Cyberpunk 2077 | Ray Tracing: Overdrive Technology Preview – Full Ray Tracing Deep Dive



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

The technology preview of Cyberpunk 2077’s new Ray Tracing: Overdrive Mode is AVAILABLE NOW, bringing full ray tracing to Night City. Learn More: https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-ray-tracing-overdrive-update-launches-april-11/

Hear from Jakub Knapic, VP & Global Art Director at CD PROJEKT RED and Pawel Kozlowski, Senior Developer Technology Engineer at NVIDIA – as they deep dive into all things full ray tracing, also known as path tracing, in Ray Tracing: Overdrive Mode, enhanced with NVIDIA DLSS 3.

Subscribe to GeForce! https://www.youtube.com/channel/UCL-g3eGJi1omSDSz48AML-g

GeForce Twitter: https://twitter.com/NVIDIAGeForce
GeForce Facebook: https://www.facebook.com/NVIDIAGeForce/
GeForce Instagram: https://www.instagram.com/nvidiageforce/
GeForce Community Portal: https://www.nvidia.com/en-us/geforce/community-portal/

#Cyberpunk2077
#RTXOn
#DLSS3
#CDPROJEKTRED

source

30 thoughts on “Cyberpunk 2077 | Ray Tracing: Overdrive Technology Preview – Full Ray Tracing Deep Dive”

  1. Just that indirect shadows still seem to lack a certain degree of resolution between umbra and penumbra.
    Nah sorry, looks better but I can wait till this looks good.

    Reply
  2. i got this to run at "4k" on a 3090 by using the image scaler in geforce experience to set the resolution to 1440p. 50-60 fps with dlss ultra performance. its not the clearest picture at all, might even be a turn off for some, but i get to play cyberpunk with path tracing at sometimes 60fps, and if you also have a 3090 give it a try!
    i imagine those with a lower res monitor might have better scalability when trying to squeeze performance out of this game

    Reply
  3. I can't get off my mind that this demo https://youtu.be/Y9XPCKQBg8E?t=1068 of Nvidia's Path Tracing (RTXDI + RTXGI) runs faster than raster on this UE5 Forest Demo. If you look, the demo runs more than 60FPS for a dense geometry scene, using editor not a fully built executable. Sure, the CPU have a lower workload since there's limit AI and other's system, but the GPU is not. So, just maybe Cyberpunk 2077 won't be the most performant Path Tracing game. And as good as the new PT visual are, still looks inferior and runs worse than a Matrix Awakens demo. Sure, this is a Tech Preview, but we can wait to see if performance will improve.

    Reply
  4. You can run this with an RTX 3060 at 1080p With AMD FFSR turned on(balanced)(unless 10 frames is playable to you than have at it)and could get a playable 30 FPS wont look as nice but it's still a major difference, really does help having 12gb of VRAM, which doesn't make a ton of sense given the rtx 3070 only has 8GB,not sure the reason behind this ,it doesn't really make any sense ,but at least it "runs",also your pc might explode but hey it's pretty lighting so everything is ok, this is paired with a AMD Ryzen 9 5900x,so it allows the gpu to run at its best, your mileage may very, haven't tried DLSS yet, but im sure it will mostly run the same(may even run a little better)

    Reply
  5. Can’t wait until next year where the new amazing technology that all devs should support that only runs on 50-series cards comes out, meaning you were dumb to buy a 40-series card! Or better yet, why not give Nvidia $1500 every year so you aren’t left out of the latest and greatest technologies!

    Reply
  6. I can't wait to try this out on my RTX 4070 powered gaming laptop that cost over $1500. The 8GB that was so generously allocated is going to be more than sufficient. Thank you Nvida.

    Reply
  7. Cyberpunk rt Overdrive plays fine at 1080p quality dlss 30 to 40 fps on my 3070 laptop.

    Now if you guys would just quit lying about dlss 3 and unlock it for 30 series cards, they could run this game mode over 60 fps easily.

    Your planned obsolescence and stingy memory configurations disgust me nvidia, I'm switching to amd next time I buy a gpu.

    Reply
  8. probably most don't understand the potential of REAL TIME RAY TRACING. it could be more easy to program for developers and allow to have REAL scenes without loosing time making fake shadows

    Reply

Leave a Comment