Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
In this video we go over the Ocular system cyberware mods. I also show you all whether or not the trajectory analysis mod stacks the bonus headshot damage. Hope you all enjoy this one!
━━━━━━━━━━━━━
📱 DISCORD ➔ https://discord.gg/6eYbw7B
🐦 TWITTER ➔ https://Twitter.com/zHunter115
🎮 TWITCH ➔ https://www.Twitch.tv/zKarmaa
━━━━━━━━━━━━━
source
You are a scholar and a saint
I think if they are not supposed to stack then you should not be able to equip more than one.
I don't wanna kill strangers who don't deserved death, so…
Hey, would you mind making a video about throwing knives? Do they receive bonus from melee damage perks? Do all blade perks work with them? Can they headshot and do they count as headshots for the perks that influence those (there are some in stealth, for example)?
Does this headshot multiplier works for Katana headshots as well? I feel it gives more damage but not fully confident
Hi buddy, this Cyberpunk 2077 Alternative Soundtrack Album is a treat for you. Enjoy it bro! We’d appreciate If you share, like or comment. 🌆 https://youtu.be/YXh15MJKJSM
You have a great channel by the way!
Cheers!
I am confused. You were getting 300 and 400 headshot damage with 3 of those mods equipped.
Nice analysis!! Thanks 🙂
IF u guys want max handguns level check out this vid https://www.youtube.com/watch?v=Uvr4UXj3bJM
Players rules (not rules, good advices) to have more fun on this game:
1- do not use tech weapons to shoot through obstacles, it is just broken OP, ruins all the fun. Can be used as a normal weapon
2- do not rely on smart weapons, they are fun to use sometimes but also kind of remove the fun if you use it more than rarely
Where can I get the trajectory analysis mods
Cyberpunk is dead.
If trajectory analysis doesn't stack, why am I getting at least 30,000 crit damage for headshots with my overwatch?
Oh, that Dying Night that I disassembled as soon as I hit level 3 because I thought I'd be able to recraft it… Yeah, I remember it. Morbidly
Great idea. Will definitely come back for the next video. When is it coming out? Thumbs up 👍
Target Analysis is useful for cyberpsycho encounters and it also prevents you from doing finishing move animations from melee attacks and cyberarms.
no-one was able to explain me how to get the grenades with the assist in red, could someone help me ?
Great vid! Anyone else feel it’s a bit weird how there are so few optical mods given that you can equip 3 at once, they don’t stack and you don’t need a ripper to swap them?
Hey Z, how about a video testing Breakthrough’s interaction with power weapon trajectory mods? Seeing as it’s description says it both penetrates walls and ricochet several times. Great as always, keep it up!
At least they should put it it item desc if it stackable or not like any other aaa rpg games out there
Does that non-lethal work with smart shotguns? Does non-lethal end up meaning more dismemberments?
What will Skippy do when he is in Headshot mode when you equip the non lethal no headshot optics mod?
Props again Z
Y do all youtubers have so many attribute points
I really hope they will add more mods, its kinda sad that there is only a handful of mods to the ocular system, and not only that a lot of the mods are kinda bad, like the gun mod that gives a hole 6 more dmg when a pretty early on a gun does easily over 100 dmg if not more, and after watching your videos i can see that some mods/cyberware don't even work, on the plus side it shouldn't be insanely hard for them to add more later on, so i cross my fingers for more mods, fixs for the broken once and more versions of them, as a lot only have 1 version not all have higher rarities.
Target Analysis is nice to throw in for missions where you're not supposed to kill, like for the Cyberpsychos and some gigs.
Does Skippy aim for the head with the non-lethal mod?
Stunning fashion
unless your using skippy ?
10:38 to say No.
Well done research though.
No. The answer is no.
We already do 1000 times more damage then we need to do at endgame, we don't need things to stack LOL
Can you even get several +50% headshot bonus mods legit? I only know Vik as the way to buy it.
Thank you so much. I honestly believe this is send you a little bit of something for explaining how the mechanics of the game works when they do not in the game at least not as clearly as you do
HOW DO U GET THEM
Where do you get cyberware mods at? I been looking for the arm launcher mod that puts ppl to sleep and no idea where it comes from or if it has to be crafted.
So none of my cyberware has mods at lvl33 or lvl34
I dont think the weapon mod removes headshot dmg. Or at least it dosnt say it. So I would suggest using the non lethal weapon mod 100% of the time.
It's really funny that the YouTuber ESO last night or yesterday whenever he made the video about making 4 million damage with a sniper and he talked about as if the mod you mentioned in your video stacks and you just proved it does not
I mean hell he doesn't even see cyberware as part of builds
Example when he talks about the build that he used to get 4 million damage with a sniper rifle after he talked about his cyber items then he said let's talk about the build which means he does not view cyber items as part of the build which is completely inaccurate. That's the whole point of the Cyber items is to make your build even stronger beside attributes skill and mods
I find it a real letdown how boring/basic the gear is. Let me explain: All gear has X armor rating and X mod slots. There are NO unique player power type perks or set bonuses on any gear. It's just X armor, X mod slots and that is it… Really basic gearing system.
Wow…I literally found only 2 mods for my optic implant in my 120+ hour 1st playthrough…where the hell were those!
Are there any legendary mods that do stack with themselves?
I'm not aware of any.
Makes you wonder if vendetta stacks
I don’t have the time to min max anymore so I appreciate this a lot, earned my sub. Keep it up. 👍
Very interresting, but switching an occular mod for non letal is very handy to do those cyberpsycho's. No need to overwrite an existing mod on a weapon, or use a special weapon and only one to non letal them.
I can see the profit in xp to use them almost all the time but i already play sneaky and try to grab everyone silently already here, so killing them after to get double xp is already done here. It just make the missions way longer and way more strategic my way, but that's part of the fun 😀
Did you find a way to reset your Attributes? Mod or save editor?