Cyberpunk 2077 Review: The Final Verdict



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Cyberpunk 2077 Review: The Final Verdict.
In this Cyberpunk 2077 Review, we’ll be taking a look at the new open-world “RPG” from CD Projekt RED, that takes place in an 80’s inspired version of a dystopian future. Cyberpunk 2077 is based on the popular tabletop game Cyberpunk that was created by Mike Pondsmith in 1988, the newest version of which was released digitally in November of this year, though the physical version has been delayed.

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Timestamps
0:00 – Cyberpunk 2077 Review
0:20 – Story and Setting
2:41 – Gameplay
7:09 – Audio and Visual
9:24 – Replayability and Pricepoint
10:29 – Final Thoughts

Summary:
Cyberpunk 2077 is a joyride into dystopian corporatism that encourages you to run a mile on a mercenary’s boots and do as you please. Lack of meaningful choices and RPG elements limit gameplay thrills to its well-executed gun and swordplay, but those wanting a well-acted and good looking adventure will find themselves right at home.

Story & Setting (7.5)
Gameplay (8)
Design, Audio & Visuals (9)
Pricepoint (8)
Replayability (8.5)
Final Verdict – (8.2)

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22 thoughts on “Cyberpunk 2077 Review: The Final Verdict”

  1. Just finished 2nd run of the game, made it this time to have the secret mission, and storm Arasaka solo. Almost 200 hrs put in, both chars around 46ish lvl.
    Will do two more runs, with some combinations of perks, chips, and whatnot. Those two runs though will be happening in a year, or so – when I update my PC, aaaaand …
    … when CDPR fixes their god damn game. (Delamain quest, NCPD quest, especially that one under the highway east, and so many others …)

    PS. It's a fucking crying shame, that crafting system in this RPG requires you to press that god damn button so many times to produce those crafting parts, that I wish I played PoE.

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  2. Good review and fair. After finishing the game, I wanted to play it again right away. Not because of the main story or the side quests (they are better in Witcher 3), but because of the incredible world, the immersion and the gameplay/combats. Before replaying the game (kill bill katana build), I will make the effort to wait for a RTX 3000 GPU so I can enable RT.

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  3. 6:48 what choices does whitcher 3 have ? There like only two if you take ciri to the emperor on not and the king of skeliga. The rest is do a quest or don't do a quest. And kill your freinds or not so theres an illusion of a choice if you have to chose between very bad to very good. There is litteraly no choice impact on the world iether like wasteland 2/3 or pillares of etternity 1/2 but its fine. Games like witcher and cyberpunk i came to accept that its not about the choice that can shorten and end the story quickly. But about the huge open world and linnier story they want to tell yea there are some choices at the end but thats it. I don't get why people are surprised about cyberpunk lack of choice thought out the game.

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  4. The Fact that I can still have like 5 different endings in the last mission is a punch in the face to everyone who enjoyed playing Witcher 3. Why should I make a new Character in this game when I can just reload the save before the last mission and change my ending several times. This was always the motivation to replay great Story Games because of the different Scenarios based on the way you played. The Story in Cyberpunk is great but only once.

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  5. I loved the story. The character like judy, panam, jakie , johnny , goro ect. This also made v feel more special, less like v was doing everything for themself and not like your impacting people's lives for better or worse.

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