Cyberpunk 2077 Ray Tracing Ultra Settings 1440p | RX 6900 XT | Ryzen 7 5800X



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Check out how Cyberpunk 2077 Performs using Ultra Settings and Ray Tracing at 2560x1440p With the AMD RX 6900 XT and Ryzen 7 5800X. Smart Access Memory was enabled.

My PC Specification
AMD Ryzen 7 5800X PBO2 Cure Optimizer Negative 25 +200MHz Off Set
Gigabyte Aorus X570 Elite Motherboard
XFX MERC 319 Speedster Black RX 6900 XT
EK Quantum Velocity Block Magicool 750ML Reservoir and Pump, 280mm XSPC Radiator
AMD Radeon Adrenalin 2020 Edition 21.11.3
32GB DDR4 4400Mhz Patriot Viper Steel
Samsung B-die Tuned to 3733Mhz CL14-14-14-28 1867Mhz “IF” Corsair HX1000i PSU | Cougar Panzer Evo RGB ATX Case.
TeamGroup L5 3D Lite 480GB
Samsung 480GB 850 EVO
SanDisk 256GB
Samsung 128GB M.2
Samsung “55” Q6FN QLED

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20 thoughts on “Cyberpunk 2077 Ray Tracing Ultra Settings 1440p | RX 6900 XT | Ryzen 7 5800X”

  1. This is what you get at native 2560x1440p Using Ultra Settings and Ray Tracing Lighting and reflections set to Ultra with the RX 6900 XT in Cyberpunk 2077. The game does look amazing with the Ray Traced Lighting, and the main Character Models are some of the best designed you will find in any game so its no surprise Cyberpunk 2077 was nominated for RPG Of The Year.

    It's just a shame you need Alien Tech to run it. RDNA 3 needs to up its Ray Tracing Abilities by 60% minimum in my opinion, as the performance was critical at some points under 30fps.

    Reply
  2. Ray Tracing on this game is a killer, If you remove it game runs great with ultra settings and dlss quailty. I cap it at 120 when streaming so it can handle over 150 easy. Great video, love watching your videos.

    Reply
  3. raytracing is just not worth it, even with dlss, people say its magic i see the diffrence between quality and native miles ahead. besides the developers becomming so good at lighting and shadowwork that there is almost no diffrence, the only one is reflections.

    Reply
  4. What do you think of the updated image scaler provided in the newest Nvidia drivers? Do you like it more or less than FSR?
    I’m leaning towards FSR but I think it’s close.

    Reply
  5. Turn fog to low, that's like 30%+ boost right there, similarly impactful for clouds. Then SSR & AO at low since you have RTL & RTR on already. Plenty of juice then to never drop below 30. Imo if you turn RTL on at all it has to be either medium (so it's on) or psycho (for GI), ultra is just a lot of extra expense for very little gain. There's also some extra gains to be made both visually & performance wise with some ini tweaks, but that's extra, so interested parties should look for 'em on nexusmods.

    Honestly I love this game so much it's the only one making me regret getting a 6800 instead of a 3070, but it's too late now, will wait to see what happens next round. For sure AMD is dead to me if they don't get to parity with Nvidia on RT performance. DLSS I can live without esp. as XeSS starts appearing, but the RT performance is just too weak.

    Reply
  6. Dang, was playing around with it last night and could get 60fps with ray tracing reflections, shadows, and pyscho setting lighting. 1440p rtx 3070 with DLSS set to performance and sharpening plus set to 20% through nvidia filter looked amazing.

    Reply

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