Cyberpunk 2077: RTX 5090 Gameplay at Max Settings, Path Tracing Enabled



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With Nvidia’s RTX 50 Series just on the horizon, we plugged in an RTX 5090 GPU to test out Cyberpunk 2077 in all its Path Tracing glory, alongside CDProjekt Red’s exclusive Convolutional Nueral Network setting that boots the game’s performance. In this video, we’re playing Cyberpunk on all max settings and pyscho where available in 4K resolution.

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34 thoughts on “Cyberpunk 2077: RTX 5090 Gameplay at Max Settings, Path Tracing Enabled”

  1. This looks more choppy than 60fps. FPS may say 200 but there is no way that plays like 200fps. Good video showing how bad DLSS is. As soon as the camera is in free roam it's very apparent – especially when panning the camera left/right or up/down.

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  2. Deciding between Transformer Model and Convolutional Neural Network there literally is a description that says that Transformer Model is the new (DLSS 4) standard, as opposed to the previous CNN (DLSS 3) standard.
    And yet, you still manage to represent the CNN as the "CDProjekt Red's exclusive Convolutional Nueral Network setting that boots the game's performance"!?

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  3. It is not about getting 200+ fps .It is about optimization and Smooth gameplay.60 fps is is the idle for single player games and handling 60 fps all the time without drops matters to most of the gamers.Waste of resources amd money.

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  4. Im gonna be honest, im watching this video on the same TV I play Cyberpunk on with my Series X, and the only difference I see is that this has far less aliasing and its smoother. Its not any sharper and not any more detailed.

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