading on AMD Ryzen. Read how to fix it in my youtube community tab.
    The difference between my custom high preset and the developer medium preset is not very big (4 fps), so the custom high preset in my opinion is optimal for RX 580. You will get excellent graphics and 40+ avg fps. If you need a little more fps, then choose the middle preset. It looks good too.
    There are a lot of details in the game, so I recommend choosing 1440p youtube quality as it becomes available.
    Timestamps:
    0:00 custom ultra
    6:23 custom high
    10:35 medium
    13:50 low

    P.S: Someone may ask a question about why the utilization of the GPU is not maximum in this video. And that would be a good question. The point is that there are two different metrics in MSI Afterburner: "disable unified monitoring of GPU usage" and “enable unified monitoring of GPU usage”. The default is "disable unified monitoring of GPU usage". For this reason, more than 90% of benchmarkers and users use it. But the fact is that AMD video cards have a bug related to this setting. The displayed GPU will always be equal to 99% and 100%, sometimes the value may change to some other value (92%, 80%, 90%, …) but only for a second. Moreover, if the game has 60+ fps and you set the fps limit to 15 frames, then the GPU utilization will also be equal to 99% and 100%, but the values ​​that slip for seconds will already be lower (25%, 30%, 27%, … ). I hope I was able to explain this point in an accessible way. And it turns out that if you have a low fps in the game on AMD and have problems with the hardware, then it will be very difficult to notice. Therefore, “disable unified monitoring of GPU usage” is imprecise and misleading (for AMD). "Enable unified monitoring of GPU usage" works well in DX11 applications, but AMD GPU utilization almost always shows less than 100% in DX12 and Vulkan applications. In my opinion, this is not entirely accurate, but nevertheless, if you have 120 fps in the game and you limit fps to 60, then the displayed GPU utilization will become less. Therefore, I always select "enable unified monitoring of GPU usage". Both of these options have absolutely no performance impact.

    Reply
  2. I am going to use your custom high while also dropping ssr one noth along with ambient occlusion with my 1660 ti, should be nice. Looks great.

    Edit : And I am sure it is going to be even better, perf and bugs wise when I get into it in a year's time, lol.

    Reply
  3. I've been running it on medium with all shadows low with the same setup (plus 32 gb ram) and I think I'm always in the 40s dipping to 30s FPS. :/ So either I'm doing it wrong, or I've gotten too used to playing games at 60+. I need to run Fraps next time I'm in the game. I did put crowd density to medium. This is the first game I can't run at 1440p on my setup, I know I'm due for a card upgrade, but I'm running Red Dead redemption 2 great, watch dogs legion great, both at medium settings 1440p. So I think this game is very poorly optimized.

    Reply
  4. Thanks for the video. My bigger issue with the game is First person is supposed to be for "immersion" according to cdpr, however, have you ever drove a car and only been able to see your steering wheel? The zero peripheral vision breaks the immersion for me and turns it into every other tunnel vision first person game and defeats the purpose of having so many character customizations when all you see are your hands. Considering the amount of bugs and lack of optimization, I think they could've improved the gameplay by toning down all the customizations you'll only ever see a couple times while playing. Kinda feel like they fumbled in more ways than one

    Reply
  5. I've got the 4GB RX 580, R5 1600 AF, 16 GB RAM and my fps drops massively when looking in certain directions. GPU is pegged at 100% when that occurs, when I look into the sky, or some other direction, everything acts as expected. Settings don't matter. Any ideas?

    Reply

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