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The Cyberpunk 2077 New path tracing RTX Overdrive Mode New Patch is Coming Soon. In this Video Compare the Cyberpunk 2077 RTX Overdrive Mode vs OFF. Share your thoughts, leave a comment also Subscribe. #Cyberpunk2077OverdriveMode #Cyberpunklatestpatch #graphicscomparison
The technology preview of Cyberpunk 2077’s Ray Tracing: Overdrive Mode arrives April 11th, bringing full ray tracing, also known as path tracing, to the game. Experience Night City in a whole new light, with the power of GeForce RTX 40 Series and NVIDIA DLSS 3.
The technology preview for Cyberpunk 2077’s Ray Tracing: Overdrive Mode is a sneak peek into the future of full ray tracing, and we are working with CD PROJEKT RED on further full ray tracing enhancements and performance optimizations.
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PS5 | PS4 PRO
Xbox Series X|S
Capture Card: elgato 4k60 S+ | Live Gamer 4K – GC573
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SSD: Samsung SSD 980 EVO NVMe M.2 (2TB)
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it cost you how much?
Honestly the game already looks good without it, I feel it didn't add much to it. Might be a different story though if you actually used game footage instead of stills.
The fact is RTX Overdrive or Path Tracing over brightens the images and makes objects look blurry and less focused due to noise.
Just look at the blue door at 0:10, the door loses clarity – noise – looking blurry with RTX overdrive mode. With RTX OFF, the door with pipe running through it looks sharp.
Now look at the garbage at 0:30, it looks more sharp and focused with RTX off but blurry with RTX Path tracing.
Again, look at the frame of windows and door at 0:48. With RTX On, the frame looks less sharp and blurry.
At 1:50, the metal frame on the front looks blurry and less focused with RTX path tracing.
Biggest liar game
They taught the gaming companies that is okay to lie, people would still buy and forget everything
14fps my pc explodes
We still focusing on graphic that only very few will reach, instead they should had added the police system and the bunch of things that modding community fixed.
Is V's theme slowed down?
Is it known how many samples are cast per pixel? Because in order to achieve a nearly noice free level you need like 1000 samples per pixel, maybe even more. I doubt that a 4090 can go from Raytracing (which is a heavily cut down version of legitimate 100% all encompassing light calculations) to Pathtracing while "only" dropping down to 16Fps. I mean 16Fps itself is already unplayable but if a 4090 were to render Pathtracing with thousands of samples per pixel it would render maybe an image per hour? Or per day?
This was what they used on the best looking gameplay reveal years back. No wonder they didn't release it on launch lol
Только от просмотра этого ролика,курс рубля обвалился еще на несколько пунктов
is this rtx on vs rtx on with overdrive ? or rtx completely off vs rtx with overdrive?
R.I.P. AMD gpu
Os caras não arrumam o game, ficam só colocando mais opções gráficas.
It's weird, I actually prefer it off but can see with it on, eveything looks real and relative to evything else in the scene so is essentially 'better'.
when realese????
No, thanks. I'm very happy with my 980Ti. 🤍🙏🤣
Can't wait until this level of detail and lighting effects is achievable on VR headsets at proper frame rates. I would spend hours walking around Night City taking in the scenery.
the definition of eye candy, shit game but beautiful